Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's only a couple of them and most of them early on are in areas that you only have to pass through 2/3 times at most. But if you want to kill them then I'd suggest using molotov coctails instead as they're weak to fire.
Zero is definetly a bit harder compared to REmake when it comes to the higher amount of enemies and the amount of available ammo. Best advice I can give you is to keep running and dodging zombies and only kill them when you need to. i.e. in areas that you think you'll be passing through often.
Apart from this, don't waste ammo in general and don't heal when you don't need to.
I see a lot of people mowing away the zombies on the train so when they get to the Training Facility, they are basically out of ammo.
Also, learn to fight the Stinger with the knife, regardless of difficulty.
My strategy for the game is to kill as few zombies on the train as possible (even if I kill most of them) with the handgun. The Hunting Gun I only use against the dogs in the second to last car and then I dump it. I also kill the Centipede with my handgun and thus I save the grenade launcher until the Infected Bat (5 hits with fire ammo on hard kills it). I use the shotgun for Eliminators, decapitating zombies and Hunters. And the first Proto Tyrant (6 magnum round hits first, but you can shoot 8 if you want).
Lastly, don't hoard to much stuff so you need to backtrack. Because that will spawn more enemies that you have to kill. Learn to optimize your inventory space and dump weak weapons early (like Rebecca's handgun when it's empty in the Training Facility - normally when you reach the Dining Room and have collected the Fire Key).
Also try to learn how to use Rebecca to "teleport" you out of rooms, so you can go to the end of it with Billy without killing e.g. zombies. The Storage room where you get the 7 round shotgun and the Black Statue, for example. That way you also skip the outside corridor which has 4 zombies.
Ppl who think RE Zero is harder are either speedrunning it or they need to git gud.
I speak english, sorry but i dont understand you.
My mistake.
The threads here are cancer anyway.
zero is 100 percent harder.
I guess you haven't played REmake on Real Survival mode, etc, etc.
you thought wrong. zero is harder.
It's not about getting good, it's actually harder on base difficulties because you have to take care of two characters, more complex item management, be more careful with backtracking and where you leave your items since there are no magic item boxes, and you can't cheat boss battles as you can do in RE/remake (i.e. not fighting 1st Yawn, Barry saving your ass against Plant 42, killing 2nd Tyrant with just a rocket launcher or not even fighting him at all)
Once you know the game it's not like it's super hard, but it's really easy to screw up on a blind RE0 playthrough.
Then Real Survival on the Remake sure makes things harder, but that's another story since it's not the default difficulty settings.
For first runs, they may be similar. RE1 is easier to get lost at, RE0 needs more hairy dodges. It also has more insta-killing enemies (I sooo much hate those frogs…). But in general the simple enemy design and much shorter levels make it easier, just by cutting the backtracking levels (assuming you don't leave the hookshot at the train wreckage up until the chapel).
+1
"On base difficulty", "blind RE 0 playthrough", "once you know the game (REmake)".
It's not a level playing field.
Let's compare a blind playthrough of Zero and REmake. On normal difficulty. A lot more puzzles in REmake. Some very annoying battles and having to mix V-JOLT, etc, etc.
How would you know Barry can save you from fighting the plant and not having to make V-JOLT, etc?
Zero is more straight forward.
Sure, it was ages ago since my first playthrough of Zero so I can't remember what I thought. I do remember thinking Normal was a bit too easy after a while though. (On Easy you can get hurt all the time and kill every enemy in the game three times over. It's the real n00b mode.)
I think it's more fair to compare the games once you know them a little though. And then Zero has a much faster learning curve. And only Hard Mode, which is not that difficult at all. REmake has the other modes which are insanely difficult to most people. Zero on Normal is a breeze and you can get through the game easily and even be quite careless and waste ammo and heals.
And you don't *have* to control both characters. Only protect Rebecca. Preferrably by controlling her in boss fights to get her to shoot more as she is so passive.
About the Lurkers ("frogs") in Zero, you can shake them off. I got caught last time I played and was alone with Billy. But I made it.
Seems to me a lot of people complain about Zero because they haven't figured it out and think it "sucks" that there are no lazy item boxes and an even larger amount of ammo and heals. The amount of ammo might be scarce on Hard mode, but not if you do things right.
The simple fact that REmake is so much longer to get through makes it a harder game, because you have to think about so many things.
If I had to compare with Real Survival or Invisible Enemy, I would say the same, but those are special modes, not difficulty settings, so I'm pretty sure that RE on Invisible + Hard would make RE0 look easy, but that's another story. I compared default Hard from REmake with default hard from RE0, and I allways found the first a little easier.
You have to take care of both characters, not controlling both of course, that's what I meant.
I wouldn't say it's a complain, if it's harder it's good for me because I like to be challenged.
I don't know where did you get that RE remake is much longer than RE0, they're pretty much the same lenght, and judging by speedruns both games seem to have worldwide record times between 1.20 and 1.25 (I guess that's on easy or normal) because on Hard they both scale to 1.50+.