Grimoire: Manastorm

Grimoire: Manastorm

Brent  [developer] Feb 22, 2015 @ 12:14pm
Features in development (Last Updated: Jan 4)
EDIT July 17: Unpinning this thread. Will be replaced with a public Trello board or similar soon.

Last Updated: Jan 4

Chan: Menus and Free-to-Play backend
Justin (Asher): Spell particle effects.
Brent: Balancing spells and bug fixing spells.
Saishy: Free-to-Play system, finishing the last few new spells, and bug fixing.

Free to Play coming soon![us13.campaign-archive2.com]

As gamers we place high value on developer transparency so we have tried to be clear with not only the current state of the game but also what we are actively working on. In addition to this thread we will also be releasing a more detailed development "roadmap" once we have a better idea of what features the community would most like to see.

Since many of us also do random odd jobs this will be a list of what our current main focus is on and will be updated as this changes. If you would like to see us work on a different feature please feel free to let us know but keep in mind that we have good reasons for our current focus and its unlikely we will immediately switch.
Last edited by Brent; Jul 17, 2017 @ 8:51pm
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Showing 1-15 of 27 comments
Satoshi Apr 24, 2015 @ 5:21am 
Good
달망고 Apr 24, 2015 @ 6:46am 
is good
Brent  [developer] May 26, 2015 @ 7:40pm 
Updated.
Rogue Jedi Jun 24, 2015 @ 2:44pm 
Any plans on creating Mac or Linux versions?
Brent  [developer] Jun 24, 2015 @ 2:49pm 
Originally posted by Rogue Jedi:
Any plans on creating Mac or Linux versions?
We have plans for a Mac version by the end of next month.
Rogue Jedi Jun 24, 2015 @ 2:50pm 
Originally posted by Brent:
Originally posted by Rogue Jedi:
Any plans on creating Mac or Linux versions?
We have plans for a Mac version by the end of next month.
Awesome! Thanks for the quick answer.
Is the graphics place holders or getting updated or something around those lines?
shrack Jun 24, 2015 @ 11:56pm 
Originally posted by Zukureneno (ズクレネノ):
Is the graphics place holders or getting updated or something around those lines?

The current character models are placeholder as we have new unique character models being worked on for each individual class. The maps themselves are likely to be overhauled over the next roughly 4~ months.
Last edited by shrack; Jun 24, 2015 @ 11:57pm
Originally posted by shrack:
@Zukureneno

The current character models are placeholder as we have new unique character models being worked on for each individual class. The maps themselves are likely to be overhauled over the next roughly 4~ months.

Nice, cant wait to see this game flourish, is there any Roadmap you guys have?
Brent  [developer] Jun 25, 2015 @ 8:43am 
Originally posted by Zukureneno (ズクレネノ):
Originally posted by shrack:
@Zukureneno

The current character models are placeholder as we have new unique character models being worked on for each individual class. The maps themselves are likely to be overhauled over the next roughly 4~ months.

Nice, cant wait to see this game flourish, is there any Roadmap you guys have?

Early Access Roadmap: http://omniconnection.net/grimoire/?page_id=974

FunnyBunny581 Jun 26, 2015 @ 2:15pm 
Could you add resolution halfing? Currently I am using a directx injecter called hialgo switch to do this to get playable frames. Resolution halfing is halfing the resolution without scaling anything including the gui and the size of the window.
Fussell Jun 26, 2015 @ 8:45pm 
My 2 cents is to add more varying resolutions. For example, I have an old, 4:3 monitor so even on the closest resolution there are still annoying black bars on the bottom and top. Also, is there any plans to fix the game's optimization? Especially on that "clock-bell" destroyed city place. Thanks.
Jack Jun 27, 2015 @ 7:32pm 
Have you guys considered releasing a map making tool via Steam and integrate custom map sharing via Workshop? I know you're a small team, but it could add a lot of content.
Brent  [developer] Jun 27, 2015 @ 8:25pm 
Originally posted by Jack Buddy:
Have you guys considered releasing a map making tool via Steam and integrate custom map sharing via Workshop? I know you're a small team, but it could add a lot of content.

We have talked about it but its not in our current plans for the released version of the game. This is one of many features that we want to add but can't guarantee will be in due to time/budget constraints. With that said if the game is popular with a community and demand for it we absolutely will be trying to get in as many of the steamworks features as possible. My dream version of Grimoire would be similar to Valve's F2P model with a few minor exceptions.
jama`baiz Jun 29, 2015 @ 1:56am 
Hello,
can i give you some suggestions to change/add to the game ?
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