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It doesn't seem to work for me. It just does the ordinary attacks while crouching / jumping.
I think these attacks might happen randomly.
I am pretty sure the chance is lower than that, it rarely happened for me.
We currently have a random uppercut that happens about 1/20th of the time. Random punches would be fine except that trajectory of the fist in the punch animation affects what it hits, I prefer having it so you always know what you're going to be doing when you attack. There's nothing worse than pressing a button and not knowing if your character will do what you want.
Last edited by Eternic; 3 Nov @ 5:16pm
idk just thinking of ways to add reason to use both punches.