ARK: Survival Evolved

ARK: Survival Evolved

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Where do you like your leveling and harvest rates to be?
Do you like fast and easy or slow and challenging?
Last edited by Johnny Jericho; May 18, 2017 @ 4:01am
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Showing 1-15 of 20 comments
[Vilu] May 18, 2017 @ 4:09am 
~3-4 harvest & XP, 4-6 taming, 15-25 breeding.
Cobretti May 18, 2017 @ 4:25am 
Base rates
Wolfguarde May 18, 2017 @ 4:26am 
3x harvest, 10x tame/breeding minimum. Levelling can be whatever the hell it needs to be.
Jcyrus May 18, 2017 @ 4:26am 
I like fast and challenging.

Keep the damage rates vanilla, but speed up the mundane aspects like chopping wood or waiting for a tame. In my view, trapping and knocking out the dinosaur in a safe area should be the tough part, not staring at it's torpor bar for hours on end.

Since I play singleplayer my challenge comes from not having anybody to assist me or watch my back, and in having an island overrun with dinos rather than decreased spawns due to structures everywhere.
Quelthinaru May 18, 2017 @ 4:30am 
I run about 3x harves, 2x xp, 3.5x tame, 25x or higher maturation and i reduce breeding CD by about 50%. most of my players work full time so its been a pretty good balance for us!
RetroGrandad May 18, 2017 @ 4:33am 
Originally posted by Jcyrus:
I like fast and challenging.

Keep the damage rates vanilla, but speed up the mundane aspects like chopping wood or waiting for a tame. In my view, trapping and knocking out the dinosaur in a safe area should be the tough part, not staring at it's torpor bar for hours on end.

Since I play singleplayer my challenge comes from not having anybody to assist me or watch my back, and in having an island overrun with dinos rather than decreased spawns due to structures everywhere.

^^ This ^^
SLI_Fallen May 18, 2017 @ 4:42am 
I have always played, and will continue to play using base rates. In fact, at least initially, I was very dissappointed when the base rates were changed (XP, gathering,taming) to 2X. I have since relaxed my opinion as I do believe that in mid-late game it makes it much less grindy than before, but I sorely miss the very early game intenseness. I clearly remember the trepidation, fear and caution trying to get that critical first bed. Gathering 40 hides was no easy task back then. (and that was before Pegomastics, Troodons and the like) while sticking close to the shoreline. Now it takes litereally minutes to get the resources and leveling to do that and all the drama and fear is gone of those first difficult steps of getting established in the ARK.

I dont know how, or if this could be implemented, but I think a level based boost (I know there is technically already. Surely a level 50 player even without increasing melee damage at all gathers more than a level 10 would). My point being that the gather rate multiplier should, at least for the early levels, be tied more closely to the player leveling to a certain point. You start with LESS than the base rate and as you level, move towards the game base rate. Maybe to level 20 or so, then it goes to the fixed, base rate. (just spitballing) This would bring back the early game intensity, but not the mid-to late game grindiness, IMO.
Last edited by SLI_Fallen; May 18, 2017 @ 4:52am
Sanquin May 18, 2017 @ 4:49am 
I play single player a lot, so I take into account that I can't leave things going over night:

Exp x2, harvest x2, taming x10~15 (I really don't want to spend more than half an hour on taming any dino), mating interval x3, egg hatch x2~3, maturing x10~15, and finally crop growth x4~5.

I also tend to set resource respawn to instant, so it immediately respawns if you move far enough away. As I hate seeing entire forests being gone after building a medium sized building.
Leslie May 18, 2017 @ 5:02am 
Putting resource repawn to zero (instant) can be very dangerous for any dinos you leave out in the field, whether intentinonal or because you died. They can be poofed by a boulder or tree popping back in on top of them. A setting of 0.50 gets bushes back in a few minutes, trees and rocks in a half hour or so.
If you start traveling overland rather than flying, I strongly suggest you up that interval.
🦊 Hermit May 18, 2017 @ 5:16am 
Me and my friends always found our game went way too quick on vanilla xp rates - we'd skip to endgame dinos really fast, and miss out on a whole lot of early-midgame content in the process.

So we started playing at 0.1 xp multiplier, and we found it really fun! It forced us to slow down and use more strategy in our survival, rather than just getting OP everything, and try out some of the lower level dinos which we'd never used before. In order to prevent it from getting too grindy though, we upped taming and gather rates a little so we had plenty to build/tame to keep us busy while we worked on levels.

Now on our multiplayer game we play with an xp rate of 0.04 (although we do also have an alpha dinos mod which spawns alphas that give a lot more xp than vanilla) and a gather rate of around 7x.
Last edited by 🦊 Hermit; May 18, 2017 @ 5:17am
Nosferatu (Banned) May 18, 2017 @ 5:20am 
x2-x3 harvest xp doesnt matter cuz u level quick anyway if u know how. taming x3-4 Breeding currently playing with x4 but this can be x10 too
Johnny Jericho May 18, 2017 @ 5:27am 
Originally posted by Kalemendrax:
I run about 3x harves, 2x xp, 3.5x tame, 25x or higher maturation and i reduce breeding CD by about 50%. most of my players work full time so its been a pretty good balance for us!
What do you mean by breeding CD?
[Vilu] May 18, 2017 @ 5:32am 
Originally posted by Orn Ironheart:
Originally posted by Kalemendrax:
I run about 3x harves, 2x xp, 3.5x tame, 25x or higher maturation and i reduce breeding CD by about 50%. most of my players work full time so its been a pretty good balance for us!
What do you mean by breeding CD?
MatingIntervalMultiplier
Johnny Jericho May 18, 2017 @ 5:34am 
Originally posted by Vilu:
Originally posted by Orn Ironheart:
What do you mean by breeding CD?
MatingIntervalMultiplier
What does CD stand for though?
[Vilu] May 18, 2017 @ 5:35am 
Originally posted by Orn Ironheart:
Originally posted by Vilu:
MatingIntervalMultiplier
What does CD stand for though?
Cooldown.
Last edited by [Vilu]; May 18, 2017 @ 5:41am
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Date Posted: May 18, 2017 @ 3:58am
Posts: 20