LIGHTNING RETURNS: FINAL FANTASY XIII

LIGHTNING RETURNS: FINAL FANTASY XIII

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BeastSlayer 2015년 12월 26일 오전 7시 31분
Normal and easy difficulty, I am confused...
My question is: do they have the same gil and drop from monsters?

http://finalfantasy.wikia.com/wiki/Difficulty
wikia from this page claims that they have the same gil modifier, but on normal difficulty monsters drop uncommon items? WTH are these uncommon items that drop on normal but no on easy?

And then I read a guide claims that normal and easy have the same drops, but on normal you have more gil from monster.



However, after I tried both difficulties, I have not yet found any difference in gil and drops on normal and easy...

So basically there is no pros to do a normal run other than to challenge yourself?
BeastSlayer 님이 마지막으로 수정; 2015년 12월 26일 오전 7시 32분
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it's a gabe 2015년 12월 26일 오전 7시 41분 
Well, normal have always been about the challenge, I daresay in every game that offers set difficulty levels. In most other games, easy is meant for people who want to just enjoy the story, while normal is meant to bring in some challenge to the mix. Hard, when offered, is meant to be just about the challenge.

In hard monsters will drop abilities in higher levels than normal and they also get to drop items only available on that difficulty. I think you'll notice a difference starting on the 7th day since that's when monsters become more aggressive and drop more things.

Easy also gives no penalty when you escape a battle, while normal does. I think (not sure at all) that monsters will also reward more Eradia compared to normal. I don't remember reading anything about their stats and wikia marks the HP of bosses only on normal and hard.
BeastSlayer 2015년 12월 26일 오전 7시 58분 
caelumsixsmith님이 먼저 게시:
Well, normal have always been about the challenge, I daresay in every game that offers set difficulty levels. In most other games, easy is meant for people who want to just enjoy the story, while normal is meant to bring in some challenge to the mix. Hard, when offered, is meant to be just about the challenge.

In hard monsters will drop abilities in higher levels than normal and they also get to drop items only available on that difficulty. I think you'll notice a difference starting on the 7th day since that's when monsters become more aggressive and drop more things.

Easy also gives no penalty when you escape a battle, while normal does. I think (not sure at all) that monsters will also reward more Eradia compared to normal. I don't remember reading anything about their stats and wikia marks the HP of bosses only on normal and hard.

Do you know of any items that drop on normal but not on easy? Hard mode has all the extra stuff. Other than the challenge, does normal mode have something that easy mode does not?
Faint 2015년 12월 26일 오전 8시 00분 
the higher the difficulty the higher the payout. The items they drop also change when you stick the game on hard
KarmaTheAlligator 2015년 12월 26일 오전 8시 00분 
caelumsixsmith님이 먼저 게시:
I think (not sure at all) that monsters will also reward more Eradia compared to normal.
They do, they give twice as much (so a big one like Earth Eater gives 4 EP on Easy, 2 on Normal and 1 on Hard).
KarmaTheAlligator 님이 마지막으로 수정; 2015년 12월 26일 오전 8시 01분
BeastSlayer 2015년 12월 26일 오전 8시 02분 
KarmaTheAlligator님이 먼저 게시:
I think (not sure at all) that monsters will also reward more Eradia compared to normal.
They do, they give twice as much (so a big one like Earth Eater gives 4 EP on Easy, 2 on Normal and 1 on Hard).

Eradia is the points from doing quest, it's different from EP. I am just wondering if normal and easy mode have exactly the same drop tables and gil modifier
BeastSlayer 님이 마지막으로 수정; 2015년 12월 26일 오전 8시 05분
KarmaTheAlligator 2015년 12월 26일 오전 8시 05분 
Maji FML님이 먼저 게시:
KarmaTheAlligator님이 먼저 게시:
They do, they give twice as much (so a big one like Earth Eater gives 4 EP on Easy, 2 on Normal and 1 on Hard).

I know about the EP, I am just wondering if normal and easy mode have exactly the same drop tables and gil modifier
Well I wasn't replying to you, but anyway, I know they have the same drops, not sure about the gil, though.
it's a gabe 2015년 12월 26일 오전 11시 04분 
Maji FML님이 먼저 게시:
caelumsixsmith님이 먼저 게시:
Well, normal have always been about the challenge, I daresay in every game that offers set difficulty levels. In most other games, easy is meant for people who want to just enjoy the story, while normal is meant to bring in some challenge to the mix. Hard, when offered, is meant to be just about the challenge.

In hard monsters will drop abilities in higher levels than normal and they also get to drop items only available on that difficulty. I think you'll notice a difference starting on the 7th day since that's when monsters become more aggressive and drop more things.

Easy also gives no penalty when you escape a battle, while normal does. I think (not sure at all) that monsters will also reward more Eradia compared to normal. I don't remember reading anything about their stats and wikia marks the HP of bosses only on normal and hard.

Do you know of any items that drop on normal but not on easy? Hard mode has all the extra stuff. Other than the challenge, does normal mode have something that easy mode does not?

I don't, sorry :/ Never played on easy.
Faint 2015년 12월 26일 오전 11시 16분 
Simple answer is yes the tables are different. Easy to figure out... start a new game and kill a furball on easy - reset on normal and kill a furball..... they are literally everywhere early game so you don't even need NG+.
it's a gabe 2015년 12월 26일 오전 11시 22분 
On the first day they're most likely to drop the same item for both difficulties, that one we use for the quest. I can tell as that's most of what I got through two cycles of normal and that was really the only thing. Here and there I'd get a very low ability, but most commonly just the quest item.
Leaf 2015년 12월 26일 오후 12시 06분 
Maji FML님이 먼저 게시:
My question is: do they have the same gil and drop from monsters?
They do. There is no difference in item drop rate/quantity/gil at all between easy and normal. Drops and modifiers change depending on day or if you playing on Hard only. Check this for detailed info:
http://www.gamefaqs.com/ps3/681990-lightning-returns-final-fantasy-xiii/faqs/72225?page=0#Monster%20Modifiers
BeastSlayer 2015년 12월 26일 오후 12시 37분 
DansGame님이 먼저 게시:
Maji FML님이 먼저 게시:
My question is: do they have the same gil and drop from monsters?
They do. There is no difference in item drop rate/quantity/gil at all between easy and normal. Drops and modifiers change depending on day or if you playing on Hard only. Check this for detailed info:
http://www.gamefaqs.com/ps3/681990-lightning-returns-final-fantasy-xiii/faqs/72225?page=0#Monster%20Modifiers

Easy and Normal have the same drop table, correct?
Leaf 2015년 12월 26일 오후 12시 42분 
Yes.
Tiasmoon 2015년 12월 26일 오후 1시 17분 
Maji FML님이 먼저 게시:
KarmaTheAlligator님이 먼저 게시:
I think (not sure at all) that monsters will also reward more Eradia compared to normal.
They do, they give twice as much (so a big one like Earth Eater gives 4 EP on Easy, 2 on Normal and 1 on Hard).

Eradia is the points from doing quest, it's different from EP. I am just wondering if normal and easy mode have exactly the same drop tables and gil modifier
EP= Eradia Points.
Faint 2015년 12월 26일 오후 5시 57분 
DansGame님이 먼저 게시:
Maji FML님이 먼저 게시:
My question is: do they have the same gil and drop from monsters?
They do. There is no difference in item drop rate/quantity/gil at all between easy and normal. Drops and modifiers change depending on day or if you playing on Hard only. Check this for detailed info:
http://www.gamefaqs.com/ps3/681990-lightning-returns-final-fantasy-xiii/faqs/72225?page=0#Monster%20Modifiers

nvm, just checked
Faint 님이 마지막으로 수정; 2015년 12월 26일 오후 6시 04분
BeastSlayer 2015년 12월 31일 오후 2시 40분 
Tiasmoon님이 먼저 게시:
Maji FML님이 먼저 게시:

Eradia is the points from doing quest, it's different from EP. I am just wondering if normal and easy mode have exactly the same drop tables and gil modifier
EP= Eradia Points.

Incorrect

EP = Energy Points
BeastSlayer 님이 마지막으로 수정; 2015년 12월 31일 오후 2시 41분
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