安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thanks @DC_vipeout for Pinning a permenent thread.
EDIT: I dont
On current build the Survival AI is still in the base game (since the update was implemented, and it was much worse during beta testing) breaking the campaign AI, some places worse than others. If you compare the Army Base on current build to pre-survival you'll notice the latter is actually playable on Extreme. Otherwise the soldiers bum-rush you and it manages to actually make Story Mode HARD. This level was always a slog fest even in the early builds but it's effectively broken as of now.
One thing I did notice on two playthroughs is that the Humvees at the end of the level (when you're supposed to go back to start to leave) don't shoot at you. Other than that, everything seemed fine.
If I have an issue with the current army base, then this issue is that the soldiers holding pistols drop their weapons after shooting at us 10 times, then they run away looking for another gun to drop it again after spending an entire magazine. This weird behavior affects citizens aswell, so I assume that the soldiers with pistols either have the same issue as civilians or they use the same AI as civilians.
Is there some way DC could make insane compatable with pre-survival build?
Cry some more.