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Some enjoy playing a bit squishier mechs.
https://www.youtube.com/watch?v=qyJG2Lm1Fgo
General lack of survivability and insanely low time to kill is the problem, that makes structure + armour skills absolutely mandatory and your first dozen or so matches feel like trash when even 100 ton atlas loses 3 arms, 6 side torsos, 5 weapons, dog and will to live from simple stray laser swipe that wasnt even aimed at you.
They could easily double the "health" of every mech over night and it would be barely noticeable.
Maybe after that you could pick some other skills too and sacrificing armour for free tonnage would actually be worth it.
The grind is supposed to help you play the game better. Learn to position with your team to avoid being the sole or better target and all that stuff. It did for me but I'm at a point now I have so much GSP built up I just fully skill any knew mech right off.
Also, most people have wrong idea on mechs class. Most "Heavy" mechs are heavy in terms of weaponry they take on board, not tankiness. That's Assault domain. If you wanna go juking it out with enemies in open fight while piloting a Dragon for example, you are generally gonna have a very short life-span in battle.
The whole shtick of the game is to get the positioning, learn to peek and utilize your weapon mounts properly. Thats why jump-jet equipped mechs used to be so oppresive.
Yes you can absolutely skimp on armour, if you play some stick mech you basically ignore 4 out of your 8 body parts, but the general rule of thumb is "why the hell would I want to have less health than my opponent". Same reason we dont run 50/50 split on rear armour (most of the time).
I suspect I have more mechs running close to zero tonnage of armor than mechs with nearly full available armor allocated.
Edited to add: I'm a huge nerd, so I'll get specific. I believe I run more mechs with less than 2 tons allocated to armor than I run mechs that could not be mech-labbed to run 2 more tons of armor.
Optional-but-not-really skills are dumb because they work as a noob trap, they add clutter and tedium to the menus and leveling process, and don't improve build variety or personalization. In MWO, they also have the additional problem of lengthening the leveling process - more points to put in = longer time spent fighting against people who have a numerical advantage over you for no other reason than letting PGI push GSP/MC sales. Especially bad for newer players who don't have GSP and GXP saved up to cushion the starting-a-new-mech phase.
The whole skill tree idea is part of the way mwo generates revenue (which they were pretty bad at 10 years ago). You feel you are lacking on the battlefield and you feel the need to quirk up your mech. Buy GSP. While in fact you just need to know the pros and cons of the mech and which mech is just bad (and the best skill that is free).
The best skill you can have is knowledge. Know the layout of the maps and its terrain. Know the benefits and disadvantages of the fixed starting points. Use uav's to position and the movement of the enemy team. Press R. Communicate, it is a team effort not COD.
Play the game more often and you will know it is not about the skills in the skill tree you lack but it is something else.