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CM: With regards to the Sonic CD remaster, the first of the games you produced, how did Sega come to bring you on board? Was it a case of pitching them, or did they approach you? Had you worked professionally as a developer prior to that?
CW: Prior to Sonic CD, I had been working professionally as a freelancer in media production. While this is obviously not exactly in the sphere of game development, it gave me valuable experience in dealing with clients and projects that I was able to put into practice when I decided to pitch Sonic CD to Sega. My big break with Sega came back in 2009, when Sega of America posted on their blog asking what games people would like to see on mobile. I responded with a tech demonstration of Sonic CD running on an iPod Touch, which made quite a wave in the iOS gaming scene on sites like Touch Arcade and Slide to Play. It took several years to get off the ground, but luckily there were some great people at Sega who were willing to bring an independent developer on board!
http://powerupgaming.co.uk/2015/04/02/sonic-the-hedgehog-3-remastered-interview/
The more you know. I guess the source code debacle was what allowed him to put his port on the non mobile consoles.
However, rebuilding the game in a modern engine (Taxman's Retro Engine) not only made it compatible with iOS and Android (and Xbox360 and PC, in Sonic CD case), but also allowed many modifications like widescreen support.
I wish they had gone to Sonic 3&K and had published everything on Steam. I love playing Sonic 1, 2 and CD remasters on my 10" Android tablet, but I'd also love playing it on Steam.
And hell, I'd love more Genesis remakes like this. Ristar or Dynamite Headdy on widescreen... oh my.
Hey, the world hasn't ended yet. Who says they won't?
IIRC, the Xbox 360, PS3 and PC versions of Sonic CD were actually handled by a different company.
I'm rooting for Shadow the Hegdehog Uncensored/Uncut Edition but first and foremost; Sonic the Hedgehog 2006: Reignited.
A 3&K port for mobiles to go with Christian's other ones and the option to play said ports on Steam would be OK after the pirmary ones. (if they actually are what SEGA is doing that is)