Europa Universalis V

Europa Universalis V

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EU4 is back... ♥♥♥♥
Do you know what I used to enjoy when I looked at development of EU5? That it was becoming a simulation it was meant to be rather than a board game. That was not just immersive but simply believable.

For example, when you play as Poland, you have no access to gold or silver, you must import it. Which cripples your ability to mint. Either you get it or you can't produce money with somewhat small reward of not having inflation.

You had to keep good relations with big producers like Bohemia or Hungary, but you could be outcompeted by the german traders, or get embargoed, or simply producers won't expand their mines or change their gold trading policy so you won't be able to get as much stuff as you need. You must become trade powerhouse, or diplomatic powerhouse, or military powerhouse to seize gold/silver provinces for yourself. You actually had a realistic problems and believable reasons to grow and fight.

It was all realistic. A true system of interconnected vessels unlike the old times when it would be narrowed down to: "You can't mint! But don't you worry, just get 150 magical mana points and 100 ducats, click on your mission tree and by doing so delete that debuff. You now have infinite minting system right from your mommas a*s.

But now EU5 is getting less and less "simulation-ish". We got magical buttons called "estate interactions" that works like a spells in RPG games: wait for the cooldown, cast it to get everything your country needs, repeat. We got mana points that is just not called mana points. Now we must only wait for recreation of an actual adm/dip/mil mana and return of c**ksucking mission trees and voila! EU4 2.0 is back!
Maybe next time when EU6 arrive.
I guess my wallet is safe for the next 20 years...

Tell me its reversable.
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Showing 1-15 of 99 comments
Gold: Złoty Stok, Złotoryja, Lwówek Śląski, Głuchołazy
Silver: Bytom, Olkusz, later Tarnowskie Góry.

Silver was a byproduct of lead extraction, of which Poland was a major producer in Europe. Złoty Stok was a source of about 10% of all gold extracted in Europe.
turns out, playing as a nation with such crippling flaws(that doesnt actually exist as seen above) isnt fun.
Originally posted by StaryPierdziel:
But now EU5 is getting less and less "simulation-ish". We got magical buttons called "estate interactions" that works like a spells in RPG games: wait for the cooldown, cast it to get everything your country needs, repeat.

When has EU5 ever not been waiting for cooldowns to finish so you can press a magical button? I haven't played the game since the 1.3 beta, but when I did, I was waiting for cooldowns so much, it would barely have surprised to me to get a mobile game style popup that offered me to skip the current cooldown for 90 diamonds, which you can buy at $3.99 for 500.
Originally posted by StaryPierdziel:
You had to keep good relations with big producers like Bohemia or Hungary, but you could be outcompeted by the german traders, or get embargoed, or simply producers won't expand their mines or change their gold trading policy so you won't be able to get as much stuff as you need. You must become trade powerhouse, or diplomatic powerhouse, or military powerhouse to seize gold/silver provinces for yourself. You actually had a realistic problems and believable reasons to grow and fight.
Literally none of that happened since release. You may roleplayed into that situation, but from a gameplay perspective it so didnt matter. You can easily snowball your economy without having silver or gold. As in EU4, they just made it easier to get money.
In 1.3 it's still possible to start and win war with Bohemia and take some of their Silesian subjects to get gold / silver for your country. It's not as easy as it was a few patches ago, where you could take all of Silesia in 2-4 wars, but it's still doable right now.

In 1.4 Bohemia just destroyed Poland and Hungary because, as a byproduct of Paradox "patching" and "fixing" they overbuffed Bohemia even more than before, and the change into daily ticks made it super hard to snipe small Bohemia stacks before they create doomstack.

But even without gold and silver, you have a lot of high value salt mines, and you can still create a pretty strong industry with good income. Ofc, if Bohemia doesn't start, it's a 1.4 murder spree that I've seen way too many times already testing this patch.

Originally posted by eaerion:
Gold: Złoty Stok, Złotoryja, Lwówek Śląski, Głuchołazy
Silver: Bytom, Olkusz, later Tarnowskie Góry.

Silver was a byproduct of lead extraction, of which Poland was a major producer in Europe. Złoty Stok was a source of about 10% of all gold extracted in Europe.

I think all of those places are parts of Silesia, and Poland doesn't control Silesia at the start date anymore. The Throne of Poland lost control over it at that point in time historically.

I would love to see some situation where Poland can fight back and take parts of Silesia like England and France are doing in the 100-year war with their vassals. Historically, the Silesia question in Poland and Bohemia was closed a few years after the game started, so there is space for some what-if situations here.
Originally posted by Noname:
In 1.4 Bohemia just destroyed Poland and Hungary because, as a byproduct of Paradox "patching" and "fixing" they overbuffed Bohemia even more than before, and the change into daily ticks made it super hard to snipe small Bohemia stacks before they create doomstack.
How exactly did they buff Bohemia? They were always stronger than Poland and Hungary, only difference now is that they are actually using that power again instead of doing nothing, like in 1.3.
Very simple buff - removing hourly ticks. Now Bohemia can wipe the floor against almost anyone. Before this decision you could fight Bohemia by destroying smaller stacks and vassal armies until they run out of levies. Now battles take so long that Bohemia just doomstacks you to the ground because you can reinforce your battle until a bigger stack wins. Super funny experience (not).

Hourly ticks were in this game for a reason, but EU IV veterans don't want a different game, they want a repackage of EU IV, so they are gone in 1.4. And it will probably take till 1.6 - 1.7 for combat to start working again, not by the rule that the bigger stack wins. I'm just tired of Paradox way of fixing things by breaking 3 others.
Originally posted by Noname:
Very simple buff - removing hourly ticks. Now Bohemia can wipe the floor against almost anyone. Before this decision you could fight Bohemia by destroying smaller stacks and vassal armies until they run out of levies. Now battles take so long that Bohemia just doomstacks you to the ground because you can reinforce your battle until a bigger stack wins. Super funny experience (not).

Hourly ticks were in this game for a reason, but EU IV veterans don't want a different game, they want a repackage of EU IV, so they are gone in 1.4. And it will probably take till 1.6 - 1.7 for combat to start working again, not by the rule that the bigger stack wins. I'm just tired of Paradox way of fixing things by breaking 3 others.
So their buff is that you cant cheese against the AI anymore and have to actually build up a proper alliance network to beat it?
Originally posted by Noname:
Very simple buff - removing hourly ticks. Now Bohemia can wipe the floor against almost anyone. Before this decision you could fight Bohemia by destroying smaller stacks and vassal armies until they run out of levies. Now battles take so long that Bohemia just doomstacks you to the ground because you can reinforce your battle until a bigger stack wins. Super funny experience (not).

Hourly ticks were in this game for a reason, but EU IV veterans don't want a different game, they want a repackage of EU IV, so they are gone in 1.4. And it will probably take till 1.6 - 1.7 for combat to start working again, not by the rule that the bigger stack wins. I'm just tired of Paradox way of fixing things by breaking 3 others.

While I'm against them removing the hourly tick because they based their system on it, and it will indeed take time before they can rebalance it properly.

It hasn't buffed Bohemia at all since all AI nations (including you, by the way) can do the same. I saw it get wiped out without any intervention from me in two of my four runs. On the fifth, bad luck, I'm the one who wipes it out.

The current buff is that the AI ​​is no longer completely passive because they're managing to do something with their gold and are more expansionist than before. They seize opportunities when their neighbors are weak, as was the case in EU4, and that, on the other hand, is a good thing.
Originally posted by Krozan:
Originally posted by Noname:
Very simple buff - removing hourly ticks. Now Bohemia can wipe the floor against almost anyone. Before this decision you could fight Bohemia by destroying smaller stacks and vassal armies until they run out of levies. Now battles take so long that Bohemia just doomstacks you to the ground because you can reinforce your battle until a bigger stack wins. Super funny experience (not).

Hourly ticks were in this game for a reason, but EU IV veterans don't want a different game, they want a repackage of EU IV, so they are gone in 1.4. And it will probably take till 1.6 - 1.7 for combat to start working again, not by the rule that the bigger stack wins. I'm just tired of Paradox way of fixing things by breaking 3 others.

While I'm against them removing the hourly tick because they based their system on it, and it will indeed take time before they can rebalance it properly.

It hasn't buffed Bohemia at all since all AI nations (including you, by the way) can do the same. I saw it get wiped out without any intervention from me in two of my four runs. On the fifth, bad luck, I'm the one who wipes it out.

The current buff is that the AI ​​is no longer completely passive because they're managing to do something with their gold and are more expansionist than before. They seize opportunities when their neighbors are weak, as was the case in EU4, and that, on the other hand, is a good thing.
All AI can gather reinforcements but some have more reinforcements available than others. Those who have more forces (quantity) benefit more from daily ticks. As simple as that.
Originally posted by eaerion:
All AI can gather reinforcements but some have more reinforcements available than others. Those who have more forces (quantity) benefit more from daily ticks. As simple as that.
No, is that really what is happening? Nations with more forces than you have more reinforcements available? I would have never guessed that.
its still amazing that all of you entirely forgot that combat worked just fine with daily ticks in previous games. EU5 was never meant to be a tactical game.
Daily ticks do not have to mean you can reinforce battles more. They can still resolve as quickly as they did with hourly ticks, that should be a pretty easy change to make.
Originally posted by KroganCharr:
Daily ticks do not have to mean you can reinforce battles more. They can still resolve as quickly as they did with hourly ticks, that should be a pretty easy change to make.
You mean what? One-tick battles? Great idea.

Originally posted by Medicles:
Originally posted by eaerion:
All AI can gather reinforcements but some have more reinforcements available than others. Those who have more forces (quantity) benefit more from daily ticks. As simple as that.
No, is that really what is happening? Nations with more forces than you have more reinforcements available? I would have never guessed that.
It seems that it is not obvious for everyone that the more forces you have the harder logistics is and the harder it is to deliver them to the battlefield. Daily tick give more in-game time to do that - battles length switched from days to weeks so you can move your forces from FAAAR away. With hourly ticks you needed to carefully position your forces so they are in range of a battle. The change benefits large countries with huge armies. Smartass.
Originally posted by mathalamus:
its still amazing that all of you entirely forgot that combat worked just fine with daily ticks in previous games. EU5 was never meant to be a tactical game.
It did not. Battles taking weeks and months have been criticized by the community for years.
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