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And yes, I have been using fire by ranks. I will try to disable it and check how it works then.
Would you be so kind, to tell me what kind of mods are you using? And thank you very much for the anwer.
Also use the guard mode so that they keep firing even after being charged. Only the units in mellee will stop firing then.
big plus of these units are that they do not care about armour. So 1 salvo on a general or hero unit is goodbey general or hero unit
The first mod you'd want to have is:
https://steamcommunity.com/sharedfiles/filedetails/?id=848423291
This will give your matchlock far more devastating firepower.
The second you'd want to have is:
https://steamcommunity.com/sharedfiles/filedetails/?id=1080012828
This modify a lot of things from their range to their accuracy. It also changes their reload animation making them fire quicker.
The last mod you'd want to have is:
https://steamcommunity.com/sharedfiles/filedetails/?id=285212680
Kneel fire is by far my favourite matchlock abillity. It surpasses fire by rank in every possible way. Remember that when this is active, you're unable to move the unit until you toggle it off. When its active, they will absoulutely obliderate any incoming enemies within their range. Its like a yari wall, only for matchlocks. You should also note that when this abillity is active, only the first two rows are going to fire, so you'll have to stretch them out fairly thin in order for it to be most effective. Don't worry if you don't manage to get all units into the second row, they will still have a far more devastating fire than if they all were to fire together.
The absoulute last is optional, and might depend on your taste. If you believe matchlocks should have a larger range than bows, then this is for you:
https://steamcommunity.com/sharedfiles/filedetails/?id=1249142640
Remember that if you download this, you'll have to check it before all other previously mentioned mods for it to work. Well, atlest before Ninjas matchlock rework mod.
This makes matchlock far more devastating than bows. I find it both realistic and balanced since matchlock has a few disadvantages still that bow doesnt. For one, it can't give support fire from behind your troops, and for the second it can't fire above obstacles, meaning you'll need a flat area or a hill in order to use them. They were also one of the main weapons used at the time, so having them suck seems rather out of place. Hope this helps you!
@Edit
My mistake, technology is needed now. For the first sight I can say that everything is ok. WIll let know if anything goes wrong. Thank you very much again.
They work really well from elevation.
One of the main problems for matchlocks is the speed of units, which dosen't give much chance to get off more than one volley before they get charged.
There is a movement speed mod, that reduces all units movement speed by 20% or 30% and it really improves matchlocks and looks much better.
I find friendly fire to be very very low so consider putting a Yari ashigaru in front of them on loose formation, most of them will constinue to fire(some will be blocked) and it works reasonably well.
Put all matchlocks on guard mod so when they get charged, the ones not in melee will continue to fire and they will also maintain their formation, guard mode is very effective especially with the Otomo Tercos.
Otomo can recruit imported matchlocks right from the game start as they start with the nanban port, the special otomo matchlock ashigaru(cheaper upkeep and quicker reload) require a powder maker and the tech.
https://steamcommunity.com/sharedfiles/filedetails/?id=841895462
Load it first.