Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
More animals in AOE radius = Food meter gets drained faster. Doesn't seem very OP to me at all. Especially since after the food meter is empty it's completely worthless for a long time during a boss fight.
The heal stops as soon as the hog runs out of food. You can't kill it through starvation. I've used the heal fully twice and it stopped after each food bar got drained.
if it stacks with other heal hogs, yeah would definitely be OP i think. considering the damage vs tank on high rexes this would allow high end tribes more peice of mind when doing hard mode. even if it didnt stack, you could rotate thru a couple to keep the AOE heal going longer i suppose. the riderless heal is somewhat slow, but the ridden heal is a lot faster pulse too, so theres that option (less ridden rex damage vs more heal aoe) for rexes on bosses that are capable of doing brute force.
having the heal hog can also allow lower tribes with somewhat less optimized rexes manage to bump up difficulty, where before they could not. maybe.
we started using ours immediately after tame to heal our bred gigas after a wild-titan wild-giga eating run (we do this regularily, healing via meat is pain). very convenient.
tho in testing, the dragon hide-behind-cliff trick appears to no longer regularily work, it may be a thing to have a few heal hogs at the base of the cliff to heal your tank dinos between dragon beatings - definitely a nice tactic (tho we have had the dragon go on the other side of cliff, allowing it to hit everyone down below a few times lately).
Healing Hog, HH. ima go with this cuz it sounds gooder.
So far it seems best to pump them almost all food so they can heal a greater pool of health before running out. I've been using them as health-batteries for my Wyverns between Deathworm kills.. Extremely effective!
In my experience so far the healing has been a constant 100 health per second - usually it has about a seven second delay and bumps by 700 health when it updates, thus my estimation.
No testing done so far whether the heal scales with anything, whether it be percent based on the target (extremely unlikely based on my testing) or percent/flat based on the Pig's stats - so far I've not noticed any correlation.
I would like to note that they do not prefer cooked meat while taming, only after tamed.
Also note - They seem to get something nuts like 25% or so gains from pumping the food stat - trust me, pump a few points in and you'll be amazed how high it goes, lol. I tamed a 115 real quick last night, tamed out around 6k food, 5k health. Pumped approx 25 points into food, its now sitting at 30k food! Completely nuts. It can heal for a long dang time now!
Please add more info if you've done much testing
Don't know. But you are correct. Running your tame out of food but leaving plenty in his inventory to eat on his own is perfectly safe.. or having him near a trough.
Trough is not a good idea though, these SoB's will eat every dang thing you place near them, lol. Keep them in their own area with their own food imo, especially if you're raising babies
If it kept healing, and simply took it out of health instead of food, it'd go down fast. And I can fully imagine not wanting to try my luck to see if it'll stop before dying or not.
This is a question I can answer - if you run out of food, the aura stops. It does not drain your health
Have depleted the pig's food bar on many occasions testing its aura :)
Due to dinos with low health pools apearing to instantly die when they hit 0 food