Airships: Conquer the Skies

Airships: Conquer the Skies

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Witch ~ Jul 25, 2023 @ 6:24am
airplanes seem a bit weak?
Or am I just using them wrong. They die awfully fast and dont seem to damage too much.

Only the flying hussars seem really powerful against balloons
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Showing 1-9 of 9 comments
TrinitySeven Jul 25, 2023 @ 6:38am 
So you are saying that it is often BETTER to build ground stuffs? I am a newbie, so any tips appreciated.
Witch ~ Jul 25, 2023 @ 6:51am 
Originally posted by TrinitySeven:
So you are saying that it is often BETTER to build ground stuffs? I am a newbie, so any tips appreciated.
No I mean the airplanes youc an put on airships
Reizo Icefield Jul 25, 2023 @ 7:29am 
Airplanes are a units, like troopers, that you can use like a weapons from your crafts. Basically you can create a carrier.
Thing is that they have hp, ammo, armour etc. of their own. So once they are launched it's all up to them to surive.
And with there being some good AA weapons, they tends to die quickly.
Reizo Icefield Jul 25, 2023 @ 7:39am 
I think that planes should use a resource system.
Basicaly the landing pad would use a "parts" resource to respawn the plane after it's shot down. There would also be a storage modułe for parts. So you could have as many planes as you can store "parts"for.
Of course the storage would need crew and would have maintenance cost to balance things out.
Raymond Jul 25, 2023 @ 8:05am 
they are not bad, you are just using wrong airplanes for wrong purpose. Biplanes/Triplane are basically flying rifle/machine gun, they are good at taking out other planes (need air control module to get the most value of them) and dealing with low armored ships with no AA. They are also good at hunting dragons. Bombers do verticle dps, allow them to circumvent machine gun. Rocket planes are horizontal version of bombers, allow them to circumvent flak when dealing damage. Torpedo bomber are the best planes in the game, they always drop payload outside AA range and do MASSIVE damage, coupled with the fact that they have infinite ammo, they are some of the best weapons in the game.
The White Warlord Jul 25, 2023 @ 4:11pm 
Airplanes are OP. You just need specialized ships to make them work.
Hussars - good in quantities in low tier tech campaign start. Easily shot down by mashineguns and flak
Gatling Skyboats - good against light airships, but easily shot down by mashineguns and flak
Triplanes - good against light airships, CAN'T intercept other planes
Biplanes - good against light airships, CAN intercept other planes
Biplanes (rocket) - good against light and medium airships that lack armor
Bombers - good against most targets, except the most heavily armored ones, fly high above target, which makes it very diffucult to shot down even by flak, in most cases completely immune to mashine guns
Torpedo bombers - good against slow heavy armored targets, in most cases immune to flak, but vulnerable to mashineguns

In order to have planes rearmed and repaired and commands given to them special modules need to be installed on your carrier.

It is adviced to make dedicated carrier, instead of carrier battleship as the latter one needs a lot of ammo storages, while combined with carrier modules might become either too heavy to fly, either much more vulnerable to fires, by comparison with regular battleship - which will make it much less tanky carrier by comparison with dedicated one.

Heraldy for carrier gameplay:
Vol - gives great bonuses to plane speed and dodge, making planes almost impossible to be shot down even by concentrated AA fire.

Tech for carrier gameplay:
Monocoque construction gives great bonuses to planes speed and dodge, when combined with Vol heraldy your planes become almost impossible to shot down at all, unless the enemy has large quantities of biplanes
Witch ~ Jul 25, 2023 @ 11:16pm 
Originally posted by The White Warlord:
Airplanes are OP. You just need specialized ships to make them work.
Hussars - good in quantities in low tier tech campaign start. Easily shot down by mashineguns and flak
Gatling Skyboats - good against light airships, but easily shot down by mashineguns and flak
Triplanes - good against light airships, CAN'T intercept other planes
Biplanes - good against light airships, CAN intercept other planes
Biplanes (rocket) - good against light and medium airships that lack armor
Bombers - good against most targets, except the most heavily armored ones, fly high above target, which makes it very diffucult to shot down even by flak, in most cases completely immune to mashine guns
Torpedo bombers - good against slow heavy armored targets, in most cases immune to flak, but vulnerable to mashineguns

In order to have planes rearmed and repaired and commands given to them special modules need to be installed on your carrier.

It is adviced to make dedicated carrier, instead of carrier battleship as the latter one needs a lot of ammo storages, while combined with carrier modules might become either too heavy to fly, either much more vulnerable to fires, by comparison with regular battleship - which will make it much less tanky carrier by comparison with dedicated one.

Heraldy for carrier gameplay:
Vol - gives great bonuses to plane speed and dodge, making planes almost impossible to be shot down even by concentrated AA fire.

Tech for carrier gameplay:
Monocoque construction gives great bonuses to planes speed and dodge, when combined with Vol heraldy your planes become almost impossible to shot down at all, unless the enemy has large quantities of biplanes
Teach me senpai
The White Warlord Jul 27, 2023 @ 1:29pm 
Originally posted by Witch ~:
Originally posted by The White Warlord:
Airplanes are OP. You just need specialized ships to make them work.
Hussars - good in quantities in low tier tech campaign start. Easily shot down by mashineguns and flak
Gatling Skyboats - good against light airships, but easily shot down by mashineguns and flak
Triplanes - good against light airships, CAN'T intercept other planes
Biplanes - good against light airships, CAN intercept other planes
Biplanes (rocket) - good against light and medium airships that lack armor
Bombers - good against most targets, except the most heavily armored ones, fly high above target, which makes it very diffucult to shot down even by flak, in most cases completely immune to mashine guns
Torpedo bombers - good against slow heavy armored targets, in most cases immune to flak, but vulnerable to mashineguns

In order to have planes rearmed and repaired and commands given to them special modules need to be installed on your carrier.

It is adviced to make dedicated carrier, instead of carrier battleship as the latter one needs a lot of ammo storages, while combined with carrier modules might become either too heavy to fly, either much more vulnerable to fires, by comparison with regular battleship - which will make it much less tanky carrier by comparison with dedicated one.

Heraldy for carrier gameplay:
Vol - gives great bonuses to plane speed and dodge, making planes almost impossible to be shot down even by concentrated AA fire.

Tech for carrier gameplay:
Monocoque construction gives great bonuses to planes speed and dodge, when combined with Vol heraldy your planes become almost impossible to shot down at all, unless the enemy has large quantities of biplanes
Teach me senpai
Already making a heavy carrier, so you could learn some tips from it. The carrier is based on my Imperia Novum class battleships:
https://steamcommunity.com/sharedfiles/filedetails/?id=1906963951
https://steamcommunity.com/sharedfiles/filedetails/?id=2202525976
The White Warlord Jul 28, 2023 @ 7:44am 
Originally posted by Witch ~:
Originally posted by The White Warlord:
Airplanes are OP. You just need specialized ships to make them work.
Hussars - good in quantities in low tier tech campaign start. Easily shot down by mashineguns and flak
Gatling Skyboats - good against light airships, but easily shot down by mashineguns and flak
Triplanes - good against light airships, CAN'T intercept other planes
Biplanes - good against light airships, CAN intercept other planes
Biplanes (rocket) - good against light and medium airships that lack armor
Bombers - good against most targets, except the most heavily armored ones, fly high above target, which makes it very diffucult to shot down even by flak, in most cases completely immune to mashine guns
Torpedo bombers - good against slow heavy armored targets, in most cases immune to flak, but vulnerable to mashineguns

In order to have planes rearmed and repaired and commands given to them special modules need to be installed on your carrier.

It is adviced to make dedicated carrier, instead of carrier battleship as the latter one needs a lot of ammo storages, while combined with carrier modules might become either too heavy to fly, either much more vulnerable to fires, by comparison with regular battleship - which will make it much less tanky carrier by comparison with dedicated one.

Heraldy for carrier gameplay:
Vol - gives great bonuses to plane speed and dodge, making planes almost impossible to be shot down even by concentrated AA fire.

Tech for carrier gameplay:
Monocoque construction gives great bonuses to planes speed and dodge, when combined with Vol heraldy your planes become almost impossible to shot down at all, unless the enemy has large quantities of biplanes
Teach me senpai
Here is a new light aircraft carrier for you: https://steamcommunity.com/sharedfiles/filedetails/?id=3011185752
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