Airships: Conquer the Skies

Airships: Conquer the Skies

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Wenzel Aug 20, 2018 @ 5:33pm
Present your (functional) vanilla ship designs!
Is there already a topic about our shipdesigns? If so, I couldn't find it! So feel free to present your ship designs here or comment on those of others! Ideally, it should not be only about aesthetically pleasing desings, but also about designs that have some thought behind them in regard to the performance of the ship. It doesn't necessarily be a super-competitive ship, but just try to explain why you've designed it in this particular way.

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For starters, here is my anti-boarding "battle star":
https://steamcommunity.com/sharedfiles/filedetails/?id=1487905047
Last edited by Wenzel; Aug 21, 2018 @ 8:36am
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Showing 1-15 of 31 comments
Ernst Cornell Aug 20, 2018 @ 6:32pm 
i have an small library of vanilla designs, but several are a bit outdated since they were optimized for previous versions. i might later post another general-purpose cruiser for the current version but they should still work rather well, specially this one, enjoy

https://steamcommunity.com/sharedfiles/filedetails/?id=1316411371
Last edited by Ernst Cornell; Aug 20, 2018 @ 6:33pm
Wenzel Aug 21, 2018 @ 12:08am 
Originally posted by Ernst Cornell:
i have an small library of vanilla designs, but several are a bit outdated since they were optimized for previous versions. i might later post another general-purpose cruiser for the current version but they should still work rather well, specially this one, enjoy

https://steamcommunity.com/sharedfiles/filedetails/?id=1316411371

I've never really thought about using low armor/HP tiles (decks) - but lots of them - as joints for ship-parts! The same goes for the better armor at those levels of a module where crew members are actually working. In my test run, the enemy's cannons' target was concentrated on the parts with wooden armor. Very nice! :)

The only thing that worried me a bit was that the coal storage seemed to be quite far away from the suspendium chambers, but in my test-run, I did not encounter any problems.
Last edited by Wenzel; Aug 21, 2018 @ 12:17am
Ernst Cornell Aug 21, 2018 @ 12:23am 
Originally posted by Mowgli:
Originally posted by Ernst Cornell:
i have an small library of vanilla designs, but several are a bit outdated since they were optimized for previous versions. i might later post another general-purpose cruiser for the current version but they should still work rather well, specially this one, enjoy

https://steamcommunity.com/sharedfiles/filedetails/?id=1316411371

I've never really thought about using low armor/HP tiles (decks) - but lots of them - as joints for ship-parts! The same goes for the better armor at those levels of a module where crew members are actually working. Very nice! :)

The only thing that worries me a bit is that the coal storage is very far away from the suspendium chambers? I will certainly give your Bomber a test! :)

according to the coal overlay it takes the crew 1 second to reach all fueled modules (except the main propeller, it takes 2 second to go there) however it was indeed one of my best uglies when i designed it.

also armoring just the crewed parts was a great weight-saving innovation for me at that time however, later designs tend to completely armor the lifters and propeller due their critical importance (however that principle is still usable in lighter ships or applicable with even heavier armors combinations).

and finally i found extensive decking a vital part of my designs, they're light, sturdy, have a full structural bonus and they're fast to walk through. the only problem is that they make ships way more vulnerable to boarders
FourGreenFields Aug 21, 2018 @ 2:59am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1487597888
I hoped the AI would shoot the pipes, causing the keel with the spikes to drop right on top of the enemy. Sadly, it didn't work. Can still take out landships pretty good though (allthough it's unreliable - sometimes the landship will be destroyed completely, sometimes it'll lose just 1-2 modules. Typical ramming).

https://steamcommunity.com/sharedfiles/filedetails/?id=1487597926
Dropship. Meant to unload a crapton of marines on the ground, which then walk to capture enemy structures. That way, it can stay far away from the enemy's cannons.

https://steamcommunity.com/sharedfiles/filedetails/?id=1487597957
Giant dust-tank bomber. Idea was to buff the tanks' HP so much they'd actually become tanky. The large dust-tanks have 791 HP each, and it can lose around half without being grounded. The conquest-AI can't really stop it, and will often surrender right away.
Wenzel Aug 21, 2018 @ 3:10am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1487597926
Dropship. Meant to unload a crapton of marines on the ground, which then walk to capture enemy structures. That way, it can stay far away from the enemy's cannons.

Nice idea! So this is more of a strategical ship that has its use in conquest mode. It's like a landvehicle that can move independently of roads. :) I might build something similar myself. Does it have such a high service ceiling and such good command if all the ship is supposed to do is to stay back?



Originally posted by FourGreenFields:
https://steamcommunity.com/sharedfiles/filedetails/?id=1487597957
Giant dust-tank bomber. Idea was to buff the tanks' HP so much they'd actually become tanky. The large dust-tanks have 791 HP each, and it can lose around half without being grounded. The conquest-AI can't really stop it, and will often surrender right away.

Wow! Keels and figureheads (and a bow) it is! That's quite hilarious. I tend to add lots and lots of dust tanks to my bombers, seperated by pipes/struts to prevent chain reactions. But this is something new! :) Tanky dust tanks. ^^

Last edited by Wenzel; Aug 21, 2018 @ 3:14am
FourGreenFields Aug 21, 2018 @ 3:13am 
Originally posted by Mowgli:
https://steamcommunity.com/sharedfiles/filedetails/?id=1487597926
Dropship. Meant to unload a crapton of marines on the ground, which then walk to capture enemy structures. That way, it can stay far away from the enemy's cannons.

Nice idea! So this is more of a strategical ship that has its use in conquest mode. It's like a landvehicle that can move independently of roads. :) I might build something similar myself. Does it have such a high service ceiling and such good command if all the ship is supposed to do is to stay back?
The command is necessary, to minimise the time spent close to the enemy (tell boarders to board, then give order to retreat - having the marines walk from all the way back would take a long time, so it seems like a better idea to do it in the middle of the map).

Both is usefull for evading rockets though. Allthough it probably could do with less lift, I guess, but meh. It works.
Last edited by FourGreenFields; Aug 21, 2018 @ 10:08am
LoSboccacc Aug 21, 2018 @ 6:12am 
Catastrophe is my late game cruiser. It was built for survivability, the embedded keel and component arrangement studied to prevent "ammunition kills" - large ship tend to get cut in half from catastrophic damage, losing complete combat effectiveness.

https://steamcommunity.com/sharedfiles/filedetails/?id=1487177234

It doesn't comes cheap at 4000$, but the two heavy cannons gives adeguate firepower. It comes also with a couple normal cannon and bombs to keep the pressure up and gatlings as defence from planes and boarders.

Being a cruiser it's not focused on firepower. It has a medbay, it has a marine brigade for defense and offense flexibility, it has redundant coal and fire points, some secondary cockpit to avoid being "decapitated" but not a great service ceiling.

It's thus kinda vulnerable to high altitude bombers, however the fast command cooldown should help competent commander in working around that limitation.

I don't know how actually viable the design is, but it has been very effective on the campaign. We'd need a tournament to figure out what works and what not in this game
Wenzel Aug 21, 2018 @ 8:58am 
Originally posted by LoSboccacc:
It's thus kinda vulnerable to high altitude bombers, however the fast command cooldown should help competent commander in working around that limitation.

I often wonder what people consider to be an adequate/normal service ceiling?

I don't know how actually viable the design is, but it has been very effective on the campaign. We'd need a tournament to figure out what works and what not in this game

I suppose we might see some rather extreme builds? I for one usually build alrounder-fleets, but each ship-type fulfils its individual task. Partly because of this, I created the Arakhnas - if she works properly, I can have the long-range battleships behind her safe of boarding attempts, which saves me weight/height (no guards needed).

Small video of an Arakhnas test (new version updated in post #1):
https://www.youtube.com/watch?v=OBkwIVRVdFY&feature=youtu.be
HEU3BECTEH Aug 22, 2018 @ 12:53am 
Something poster here:
https://steamcommunity.com/app/342560/discussions/0/343786195675922546/

You can find 38 of my airships here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1480805227
26 of my buildings here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1480815863

They are designed for the "Conquest" mode, meaning I was trying to minimize their cost and maintenance cost. Without making them visually unappealing or stupid though...
For the minor settlements I am just using a big bunch of zero-maintenance-cost buildings.
With defensive approach AI can not do anything to you even on the highest difficulty. And when he builds ridiculous amount of buildings himself, you just smash them with Siege Machine.

Some Examples

Siege Machine I
Heavy Metal armored Airship with Torpedoes. Remarkably good against settlements fully covered by rocket defences.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480740350

Moppet I
It does not require any Tech (0 Tier) and costs less than 200$.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480731050

Grenadier I
0 Tier Bomber.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480707495

Heavy Caliber II
Advanced heavy ship to make some holes. Can not reach very high though.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480722349

Rocketeer I
One of my basic ships to blast them with rockets.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480745637

The Fist III
With that you can ram and board them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480728186

Marine Transport
Marines are just landing and going for a war.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480752366

Musketeer III
Armed with machineguns to whipe that small aircraft and infantry out.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480738377
HEU3BECTEH Aug 22, 2018 @ 12:53am 
Multi-directional small defence III
Zero maintenance cost building which defends from all sides.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480770453

Watchtower III
Zero maintenance cost building equipped with machineguns on both sides. Not the most practical, but looks cool. And sometimes makes AI astonished.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480777199

Outpost I
0 Tier building. Zero maintenance. I even used grenades on that. Not effective, but cheap.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480780893

Frontal fortification III
Defends from the front, has weak defence backwards.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480787626

Frontal fortification II
Cheaper version has no defence backwards whatsoever.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480787503

Anti-aircraft system III
Mostly against the airships above, but can deal with side defences too.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480767121

Fortification III
Quite versatile multi-directional defence.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480785114

Aerodrome III
Launches small aircraft. That is all it have to do.
https://steamcommunity.com/sharedfiles/filedetails/?id=1480763634

Now there is a Battle collection too:
https://steamcommunity.com/sharedfiles/filedetails/?id=♥♥♥♥202881
With ship costs around 200$, 500$, 1000$, 2000$, 5000$.
Wenzel Aug 22, 2018 @ 3:56am 
It's just a first draft, but here we go!

https://steamcommunity.com/sharedfiles/filedetails/?id=♥♥♥♥780363

Note to self: I need to make it even faster with better reaction. Height is not that important.
Last edited by Wenzel; Aug 22, 2018 @ 4:03am
Mort Aug 22, 2018 @ 8:38am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1489039065

This ship (or slight variations thereof) forms the basis of my fleets and has carried me through several imperial difficulty campaigns - it punches above its weight and is weirdly survivable, which I think is because it "floats" even after most components are destroyed, letting me float it back to a shipyard for repair. Also, it has a flight ceiling high enough to bully most other ships, taking advantage of the rocket's super wide firing angles.

Plus I think it looks kind of nice and isn't a gunbox, which are my house rules for ships.
Last edited by Mort; Aug 22, 2018 @ 8:39am
SirToast Aug 23, 2018 @ 12:52am 
I'd like to share my desings but I'm not sure how to link them here. How do I do that?
FourGreenFields Aug 23, 2018 @ 1:03am 
Originally posted by fuzzle:
I'd like to share my desings but I'm not sure how to link them here. How do I do that?
Make a screenshot and upload it or upload the ship to the workshop ("publish to Steam" in the "open design" menu or stuff; at least I think, never uploaded one myself). Click share, copy-and-paste the link.
Darren Aug 23, 2018 @ 3:53am 
My three favourites are:

https://steamcommunity.com/sharedfiles/filedetails/?id=1489833306

Heavily armoured with the highest possible ceiling (well actually higher) and with exceptional speed this literally tank uses it's 6 cannons to tear apart bombers and when stacked in a line prevents them getting over craft that can't go quite so high.

https://steamcommunity.com/sharedfiles/filedetails/?id=1489833868

The Crusher, a heavy cannon, four gatlings, an aerial torpedo and multiple bomb bays allow this to wreck havoc on anything in the sky or on the ground. One of these can destroy most other ships easily, enmass they can destroy ships that are trying to surrender before the game can process that.

https://steamcommunity.com/sharedfiles/filedetails/?id=1489834689

The Grand Lancer equipped with a variety of the heaviest weapons available and with heavy armour to back it up this ship can wipe out multiple other ships but it is vulnerable to bombs without cover from Tanks or Crushers.
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Date Posted: Aug 20, 2018 @ 5:33pm
Posts: 31