Grimoire: Manastorm
Brent  [Разработчик] 22 фев. 2015 г. в 12:14
Features in development (Last Updated: Jan 4)
EDIT July 17: Unpinning this thread. Will be replaced with a public Trello board or similar soon.

Last Updated: Jan 4

Chan: Menus and Free-to-Play backend
Justin (Asher): Spell particle effects.
Brent: Balancing spells and bug fixing spells.
Saishy: Free-to-Play system, finishing the last few new spells, and bug fixing.

Free to Play coming soon![us13.campaign-archive2.com]

As gamers we place high value on developer transparency so we have tried to be clear with not only the current state of the game but also what we are actively working on. In addition to this thread we will also be releasing a more detailed development "roadmap" once we have a better idea of what features the community would most like to see.

Since many of us also do random odd jobs this will be a list of what our current main focus is on and will be updated as this changes. If you would like to see us work on a different feature please feel free to let us know but keep in mind that we have good reasons for our current focus and its unlikely we will immediately switch.
Отредактировано Brent; 17 июл. 2017 г. в 20:51
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Brent  [Разработчик] 26 мая. 2015 г. в 19:40 
Updated.
Any plans on creating Mac or Linux versions?
Brent  [Разработчик] 24 июн. 2015 г. в 14:49 
Автор сообщения: Rogue Jedi
Any plans on creating Mac or Linux versions?
We have plans for a Mac version by the end of next month.
Автор сообщения: Brent
Автор сообщения: Rogue Jedi
Any plans on creating Mac or Linux versions?
We have plans for a Mac version by the end of next month.
Awesome! Thanks for the quick answer.
Is the graphics place holders or getting updated or something around those lines?
Автор сообщения: Zukureneno (ズクレネノ)
Is the graphics place holders or getting updated or something around those lines?

The current character models are placeholder as we have new unique character models being worked on for each individual class. The maps themselves are likely to be overhauled over the next roughly 4~ months.
Отредактировано shrack; 24 июн. 2015 г. в 23:57
Автор сообщения: shrack
@Zukureneno

The current character models are placeholder as we have new unique character models being worked on for each individual class. The maps themselves are likely to be overhauled over the next roughly 4~ months.

Nice, cant wait to see this game flourish, is there any Roadmap you guys have?
Brent  [Разработчик] 25 июн. 2015 г. в 8:43 
Автор сообщения: Zukureneno (ズクレネノ)
Автор сообщения: shrack
@Zukureneno

The current character models are placeholder as we have new unique character models being worked on for each individual class. The maps themselves are likely to be overhauled over the next roughly 4~ months.

Nice, cant wait to see this game flourish, is there any Roadmap you guys have?

Early Access Roadmap: http://omniconnection.net/grimoire/?page_id=974

Could you add resolution halfing? Currently I am using a directx injecter called hialgo switch to do this to get playable frames. Resolution halfing is halfing the resolution without scaling anything including the gui and the size of the window.
My 2 cents is to add more varying resolutions. For example, I have an old, 4:3 monitor so even on the closest resolution there are still annoying black bars on the bottom and top. Also, is there any plans to fix the game's optimization? Especially on that "clock-bell" destroyed city place. Thanks.
Have you guys considered releasing a map making tool via Steam and integrate custom map sharing via Workshop? I know you're a small team, but it could add a lot of content.
Brent  [Разработчик] 27 июн. 2015 г. в 20:25 
Автор сообщения: Jack Buddy
Have you guys considered releasing a map making tool via Steam and integrate custom map sharing via Workshop? I know you're a small team, but it could add a lot of content.

We have talked about it but its not in our current plans for the released version of the game. This is one of many features that we want to add but can't guarantee will be in due to time/budget constraints. With that said if the game is popular with a community and demand for it we absolutely will be trying to get in as many of the steamworks features as possible. My dream version of Grimoire would be similar to Valve's F2P model with a few minor exceptions.
Hello,
can i give you some suggestions to change/add to the game ?
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