ARK: Survival Evolved

ARK: Survival Evolved

View Stats:
honestonion May 27, 2017 @ 7:51am
Limiting Ichthyornis.
Is there a way to control how many seagulls spawn at a time? I play single player and have the classic flyers mod.
The only problem is they're spawning like mad and making all coast area inaccessible unless I was my stuff kindly placed all over the beach.
I don't want them wiped just want to limit the amount of them that can be in game at any one point.
Last edited by honestonion; May 27, 2017 @ 9:34am
< >
Showing 1-15 of 15 comments
honestonion May 27, 2017 @ 9:35am 
Anyone know how to limit the amount of Ichthyornis that can be spawned at any given time?
🦊 Hermit May 27, 2017 @ 9:57am 
If they're overspawning because of the classic fliers mod I'm afraid I don't know how to fix that as I've never used that mod. You'd be best asking on that mod's page for info there. I know it's a known issue for that mod.

However vanilla creatures' spawns can be increased/reduced with the SpawnWeightMultiplier ini setting in the Game.ini file.

DinoSpawnWeightMultipliers=(DinoNameTag=<tag>[,SpawnWeightMultiplier=<factor>][,OverrideSpawnLimitPercentage=<override>][,SpawnLimitPercentage=<limit>])

Check the entry for it on this wiki page for an explanation how it works:

http://ark.gamepedia.com/Server_Configuration

You would need the dino name tag in order to use it though, and again, the classic flyers mod probably remaps the ichthyornis to a different entry so the vanilla tag wouldn't work. You'd need to ask the mod dev for the tag for their version of the bird.
Last edited by 🦊 Hermit; May 27, 2017 @ 9:59am
Neko May 27, 2017 @ 10:03am 
Originally posted by honestonion:
Anyone know how to limit the amount of Ichthyornis that can be spawned at any given time?
take a look at the classic flyers disscusions.
The mod has an admintool to cull down spawns from things that spawn to much.
But i dont know if it works only for flyers.
honestonion May 27, 2017 @ 10:09am 
It isn't anything to do with classic flyers mod, I spoke to the developer and it isn't one of the creatures remapped so isn't affected. So It looks like it's something else so I'll try and look into the command line.
Splićo May 27, 2017 @ 10:13am 
DinoSpawnWeightMultipliers=(DinoNameTag="Ichthyornis",SpawnWeightMultiplier=0.1,OverrideSpawnLimitPercentage=True,SpawnLimitPercentage=0.1)

to check how many are on map hit tab 2 times to open big console;
cheat getallstate Ichthyornis_Character_BP_C

to change any dino spawn up or down use dino name tag from http://ark.gamepedia.com/Creature_IDs
Last edited by Splićo; May 27, 2017 @ 10:22am
honestonion May 27, 2017 @ 10:14am 
Thank you!
🦊 Hermit May 27, 2017 @ 10:20am 
Bear in mind that those configs will only adjust new spawns though, so you'll have to do a dino wipe after setting them up to remove ones currently in the world.
Fate (-{SoH}-) May 27, 2017 @ 10:29am 
Personaly on my private server my co-op buds yelled and screamed over 3 different dinos to the point where i was forced to remove all 3.

NPCReplacements=(FromClassName="Pegomastax_Character_BP_C",ToClassName="Compy_Character_BP_C")
NPCReplacements=(FromClassName="Eel_Character_BP_C",ToClassName="Angler_Character_BP_C")
NPCReplacements=(FromClassName="Ichthyornis_Character_BP_C",ToClassName="Dimorph_Character_BP_C")

pego, eel and ich all gone entirely.

Since then i'v rewritten basicly the whole game for my co-op friends xD
dinos tamed/wild, spawns, items, lvls, engrams, breeding,farming, bosses ect ect ect.

The pve side is far harder without madness grind and without impossible bosses.
Last edited by Fate (-{SoH}-); May 27, 2017 @ 10:30am
Neko May 27, 2017 @ 10:59am 
Originally posted by honestonion:
It isn't anything to do with classic flyers mod, I spoke to the developer and it isn't one of the creatures remapped so isn't affected. So It looks like it's something else so I'll try and look into the command line.
well, then there is only the ini line to disable them completly.
I played without them for a while.
But now they dont bother me anymore, dont know why^^
A buddy said they only go after you if you get to near and have something in your hand like tools.
Cant say if its true or not, im not living at the beach right now^^
Splićo May 27, 2017 @ 11:05am 
i keep them in my game bcz they are great prime/fish prime hunters. The reason why they are not changed in that classic flyer mod is bcz you can level up speed so there was no need to change anything
Neko May 27, 2017 @ 11:08am 
Originally posted by Fate (-{SoH}-):
Personaly on my private server my co-op buds yelled and screamed over 3 different dinos to the point where i was forced to remove all 3.

NPCReplacements=(FromClassName="Pegomastax_Character_BP_C",ToClassName="Compy_Character_BP_C")
NPCReplacements=(FromClassName="Eel_Character_BP_C",ToClassName="Angler_Character_BP_C")
NPCReplacements=(FromClassName="Ichthyornis_Character_BP_C",ToClassName="Dimorph_Character_BP_C")

pego, eel and ich all gone entirely.

Since then i'v rewritten basicly the whole game for my co-op friends xD
dinos tamed/wild, spawns, items, lvls, engrams, breeding,farming, bosses ect ect ect.

The pve side is far harder without madness grind and without impossible bosses.

yea had the same problems with people on my server too. First they complained about those dinos, after removing them others complaint we need the kibble from those dinos.
I put them back on and even the people who where annoyed by them can now live with them in peace^^ just have to leave them alone.
Or know what to do so they leave you alone.
Pego for example, i allways have a torch in my last slot or the demo gun from the s+ mod.
So they only steal those and i can let them run and have a nice day.
The Ichthys leave me completly alone for no known reason, since my buddy told me the story with shiny stuff in your hands they dont bother me anymore.
Well and the eels, dont think they are a problem at all. Just get a Basilo.
Thats what a lot of people forget about this game, for most annoying things there is
something to counter it. Just have to figure it out:) Thats part of a SURVIVAL Game^^
Now i only run S+ Mod and the rest is vanilla, rates and stuff only change when the officials
have event too.
And i like the vanilla feeling alot with some quality of live improvements from s+.
Neko May 27, 2017 @ 11:09am 
Originally posted by Splićo:
i keep them in my game bcz they are great prime/fish prime hunters. The reason why they are not changed in that classic flyer mod is bcz you can level up speed so there was no need to change anything
yea i would not remove them either again. I like the variety of species and dont want to cut that down.
Splićo May 27, 2017 @ 11:16am 
i did remove pego for simple reason; bcz of them a 10 slot quick-bar turns into 9 slot quick-bar and that doesn't help if you get ambushed by few of them like it happen to me;
first one steals some mejoberry but second one took 3 death worm horns and third one took me almost 650% longneck......was mad like hell :)
After that encounter i removed them from game.
Last edited by Splićo; May 27, 2017 @ 11:19am
Neko May 27, 2017 @ 11:25am 
Originally posted by Splićo:
i did remove pego for simple reason; bcz of them a 10 sloth quick-bar turns into 9 slot quick-bar and that doesn't help if you get ambushed by few of them like it happen to me;
first one steals some mejoberry but second one took 3 death worm horns and third one took me almost 650% longneck......was mad like hell :)
After that encounter i removed them from game.
yep, they stole my first ever mastercraft crossbow, my first mc item ever so i get you:)
They are still annoying, i give you that.
But each their own. i think they belong in the game and i only find them annoying in early game.
But yea, if you aggro 2 or 3 of them the last slot stuff does not work, or you have to be quick and fill your last slot fast^^
And i allready lost 1 slot to the stupid troodons at night so one more or less i dont care^^
I hate the troodons more than anything, but even they are easy if you allways have some
stimulant ready.
But i get that beeing an admin is not easy^^ Had so many Servers over the years for survival games and there are allways players complaining that they want things faster, easier, more loot more this.
The hard part as an admin is to find the balance and dont change everything on every cry.
Like i said, each their own:)
Last edited by Neko; May 27, 2017 @ 11:28am
Fate (-{SoH}-) May 27, 2017 @ 6:54pm 
Problem with that smoky is:
pegos come in groups so you will always lose alot more then just a torch,

Ichys are annoying as everyones always carrying tools on the beach for all early/mid game even some of end game,

eels are too broken to a point where they only have 2 counters 1 a basi, 2 an entire army of friends with crossbows/tek rifles shooting at them from a distance.

My server kibble prices were changed to remove eggs from the ingrediant list so no one cares if all 3 super annoying dinos are removed.
Kibble prices were made into a more rpg style cost.

There is 1 thing everyone who plays agreed with they want the game harder but fair and those 3 dinos were simplely not fair i mean seriously losing a tek rifle to a pego, a lvl 300 mosa to 2 eels and mastercraft pickaxes to ichys.

Tho funny enough they had me add deathworms to carno island, rock golems to mining areas, thorn dragons to beachs, mantises to swamps while buffing wild raptors,trexs,troodons,bugs,thorn dragons,mantises ect tho the giga was nerfed so it's wild versions only 30% stronger then a enhanced trex.
Tho they also requested all tamed dinos be 10% weaker to their wild versions as a sort of "drug overdose" thing.

In the end the games feeling far more balanced towards a small group of people doing pve then large amounts of people doing pvp.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: May 27, 2017 @ 7:51am
Posts: 15