Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was playing Lur, short for a longer name; and he's all Capture. He likes playing tier too, so unless you beat him at 200 he wont care for the 500, etc.
Well, I dominated Lur. And I did it using no cockpits. While 1 vehicle would have a cockpit and nav'able, another would have no cockpit and act the "Honeypot". He goes in to capture - loses his troops - and I finish the job with the last remaining worth-while vehicle.
You're going to face a lot of Arachnids, because that's what the boys online swing for budget. So - trick them into places they can't be commanded out of. Works-a-charm, never fails, and it's always satisfying when they realize their mistake. Large portion of my forces have no cockpit.
If you cannot gain superior flight ceiling, mobility and dodging can buy you time or cause boarding parties to be broken up or even fall and die.
Note that in boarding combat, troop saturation is a huge deal, so you need enough guards/marines to properly defend your ship, and breaking up enemy boarding parties can give you the advantage.
Psyringe's tactic is effective, but I consider it very cheesy, and I believe Zark has said he will change boarder controls so that these "honeypot traps" will not trap troops as they do currently.