ARK: Survival Evolved

ARK: Survival Evolved

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Why Watt May 6, 2017 @ 3:07pm
Do-Over Liopleurodon
-Make it a normal creature; it levels, it breeds and it does not peace out
-Give it a low acceleration that ends up faster like Dire Bear
-Make it decrease the oxygen decay rate of riders
-Give it a scout-system like Troodon that detects Sillica Pearls and Loot Crates
*-Make it gather Sillica Pearls efficiently(not needed by any means, yes or no does not make a large difference)
-Make it able to fight to some extent; not saying even as good as a Megalodon, just not entirely worthless

I get Wildcard pulled a joke. haha a couple people giggled. Now how about we actually get the real Liopleurodon we thought, up until a week ago, we would get?
Last edited by Why Watt; May 6, 2017 @ 5:24pm
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Showing 1-15 of 22 comments
Big Chap May 6, 2017 @ 3:11pm 
I'm hoping someone mods in a liopleurodon like this. I have a feeling that as far as the devs go will be an INI option.
🦊 Hermit May 6, 2017 @ 3:13pm 
I'd agree with all of this save for the actual gathering silica pearls part. I say that should go to the diplocaulus, because that already has a bonus to trilobite damage so the same bonus to oysters would make sense, and also taming one is much harder which is more suited to gathering a mid-late game resource like pearls.
Big Chap May 6, 2017 @ 3:19pm 
Originally posted by Hermit:
I'd agree with all of this save for the actual gathering silica pearls part. I say that should go to the diplocaulus, because that already has a bonus to trilobite damage so the same bonus to oysters would make sense, and also taming one is much harder which is more suited to gathering a mid-late game resource like pearls.

I can agree with that, but the Angler gathers Silica now, and I think the Diplo is useful enough with the trilo farming. Honestly, I wish the devs would add all around ocean farming to a new Anomalocaris creature. Maybe make it immune and an expert at killing Sea Scorpions and getting Black Pearls too.
Try actually posting this in suggestions.
Endel ✦ May 6, 2017 @ 3:46pm 
I dunno, I kinda like it the way it is. Not every creature has to follow the same cookie-cutter formula. Having things that are unique or bizarre to tame is nice once in a while.
Originally posted by Moonid:
I dunno, I kinda like it the way it is. Not every creature has to follow the same cookie-cutter formula. Having things that are unique or bizarre to tame is nice once in a while.
🦊 Hermit May 6, 2017 @ 4:50pm 
Originally posted by DrakonIII:
Originally posted by Hermit:
I'd agree with all of this save for the actual gathering silica pearls part. I say that should go to the diplocaulus, because that already has a bonus to trilobite damage so the same bonus to oysters would make sense, and also taming one is much harder which is more suited to gathering a mid-late game resource like pearls.

I can agree with that, but the Angler gathers Silica now, and I think the Diplo is useful enough with the trilo farming. Honestly, I wish the devs would add all around ocean farming to a new Anomalocaris creature. Maybe make it immune and an expert at killing Sea Scorpions and getting Black Pearls too.

I don't agree with anglers getting pearl abillity, myself. They already had a use as a deep ocean light source, and as a swarm-type enemy in the water to catch players off their guard. They don't need anything else imo. So I'd take pearls back off anglers and give them to the diplocaulus instead.
Daubeny May 6, 2017 @ 4:53pm 
Lio is my favourite Marine reptile and having it in ark is amazing. But this...this...this is just bad. I want to be able to ride my Lio with out it being like "LOL bye" and Vanishing into nothing
Dracul May 6, 2017 @ 4:54pm 
Yeah I was upset by the fact that Lio's are temp tames, after TWO YEARS of waiting, we get this crap.
Natureul May 6, 2017 @ 4:59pm 
so do people want the lio a different way just because they like the lio? it seems like a pretty split idea here. did people think that it was going to be like the dossier and they didn't get it that way? that applies to like every creature i dont see how it can be a problem now. i dont even see why the lio has to be a perma-tame that can kill things. diversity is fun
TheWorldWonders May 6, 2017 @ 5:07pm 
Defs m8. I have seen almost NOTHING positive about this creature.
Why Watt May 6, 2017 @ 5:22pm 
Originally posted by Friendly Hoovy :):
so do people want the lio a different way just because they like the lio? it seems like a pretty split idea here. did people think that it was going to be like the dossier and they didn't get it that way? that applies to like every creature i dont see how it can be a problem now. i dont even see why the lio has to be a perma-tame that can kill things. diversity is fun

The issue is not that they tried something new or because trying something new was done with a celebrity as a test dummy.

The issue is the test was not needed, and the results ended up worthless. They used their limited dev team's time and effort to code in these over-complicated features -from a coding standpoint- on a character ultimately only degrading it. All the features for Lio I put forth, even if you remove silica specialisation as others suggested, are already coded. Coding in new mechanics is vastly more difficult than recycling and repurposing those already implemented. I have UE4 experience and have talked with devs of various projects.

What they'd need to end up with what I said is copy a standard blueprint for a generic water dino, implement the features from Dire Bear and tweak some values(time to accelerate and speed achieved), only code in as a new mechanic the decrease in decay rate of oxygen which they did anyways in the failed version, utilize Troodon's scouting but make a very limited version that only targets loot crates and silica pearls, plug in the basic universal statistics like carryweight, base damage, health as such, and you are done. Bam. I am not bragging when I say this but many of the modders for this game could have done the Lio's gameplay aspects(outside the oxygen) in under an hour and a half.

The devs have no excuse.
Big Chap May 6, 2017 @ 5:27pm 
Originally posted by Hermit:
Originally posted by DrakonIII:

I can agree with that, but the Angler gathers Silica now, and I think the Diplo is useful enough with the trilo farming. Honestly, I wish the devs would add all around ocean farming to a new Anomalocaris creature. Maybe make it immune and an expert at killing Sea Scorpions and getting Black Pearls too.

I don't agree with anglers getting pearl abillity, myself. They already had a use as a deep ocean light source, and as a swarm-type enemy in the water to catch players off their guard. They don't need anything else imo. So I'd take pearls back off anglers and give them to the diplocaulus instead.
You have a point there, but still I want my damn Anomalo XD

Originally posted by Why Watt (Lizard Bruh):
Originally posted by Friendly Hoovy :):
so do people want the lio a different way just because they like the lio? it seems like a pretty split idea here. did people think that it was going to be like the dossier and they didn't get it that way? that applies to like every creature i dont see how it can be a problem now. i dont even see why the lio has to be a perma-tame that can kill things. diversity is fun

The issue is not that they tried something new or because trying something new was done with a celebrity as a test dummy.

The issue is the test was not needed, and the results ended up worthless. They used their limited dev team's time and effort to code in these over-complicated features -from a coding standpoint- on a character ultimately only degrading it. All the features for Lio I put forth, even if you remove silica specialisation as others suggested, are already coded. Coding in new mechanics is vastly more difficult than recycling and repurposing those already implemented. I have UE4 experience and have talked with devs of various projects.

What they'd need to end up with what I said is copy a standard blueprint for a generic water dino, implement the features from Dire Bear and tweak some values(time to accelerate and speed achieved), only code in as a new mechanic the decrease in decay rate of oxygen which they did anyways in the failed version, utilize Troodon's scouting but make a very limited version that only targets loot crates and silica pearls, plug in the basic universal statistics like carryweight, base damage, health as such, and you are done. Bam. I am not bragging when I say this but many of the modders for this game could have done the Lio's gameplay aspects(outside the oxygen) in under an hour and a half.

The devs have no excuse.

Maybe, but as you were saying it wouldn't take long for someone to do this in the dev kit. Because of that, I'm thinking that the devs are just expecting the players to mod it in.
Last edited by Big Chap; May 6, 2017 @ 5:31pm
Natureul May 6, 2017 @ 5:38pm 
Originally posted by Why Watt (Lizard Bruh):
Originally posted by Friendly Hoovy :):
so do people want the lio a different way just because they like the lio? it seems like a pretty split idea here. did people think that it was going to be like the dossier and they didn't get it that way? that applies to like every creature i dont see how it can be a problem now. i dont even see why the lio has to be a perma-tame that can kill things. diversity is fun

The issue is not that they tried something new or because trying something new was done with a celebrity as a test dummy.

The issue is the test was not needed, and the results ended up worthless. They used their limited dev team's time and effort to code in these over-complicated features -from a coding standpoint- on a character ultimately only degrading it. All the features for Lio I put forth, even if you remove silica specialisation as others suggested, are already coded. Coding in new mechanics is vastly more difficult than recycling and repurposing those already implemented. I have UE4 experience and have talked with devs of various projects.

What they'd need to end up with what I said is copy a standard blueprint for a generic water dino, implement the features from Dire Bear and tweak some values(time to accelerate and speed achieved), only code in as a new mechanic the decrease in decay rate of oxygen which they did anyways in the failed version, utilize Troodon's scouting but make a very limited version that only targets loot crates and silica pearls, plug in the basic universal statistics like carryweight, base damage, health as such, and you are done. Bam. I am not bragging when I say this but many of the modders for this game could have done the Lio's gameplay aspects(outside the oxygen) in under an hour and a half.

The devs have no excuse.

i say that it was worth putting in this new ability. it's better than just taking abilites from other dinos and putting them on something thats aquatic. it may not be the best ability but they're trying something new and i think that can always be great in some way. it probably did take time to develop, but nothing too serious. it really is nice that they just put in something new. basically everything in this game is a test in some way, and they should try more things like this with more dinos instead of "oh hey this dino is cool it can kill stuff" and then it goes into the corner of your base forever. this test may have not gone well in the eyes of the community, but if they're going to try and implement something new, see if the ability is worth it then good. its just not that the liopleurodon should be totally redone, maybe just a re-work of the ability to make it actually good.
Why Watt May 6, 2017 @ 6:54pm 
Originally posted by Friendly Hoovy :):
Originally posted by Why Watt (Lizard Bruh):

The issue is not that they tried something new or because trying something new was done with a celebrity as a test dummy.

The issue is the test was not needed, and the results ended up worthless. They used their limited dev team's time and effort to code in these over-complicated features -from a coding standpoint- on a character ultimately only degrading it. All the features for Lio I put forth, even if you remove silica specialisation as others suggested, are already coded. Coding in new mechanics is vastly more difficult than recycling and repurposing those already implemented. I have UE4 experience and have talked with devs of various projects.

What they'd need to end up with what I said is copy a standard blueprint for a generic water dino, implement the features from Dire Bear and tweak some values(time to accelerate and speed achieved), only code in as a new mechanic the decrease in decay rate of oxygen which they did anyways in the failed version, utilize Troodon's scouting but make a very limited version that only targets loot crates and silica pearls, plug in the basic universal statistics like carryweight, base damage, health as such, and you are done. Bam. I am not bragging when I say this but many of the modders for this game could have done the Lio's gameplay aspects(outside the oxygen) in under an hour and a half.

The devs have no excuse.

i say that it was worth putting in this new ability. it's better than just taking abilites from other dinos and putting them on something thats aquatic. it may not be the best ability but they're trying something new and i think that can always be great in some way. it probably did take time to develop, but nothing too serious. it really is nice that they just put in something new. basically everything in this game is a test in some way, and they should try more things like this with more dinos instead of "oh hey this dino is cool it can kill stuff" and then it goes into the corner of your base forever. this test may have not gone well in the eyes of the community, but if they're going to try and implement something new, see if the ability is worth it then good. its just not that the liopleurodon should be totally redone, maybe just a re-work of the ability to make it actually good.

When I say I have UE4 experience I am not just saying things.

Let me put it this way:
If you had to pick between this horrendous Liopleurodon or a creature of your pick listed in the patch notes for the upcoming update, be it Hesperonis, Hyaenodon, Megatherium, Megalania or Yutyrannus, which would you chose? They wasted the time of many of the members of the dev team creating Liopleurodon when that time could have been spent adding any one of these creatures to the game. Members of the dev team are specialised; they cannot simply swap tasks. So while several members all tackled different aspects of what was ultimately a complete letdown, one of these creatures was not being worked on. And because of all the unique features the Lio has that have nothing to do with what we were told we were getting before a few days ago, any of the dinos I mentioned above could have been added with their full functionality. Even Yutyrannus' fear-roar and rally could have been added with the time wasted on Lio, which says a lot.

The unique things Lio added: a randomize loot ailment added after mounting a creature, a feature that reduces oxygen decay rate, an animation and visual effect that procs if hit when wild or when 30 minutes have passed(little whirlpool) after its activation makes the character de-spawn, a visual effect applied to loot crates when a player that has the ailment is within X distance and said visual effect being reused when the Lio is swimming, make the creature unable to breed/level and only will stay tamed for 30 minutes.


I agree the devs should do new things. But rather than throw in several unique features that are not only completely useless but make it worse, how about using prior mechanics they have already codded in and fixed of any bugs and combine them in a unique way?

Diversity is very important in a game like Ark. But, diversity is often best achieved by combining attributes rather than just giving every creature 1 unique thing for no reason. If you look at many class archetypes in most games who delve into them to some extent, they are more often variations with rare and occasionally unique quarks. For example, Ichthy is an easy-to-access early speedy water mount that is passive and has a seemingly cute AI when players are around however, have the hidden AI that when no one is in the area they will kill land based creatures in a frenzy. Another scout water mount is the Angler; more offensive, harder to access, can harvest silica and you have incentive to kill them, but is ultimately still a scout water mount. Or on the flipside, you have Thylacoleo who is a large and agile mammal who brings nothing in gathering but is great for stealth assaults and offers speed like the Saber but has terrible endurance. You have Dire bear who is again a large mammal but trades tactics for harvesting and agility for high speed potential, and while not having as much health has much more raw power and by no means crippled stamina. Yet, both are large mammals that are predators and can move with haste and are both very powerful for their size. Spinos and Rexes: Rexes are more common and move pretty fast for their size, have good stamina, hardiness and power without any real quirks or quarks. Spinos however have better knockback, attack speed and aoe, can move quickly in water and land while being able to enjoy fish, at the cost of lower raw power, endurance and durability. Yet both are effectively dinos for general day-to-day meat harvesting, gameplay and combat versus tribes of a certain stature that do not require Gigas or legions of rockets. And they both happen to be large carnivorous dinosaurs.

So I really see no issue with Lio using acceleration -something Rhino, Pachy and Bear all have different versions of- and Troodon's tracking with the addition of the unique mechanic we were told we were getting rather than the luck crud that came with it and overshadowed it. The Beaver and Thorny Dragon are both general harvesters with the same smithy saddle feature yet are you complaining? Hell, the horse has an identical feature but for a mortar and pestle, does that upset you? Does Anky, Mammoth and Doed's weight reduction that beaver and thorny dragon used to have unique access to get under your skin?
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Date Posted: May 6, 2017 @ 3:07pm
Posts: 22