Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(i don't have any beyond some rules of thumb tho)
If you're looking for a cheezed way to calculate service ceiling based off height/weight etc you're gonna have to make it yourself.
Shouldn't honestly matter that much though, since any service ceiling above ~315m is unattainable because the camera just won't go any higher... I have a decently combat ready ship with a stated ceiling of 750m but I can't use it that way because "reasons"
So there's part of your formula right there... The answer will always be less than/equal to ~315
It's also very hard to do due to having to keep a running tally for each ships weight since there is no "weight" indicator in the stats list. There are other annoyingly hidden variables too, like the weight/crew-structure equation.
you have to subtract half height to the service ceiling. suspendium placement doesn't matter (ie.e top vs bottom chambers)
need to see how this "ceiling" translates in game. if the ceiling is on the top edge of the ship, all those design will end up being center aligned at thier max height
I'd be willing to bet if you used a custom map with some bit of land denoting exactly 130, all these ships would have the EXACT same ceiling.
You went 4 grids higher for -9 altitude and then 6 grids higher for -16. Seems like my first guess would be every 2 grids of height lowers your ceiling by ~5. Each grid being about 2.5 meters then?
That's very interesting! But it can't be half the height, if I'm not mistaken? Judging from your test in the picture, its 130m for 2 tiles height, 121m (-9m!) for 4 tiles (+2 tiles). And then, from 4 tiles to 6 tiles (+2 tiles), service ceiling decreases only by 4m (from 121 to 117m). So in one case +2 height is -9m, in the other it's only -4m. It's not linear. You seem to imply that it's because the suspendium chambers are ignored? But then there shouldn't be a different between the 4 and 6 height version.
Maybe it's calibrated around a certain height, ie. a malus on service ceiling sets in above a pre-determined height, the "higher" the ship's design, the sooner? I suppose someone more gifted at mathematics could set up an experiment. :D
I like the current ceiling. Especially when I think about multiplayer, allowing for a very large variance in service ceiling can lead to problems. Also, excess lift modules are not entirely wasted, as they will allow you to keep floating high even if some of them break down.
height of ship / change in service ceiling
2 / 0
3 / -2
4 / -2
5 / -3
6 / -2
7 / -2
8 / -2
9 / -3
10 / -2
11 / -2
12 / -3
So the change was always -2 or -3. So perhaps it's indeed not a matter of ship-height but rather related to the point at which service height gets measured, which each tile having a height of 2 (2.something) m?