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It's usually best to put the archers on rising ground behind the line, or, if no high ground is available, to have them in front of the main line and withdraw them when enemy gets too close.
Also, if you do have archers behind the line on the same height of ground, don't out them too close to the melee troops. You want about 16 or so ranks space between the two so they dont refuse to shoot because of los.
Is this perhaps because I have them in front of the nag at initial engagement and then push them far enough behind them once we engage with the enemy that they are firing over them after that?
Because I can assure you my archers are firing away....
I think my problem is that my archers are too close to the nags.
Put your Samurai Archers in the front,and pull them back when the Naginata and enemy is starting to clash.
and after the line clash,bring the archers near the Right/Left Flank to Flank the enemy,and then fire away,watch out for Cavalry Though.
also,bow units can't fire when the situation is like this
A= Your Archer
N= Your Nagi Sam
E= your enemy
X= Fighting
A==>NXE
or for easier way,try firing on top of hills,I think it works,Work once with Otomo Matchlocks.
Archers have no LOS but they cant shoot into melee and they wont shoot if its impossible from ballistics. Best use Archers on fire at will and hold position. Formed a square. Giving a attack order without having 200 or 225 Range result in disobey orders to shoot or run towards an enemy that left the range.
Dont use arcers to kill a specific target. They are support units that should soft up the enemy for your Cav. and Inf. in my opinion.
Some people use archers differently.
There's no Only One Purpose unit in Shogun 2.(Except Katana Cavalry,they're only good when dismounted,and only use them if you go full cavalry)
Some players has a good reflexes,and can micro their archers.
I myself is a Bow Cavalry Expert,and here's my tactics.
in every Cavalry army(Yes,I used the takeda just for fun,and to give Katana Cavalry a chance,and they're pretty good,but I don't expect them to be good,so I don't trust them,and try to support them)I always have atleast 5 Bow cavalry.
During the skirmish stage,my Bow Cavalry will be Dismounted,while the Dismounted Katana Cavalry Screen their Mounts,and the bow cavalry mounts.
Bow Cavalry are weak against archers,but if you dismount them,their hitbox is smaller,thus when under fire,they will get less casualities.
After the skirmish stage(the enemy mainline is moving out)I quickly withdraw my Dismounted bow Cavalry,Make them run towards their mounts,and Mounts them.
While my Dismounted Katana Cavalry fight their mainline,my Bow Cavalry is Fast enough to turn to their flank(with the help of some Light/Yari Cavalry),and flank Shoot the enemy.
FYI:
my regular Cavalry army that's kinda effective is
1 General
10 Katana Cavalry
5 Bow Cavalry
4 Yari Cavalry
2nd FYI:
Bow Cavalry is underated,because everyone doesn't use them,but they're a good combination when teamed with Yari Cavalry on a Flanking mission,the Yari Cavalry are weak to spears,so when flanking a Yari unit,it's better to shoot them,and since bow cavalry has 60 Accuracy+10% (Art)+10%(Legendary Building)+25 with Building upgrades.
so you will have 97 Accuracy.
Irl, plunging fire was not used nearly as much as people think, either in Europe or Japan.
Direct fire at short range was the way to maximize the warbow's power and achieve penetration.
So like rl, I think putting the archers to either the front (as skirmishers), or to the flanks of the line (when the two sides get locked into melee) makes the most sense.
Here you have. For single player, multiplayer campaign and custom multiplayer (both players need it)