Europa Universalis V

Europa Universalis V

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Honestly, the Daily Settlement mechanism really ruins the experience.
Under the original hourly settlement system, I could keep the game running smoothly without ever needing to pause to handle anything. I could even step away to brew a cup of tea or attend to other tasks before returning to play.

With the current daily settlement system, however, you have to constantly pause the game to manage things; you’re forced to stay glued to the screen—or else hit pause—which makes the gameplay incredibly exhausting. As for those who seem to play with such ease, I suspect they’ve fully automated everything. If all you’re doing is just watching the game play itself, are you actually enjoying it?


If you’re primarily interested in automation, you could create a "god and faith" game. You would play as a deity, indirectly influencing your followers to spread your faith and win divine wars. The mortals would engage in combat automatically, and the more faith you accumulate, the more powerful you become—allowing you to provide even greater assistance to your mortal subjects.
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So, in short, you are complaining that you can NOT keep the game running while you are away from the desk, you are FORCED to interact with it (the HORROR!). And everyone else is playing it wrong way.
Originally posted by tonypa:
So, in short, you are complaining that you can NOT keep the game running while you are away from the desk, you are FORCED to interact with it (the HORROR!). And everyone else is playing it wrong way.

What I mean is, if a game requires frequent pauses for the player to take action, can it really offer a good gaming experience?


Does requiring frequent pauses to perform actions actually improve efficiency, or does it just increase the amount of manual input I have to provide?
Wouldn't keeping the game running while I take action significantly reduce the time spent pausing?
For me, using Pause is perfectly normal. I played EU4 for 10+ years same way - let it run until things happen, then Pause. While paused, click and and look at the menu items, give orders, start new stuff etc. And once done, unpause and let it run again. I very rarely interact with the game while time is running.

But I can understand that there are people who let it always run at constant pace no matter what is happening. Like real-time stategy. Without ever pausing.
Originally posted by Alvin:
Under the original hourly settlement system, I could keep the game running smoothly without ever needing to pause to handle anything. I could even step away to brew a cup of tea or attend to other tasks before returning to play.

With the current daily settlement system, however, you have to constantly pause the game to manage things; you’re forced to stay glued to the screen—or else hit pause—which makes the gameplay incredibly exhausting. As for those who seem to play with such ease, I suspect they’ve fully automated everything. If all you’re doing is just watching the game play itself, are you actually enjoying it?


If you’re primarily interested in automation, you could create a "god and faith" game. You would play as a deity, indirectly influencing your followers to spread your faith and win divine wars. The mortals would engage in combat automatically, and the more faith you accumulate, the more powerful you become—allowing you to provide even greater assistance to your mortal subjects.
Same for me OP. Kids/wife/dog/life... I leave it running on slowest when doing tasks. 1.3 has still got you, and think about how much you'll save on DLC being locked to an old version. Silver linings.
Pausing is often more of a factor in MP or SP contexts.

Why does it bother you if someone pauses in single-player?

Following your own logic—assuming you know what you’re doing in terms of gameplay—what’s the point of playing at a slow speed? You’d save a massive amount of time by playing at higher speeds and simply pausing whenever you need to go make a cup of tea.

I personally play at maximum speed at all times; the game is configured to pause or slow down based on settings I’ve defined, so I can easily step away to take afk bio, make a cup of tea, or whatever else—even while playing at max speed.
so... you are complaining about the game needing you to actually play the game. ok.......

also, yes, i enjoy watching the game play itself, and being an actual ruler of a country, not its only citizen.
can you not just play on a lower speed? like were you playing with hourly ticks on 1 speed before?
Originally posted by ABoxFullOfKittens:
Originally posted by Alvin:
Under the original hourly settlement system, I could keep the game running smoothly without ever needing to pause to handle anything. I could even step away to brew a cup of tea or attend to other tasks before returning to play.

With the current daily settlement system, however, you have to constantly pause the game to manage things; you’re forced to stay glued to the screen—or else hit pause—which makes the gameplay incredibly exhausting. As for those who seem to play with such ease, I suspect they’ve fully automated everything. If all you’re doing is just watching the game play itself, are you actually enjoying it?


If you’re primarily interested in automation, you could create a "god and faith" game. You would play as a deity, indirectly influencing your followers to spread your faith and win divine wars. The mortals would engage in combat automatically, and the more faith you accumulate, the more powerful you become—allowing you to provide even greater assistance to your mortal subjects.
Same for me OP. Kids/wife/dog/life... I leave it running on slowest when doing tasks. 1.3 has still got you, and think about how much you'll save on DLC being locked to an old version. Silver linings.

it just sounds like you guys are playing eu5 like it's an idle incremental game
Originally posted by Great General Of The Heavens:
Originally posted by ABoxFullOfKittens:
Same for me OP. Kids/wife/dog/life... I leave it running on slowest when doing tasks. 1.3 has still got you, and think about how much you'll save on DLC being locked to an old version. Silver linings.

it just sounds like you guys are playing eu5 like it's an idle incremental game


Do you have some kind of reading comprehension issue?
Are you playing the bare-bones, vanilla version of EU5?
I use a lot of mods, which means there’s a huge amount of micromanagement involved—I meticulously fine-tune the raw materials used for the industries in every single province.
I also don’t like having to pause the game constantly.

Honestly, it seems like those of you who crave daily updates are actually just looking for "idle games" that require no player input.
If that’s what you want, go play an idle game instead.
So, you’re a min-maxer—and perhaps you even enjoy roleplaying, even in single-player. That’s perfectly fine, but why hold it against others?

My mods don’t alter the vanilla game; they’re essentially "macro-builders," because the tools provided in the base game are absolute garbage. I don’t have to worry about 80% of the economy or diplomacy, because I set up automated, repetitive actions—things that would otherwise just be thousands of individual clicks I’d have to perform myself. I honestly don’t see what’s fun about doing that manually.
Originally posted by Krozan:
So, you’re a min-maxer—and perhaps you even enjoy roleplaying, even in single-player. That’s perfectly fine, but why hold it against others?

My mods don’t alter the vanilla game; they’re essentially "macro-builders," because the tools provided in the base game are absolute garbage. I don’t have to worry about 80% of the economy or diplomacy, because I set up automated, repetitive actions—things that would otherwise just be thousands of individual clicks I’d have to perform myself. I honestly don’t see what’s fun about doing that manually.

So, I suggested that Paradox should make a game centered on a deity and faith—it would be a perfect fit for those of you who don’t like having to manage things directly.
Originally posted by Alvin:

So, I suggested that Paradox should make a game centered on a deity and faith—it would be a perfect fit for those of you who don’t like having to manage things directly.

But I manage a huge number of things. You’re really mistaken.

The thing is, I save 70 hours on my runs—and what am I actually missing out on? Maybe an extra 10 ducats a month after 100 years?

So, if I played 100-hour runs instead of 30-hour ones, what would I have to show for it at the end? 15 more provinces and 15k gold?

For me, the time-to-benefit ratio just isn't worth it. If you enjoy playing that way, go for it—but don’t criticize others for playing how they want to play.

The only objective argument for playing at a slower, hour tick would be warfare, and that’s not even the point you’re bringing up.
?

Originally posted by Krozan:
Originally posted by Alvin:

So, I suggested that Paradox should make a game centered on a deity and faith—it would be a perfect fit for those of you who don’t like having to manage things directly.

But I manage a huge number of things. You’re really mistaken.

The thing is, I save 70 hours on my runs—and what am I actually missing out on? Maybe an extra 10 ducats a month after 100 years?

So, if I played 100-hour runs instead of 30-hour ones, what would I have to show for it at the end? 15 more provinces and 15k gold?

For me, the time-to-benefit ratio just isn't worth it. If you enjoy playing that way, go for it—but don’t criticize others for playing how they want to play.

The only objective argument for playing at a slower, hour tick would be warfare, and that’s not even the point you’re bringing up.


And what evidence is there to support the claim of daily updates?
You can always set it to maximum speed, you know.

Besides, take a look at the comments—who is it that’s actually being harsh toward others?
I loved 1h ticks I know I’m in the minority, but I really loved it—and I actually have ADHD, haha—but I enjoyed the super-long campaigns.Time, Now the time flying so fast :)—maybe it’s a matter of getting used to it—but the combat was 100 times better and, in my opinion, more realistic in terms of time. Yesthe performance has definitely improved a huge amount. but it really made it unique for me, the daly tick all games have
Originally posted by Alvin:
?


And what evidence is there to support the claim of daily updates?
You can always set it to maximum speed, you know.

Besides, take a look at the comments—who is it that’s actually being harsh toward others?

Contrary to what you might think, I also preferred the hourly ticks—though certainly not for any mysterious reasons. And yes, I’m well aware that I can set the game to maximum speed, thanks.

You’re literally the type of person who tells everyone who doesn’t play the way you do that the game just isn’t for them.



Originally posted by Judith:
I loved 1h ticks I know I’m in the minority, but I really loved it—and I actually have ADHD, haha—but I enjoyed the super-long campaigns.Time, Now the time flying so fast :)—maybe it’s a matter of getting used to it—but the combat was 100 times better and, in my opinion, more realistic in terms of time. Yesthe performance has definitely improved a huge amount. but it really made it unique for me, the daly tick all games have

I’m not sure you’re in such an overwhelming minority. Many people preferred the hourly ticks.

Personally, the game runs a bit better, but the slight gain in speed isn't worth all the imbalances it’s caused in warfare. Especially since, with *Faster Universalis*, the game ran even better than it did in version 1.4—while still using hourly ticks. It’s a shame that modders are doing a better job than the developers...
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