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Still too large, though, if the ACTS physics and cosmology are similar to our universe's, planet volume will be ~900 times that of the Earth. To get the same gravity pull its density should be 900 times lower, to my knowledge there are no natural solids that light (and even the artificial ones would probably collapse into a much smaller sphere under the same pull).
Stonehammers, good point, but this alone won't change the issue much. As far as I remember, economic speed of WW2 warships was around half the maximum speed, cruise speed of aircraft is anywhere from 60% to 80% of the maximum one. Even if we take the lowest estimate (which is not that plausible, since the water has much higher drag coefficient than air, but oh well...), this will shrink the world to 316 800 km, if using buster5300's figure (or to 192 500 if using mine). Still too large.
What can help with the suspension of disbelief, however, is redefining "kph" as something other than "kilometers per hour". I mean, the acronym is not explicitly defined anywhere in the game, right?
I'd say that with the biplane speed being whooping 462 kph (which, if we assume 1:1 conversion is closer to WW2 fighters' speed), we can use any conversion number between 1.5 and 2 (i.e. 1 "kph" is anywhere between a half and a two thirds of 1 kilometer per hour) without stretching it too much. I'd use 1.5, then Biplane will be roughly similar to Bristol Bulldog, while Torpedo Bomber will be a shade faster that Sopwith Cuckoo (which was the slowest rl carrier-based torpedo bomber I know of).
And with that AND assuming airships economic speed is 50% of the maximum AND using my initial figures will make the largest world... ~128 000 kilometers across. Nine times the surface area, 27 times the mass, ... Still not good. However, the medium world will be 4 units of distance across, that'd make it ~64 000 km, so just four times the volume. Ok, THAT can be explained away, I guess.
first is the mineral element of handwavium in ACTS which is suspendium: supposedly airships in ACTS fly because everything is permeated with the stuff and it scifi-magnetics repels itself, so everything in the ACTS planet has a force repelling it other things, especially the planet itself, which could answer the gravity issue.
another one is that the time itself is different- the times of everything in-game is given in terms of days/weeks/etc, but we know from the in-game calendar that the 'cosmic situation' of the ACTS planet is different from ours, which means that units of time like days might be different from ours, which might make the map distance travelled less weird.
Yeah, about that... sorry, I kinda miscalculated the gravilty pull above - if the size of the ACTS planet is roughly ten times that of the Earth (385 thsd km circumference gives us 61.2 thsd km radius - the Earth's is 6.3 thsd km), that means with 900 times the mass the gravity at the sea level will be 9g, not 900 (ten times the distance means 100 times less the gravitational force). Still too much for human to survive, but much easier to explain away with e.g. your idea of suspendium somewhat compensating for the higher gravity. Or we can theoritize the planet density is lower (the earth and stones on the surface don't look much like aerogel in the game and art, but, hey, for all we know the ACTS planetoid might be hollow inside!).