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Safe to say it's the definitive way to play this game now?
No. A Genesis emulator won't work.
It actually does a few things beyond the capabilities of the original system.
I've read it's also possible to use Sonic Mania's Drop Dash in Sonic 3 A.I.R but I can't seem to find the option?
Will Sonic 1 and 2 get similar treatment to 3 AIR, possibly Sonic 1 SIR and Sonic 2 WSIR? Basically fanmade PC versions of the Retro engine versions, as AIR feels like it's meant to be a Sonic 3 Retro Engine remake.
They could even have alternate modes to them besides Classic and "AIR" modes (for want of a better word): Sonic 1 could have Megamode which would recreate the mod Sonic Megamix for Mega CD, only more complete.
Sonic 2 could have my personal favourite idea for it (besides the Retro engine Hidden Palace with track 10 restored); Lost Levels Mode, which makes a fully fledged fan game recreation of the Sonic 2 beta with full story, time travel elements for every zone and a boss rush act on the Death Egg before Robo Sonic and the Death Egg Robot. Hidden Palace would serve a similar purpose to S3&K, but for the chaos emeralds and be a fully fledged zone, unlocking the past zones before the good future.
I'm not sure how this would be implemented nor if the old beta scripts and story material for Sonic 2 outside the game itself even survived, let alone translating it. Maybe Yuji Naka or whoever else was working on Sonic 2 in the beta stages could help with that.
It isn't clear if it would have handled the time travel elements in the way Sonic CD did, or if you'd play the present first and bad future second, only travelling to the past once you get the emeralds and unlock Hidden Palace Zone, and then you play the good future.
It also isn't clear which surviving stages were other time zones of which: apparently, both Chemical Plant and Dust Hill were meant to be Bad Futures of either Green Hill or Emerald Hill, with Hill Top being the latter's past. Oil Ocean Present was a fully scrapped sea level and I can't remember where Wood Zone fits in.
I think Genocide City was an original stage idea before becoming Metropolis act 3 and Aquatic Ruin had an Atlantis or at least city or water temple themed level for one of it's alternate time zones.
Side Note for Lost Levels mode: I think Genocide City is a great name for Eggman's "Metropolis Act 3" base instead of Cyber City, especially considering spoilers for Forces and implications of what happened to a lot of people when he blew the Earth open in Advance 3 and World Adventure. (Nevermind the Death Egg is his own private WMD)
Even though the Forces version of this zone was renamed after Metropolis from Sonic 2, I think the original name is more appropriate.
I know one fangame that got spyware (and a DRM included in), many people talked about it and it was removed from any "official" Sonic-related site.
I think it uses Visual C++ as its engine.