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But iIrc most of winning high-difficulty conquest boiled down to recapping territory the moment the enemy moved his fleets away, and potentially retreating after destroying just one building, to be able to retreat and repair (and repairing armour is free and instant after a retreat). Then again, I think there were some changes to the AI since I last played.
https://steamcommunity.com/sharedfiles/filedetails/?id=1877173385
https://steamcommunity.com/sharedfiles/filedetails/?id=1877173436
https://steamcommunity.com/sharedfiles/filedetails/?id=1877173335
https://steamcommunity.com/sharedfiles/filedetails/?id=1877173172
Im not sure how to improve the ships so that they fight better+cost efficient. By the time I can build my first ship its usually out classed by an enemy ship using a flamethrower, gatling gun, or a rocket. The only time I can beat them is if they're using a pretty 'standard' ship design and even then I can still lose if they manage a lucky hit.
https://steamcommunity.com/sharedfiles/filedetails/?id=1877532293
It's a tech 0 $650 fighter-bomber. Note that it uses muskets instead of rifles (higher close-range damage).
I've had my ships on aimed fire for most of the campaign.
Then again i've probably had some luck in terms of not getting put up against many esoteric AI ship design. All in all these are the takeaways from this campaign:
Ultimately luck plays a big role as well, if 4 of your AI neighbors decide to dogpile on you no amount of optimal ship design will save you. Just be prepared to restart early for minimum frustration.
Don't bother with landships until you can make one that is a mobile barracks, which you can use to storm capital-city fortifications.
Great advice and I'm not sure how badly I roll against the AI. Sometimes its a straight forward AI using muskets, other times they've got a combination of flamethrowers and gatling guns or the super heavy turret on steel bunkers defending a tiny village.
Only thing I have to ask is how to make use of balloons+Sails? The reason i started going coal more is due to ships using ballons typically getting shot down alot easier compared to the suspendium chambers. Is there a trick to making your dust tanks less targetable or less likely to implode?
Secondly, how many guns would you recommended for ships from start of the game to mid game? and is water tanks worth the cost early on or just go for quantity. How much is a cheap ship, Most of mine are usually in the 560-750 range but only spot 2-3 guns
I also use these small ships to intercept enemy fleets whenever possible. When you intercept, you can choose to back out of the fight and not lose any territory. Intercepting can also be used to wear enemies down from attrition, since ammo / etc refills after each encounter, and if your ships are faster they can just re-intercept and attack again with relative impunity.
Does that mean you would utilize 1 or 2 bridges? Currently I only use 1 bridge or even just a cockpit to minimalize costs/crew