Airships: Conquer the Skies

Airships: Conquer the Skies

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Jungle Troll Aug 19, 2021 @ 6:23am
Purpose of guided missile?
Slow rate of fire, meh amount of damage and its very expensive. Its not even very accurate so how am i supposed to use this?
Originally posted by Firestorm🗿:
Originally posted by Space_Lettuce_OG:
The fact that it's guided, means it will always have to be inferior to all the unguided weapons, otherwise it will become objectively superior to all other weapons.

I noticed in the Beta where the guided missile is cheaper in the campaign than it is in the designer. I think the price in the campaign is much more reasonable, while still keeping it inferior to unguided weapons.

It's HUGE, and takes up a lot of space, BUT it does point upwards, which offers the opportunity to add more firepower onto a build that has already taken up all the forward facing space that you're willing to use. I think this is the major selling point, for putting a weapon on your ship that has inferior DPS than all other explosives. Although rockets do get negated by heavy armor, and guided missiles don't.

So, it's not as 1-dimensional of a "balance" going on here as it may seem at first.
This. The guided missile is not meant as a primary armament, it is a nice way of squeezing even moar dakka onto a ship.
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Showing 1-13 of 13 comments
Eliphaser Aug 19, 2021 @ 6:02pm 
it's funny looking and that's about it
it's pretty terrible in the current balance, but given it's a guided weapon, it's much harder to balance than regular weapons
Jungle Troll Aug 20, 2021 @ 5:20am 
i think if it did a bit more damage (like the torpedo) and was a little less expensive it would be somewhat balanced
Eliphaser Aug 20, 2021 @ 8:06am 
Originally posted by Jungle Troll:
i think if it did a bit more damage (like the torpedo) and was a little less expensive it would be somewhat balanced
that might make it overpowered however, because torpedoes are the hardest hitting weapons in the game that isn't a monster
SirToast Sep 3, 2021 @ 3:47pm 
Well, I did have one guy absolutely destroy me in MP with a ship that used them. They built a tiny fast ship with a tone of ammo and guided missile launcher and proceeded to fly in circles around me.
nooop12 Sep 14, 2021 @ 3:00pm 
Guided missiles are out place in the games theme. Guidance requires solid state electronics chips which is from a later era than the game depicts. You would have prop biplanes with wood frames and fabric coverings dogfighting and locking on their missiles. Do the pilots have an electronic hud? What do they home in on with? Heat, with no jets? Radar, on a wood frame? How would the missile be fused so it doesn't just punch a small hole through the fabric?
Eliphaser Sep 14, 2021 @ 3:09pm 
Originally posted by nooop12:
Guided missiles are out place in the games theme. Guidance requires solid state electronics chips which is from a later era than the game depicts. You would have prop biplanes with wood frames and fabric coverings dogfighting and locking on their missiles. Do the pilots have an electronic hud? What do they home in on with? Heat, with no jets? Radar, on a wood frame? How would the missile be fused so it doesn't just punch a small hole through the fabric?
this is a steampunk game with robot wasps and spiders that function with clockwork
I don't see it impossible for guided missiles to work with that kind of technologies when mad scientists can make robot soldiers and robot squids either

no need for electronic chips for that sort of work
No One Sep 14, 2021 @ 8:29pm 
Targetting computers do exist in Airships. It just has one of those nine-square beasts tucked into the nosecone. it's fine.
Firestorm🗿 Sep 16, 2021 @ 4:19am 
Originally posted by Eliphaser:
Originally posted by nooop12:
Guided missiles are out place in the games theme. Guidance requires solid state electronics chips which is from a later era than the game depicts. You would have prop biplanes with wood frames and fabric coverings dogfighting and locking on their missiles. Do the pilots have an electronic hud? What do they home in on with? Heat, with no jets? Radar, on a wood frame? How would the missile be fused so it doesn't just punch a small hole through the fabric?
this is a steampunk game with robot wasps and spiders that function with clockwork
I don't see it impossible for guided missiles to work with that kind of technologies when mad scientists can make robot soldiers and robot squids either

no need for electronic chips for that sort of work
During World War Two, there were experiments conducted with pidgeons to determine if they could be trained to guide missiles towards warships...
Firestorm🗿 Sep 16, 2021 @ 4:20am 
Originally posted by No One:
Targetting computers do exist in Airships. It just has one of those nine-square beasts tucked into the nosecone. it's fine.
And powered by a dynamo linked up to a mini coal-fired steam engine...
Space_Lettuce_OG Sep 29, 2021 @ 6:41pm 
The fact that it's guided, means it will always have to be inferior to all the unguided weapons, otherwise it will become objectively superior to all other weapons.

I noticed in the Beta where the guided missile is cheaper in the campaign than it is in the designer. I think the price in the campaign is much more reasonable, while still keeping it inferior to unguided weapons.

It's HUGE, and takes up a lot of space, BUT it does point upwards, which offers the opportunity to add more firepower onto a build that has already taken up all the forward facing space that you're willing to use. I think this is the major selling point, for putting a weapon on your ship that has inferior DPS than all other explosives. Although rockets do get negated by heavy armor, and guided missiles don't.

So, it's not as 1-dimensional of a "balance" going on here as it may seem at first.
The author of this thread has indicated that this post answers the original topic.
Firestorm🗿 Sep 30, 2021 @ 5:11am 
Originally posted by Space_Lettuce_OG:
The fact that it's guided, means it will always have to be inferior to all the unguided weapons, otherwise it will become objectively superior to all other weapons.

I noticed in the Beta where the guided missile is cheaper in the campaign than it is in the designer. I think the price in the campaign is much more reasonable, while still keeping it inferior to unguided weapons.

It's HUGE, and takes up a lot of space, BUT it does point upwards, which offers the opportunity to add more firepower onto a build that has already taken up all the forward facing space that you're willing to use. I think this is the major selling point, for putting a weapon on your ship that has inferior DPS than all other explosives. Although rockets do get negated by heavy armor, and guided missiles don't.

So, it's not as 1-dimensional of a "balance" going on here as it may seem at first.
This. The guided missile is not meant as a primary armament, it is a nice way of squeezing even moar dakka onto a ship.
Janninger Oct 4, 2021 @ 7:30am 
use them in dedicated support ships. They work better than torpedos against moving targets so use them on battlehips + they only have a min rage and no max one so you can just put one at the back of your fleet and let it rain missiles down onto the enemy+ they can oneshot smaller ships when they hit so they are well worth it multible missiles (around 5) can cripple your average battleshipp
Firestorm🗿 Oct 6, 2021 @ 6:22am 
Originally posted by Janninger:
use them in dedicated support ships. They work better than torpedos against moving targets so use them on battlehips + they only have a min rage and no max one so you can just put one at the back of your fleet and let it rain missiles down onto the enemy+ they can oneshot smaller ships when they hit so they are well worth it multible missiles (around 5) can cripple your average battleshipp
This is also true.
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Date Posted: Aug 19, 2021 @ 6:23am
Posts: 13