DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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dpmtl Sep 5, 2015 @ 3:55pm
Best infusion for a +10 Grand Lance, if any?
Everything but raw reduces the scaling but increases what it's infused with so does poison etc compensate for the reduction or should i just use resins? If not which weapons are good to infuse? I'm picking new stuff up all the time and then there are weapons from straidand ornifex. So far i've infused Avelyn with raw.
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Showing 1-15 of 34 comments
Lolimancer Sep 5, 2015 @ 3:56pm 
Any that you have the stats for.
Originally posted by dpmtl:
Everything but raw reduces the scaling but increases what it's infused with so does poison etc compensate for the reduction or should i just use resins? If not which weapons are good to infuse? I'm picking new stuff up all the time and then there are weapons from straidand ornifex. So far i've infused Avelyn with raw.

Like Roasted said, anything you have the stats for. If you're not going with any particular spell path, raw might be best for the damage boost if it doesn't lower the scaling. Poison would only really be good for weapons that hit alot in succession (The channeler's Trident, for example, or any rapier, and powerstanced claws.), and same with bleed. Either Raw, or, if you're going for PvP, dark is always a good choice if you're in doubt, and going down any spell path, since both Faith and Int go towards the Dark bonus (Because not alot of armors have much Dark Resistance.)
dpmtl Sep 6, 2015 @ 1:25pm 
Awesome thanks.

I was
reading up on it and it seems buffed weapons benefit more with the type the weapon has so i guess it would make sense to imbue fire weapon with flame, dark with dark etc. I don't have any INT or FTH stats, just a faith ring which allows to wield the black knight halberd so i'd have to raise them it seems to benefit from infusions besides Raw, Flame and lightning, correct?

Raw did lower scaling and the GL didn't seem have the same damage hit as before, kinda annoying that infusions can reduce the weapons scaling, took me ages to find the dull ember!:steamsalty:
TrueArchery Sep 6, 2015 @ 1:28pm 
If you have a quality build, focused on strength and dexterity, keep it normal and use resins. For a faith build, use lightning infusion and sunlightblade. For an intelligence build, go for magic and crystal magic weapon and so on
Jimbos Sep 6, 2015 @ 3:40pm 
Originally posted by Archer:
If you have a quality build, focused on strength and dexterity, keep it normal and use resins. For a faith build, use lightning infusion and sunlightblade. For an intelligence build, go for magic and crystal magic weapon and so on

This pretty much sums it up. Only imbue if you have the appropriate stat for it, or if the weapon does nothing but benefit from it. EX: Santiers Spear with enchanted imbue. EX: Curved Dragon Greatsword; the imbue for it will almost always add more damage then what you will get from natural scaling, unless of course you're sitting at 99 in the scaling stats.

Otherwise always keep the weapon straight damage and use resins. It will almost always be more beneficial this way.

Raw is only useful on a handful of weapons now, it got nerfed pretty hard. Usually only use it on stuff with no scaling, or brutally low scaling. Even then enchanted will often beat it out, even with a tiny investment in INT.
Nolo Contendere Sep 6, 2015 @ 3:41pm 
Ok, so some basic facts about infusing weapons (though it seems you've gotten your answer, I'm just being thorough):

Pretty much every single infusion reduces your physical scaling and all but raw and enchanted reduce your base physical damage, so if you are relying on strength and dex for damage, then you probably should ignore infusing altogether.

Sorry for the long post, the short version is that the infusion you go with depends on your build and what you want your weapons to do. If I made an error (as this was off of the top of my head), someone correct me.

Infusions that modify physical damage

These affect the physical damage your weapon does. They reduce the current scaling bonuses that any weapon eligible for them has. Once again, if you're relying on your strength and dex bonuses for damage, you may want to avoid infusing altogether (as you'll lose damage).

Raw increases base damage but reduces base and dex scaling (so you'll get a lower damage bonus from strength and dexterity). Ideal weapons are ones that have poor/no scaling whatsoever

Enchanted reduces all other scaling bonuses and adds bonus physical damage based on intelligence. Ideal weapons would be those with little to no magical damage and ideal builds would be high int builds.



Elemental Infusions

These infusions are a spellcaster's best friend. They add base elemental damage (Magic, lightning, fire, or dark) and scaling with the relevant stats at the cost of reduced physical scaling and base damage, so a weapon with base 100 physical damage and B/B scaling would end up being 52/52 (physical/elemental) and C/C/C (strength scaling/dex scaling/ elemental scaling). The caveat with weapons that innately have an elemental component to their damage is that they should be evaluated on a case by case basis.

Magic adds bonus magic damage to your weapon's base damage and scaling off of your Magic bonus stat (read: intelligence). Ideal candidates would be either weapons those wielded by high int builds. This infusion benefits greatly from the Magic weapon series of spells. This is one of the two elements that staves can be infused with, with the other being dark.

Fire adds bonus fire damage and scaling with your fire bonus stat (read: faith and intelligence). Unlike magic, Ideal candidates are not necessarily those with innate fire damage as infusing could result in a reduction in damage overall (see: chaos rapier), but are those that have no elemental scaling of their own that are weielded by pyromancers. This infusion benefits from the fire weapon spell. Fire damage is reduced against wet targets.

Lightning adds bonus lightning damage and scaling off of your lightning bonus stat (read: faith). Like magic, Ideal candidates are those with lightning innately (heid knight weapons) and/or those wielded by people who built a high faith stat (read: cool kids like me clerics/paladins). This infusion benefits greatly from the sunlight blade spell. Wet targets have reduced resistance to this element. This is one of only two elements that chimes can be infused with, with the other being dark.

Dark adds bonus dark damage and scaling off of your dark bonus stat (read: intel and faith). Ideal candidates include those with dark already innately on the weapon and those weielded by hexers. This infusion is benefits greatly from the dark weapon and resonant weapon spells (the later of which has fallen out of favor iirc) and is considered one of the more potent infusions in the game by the community at large (however, like all infusions, your results will depend on your build and your opponents' builds). This is one of only two infusions that can be applied to chimes and staves, with the other being lightning and magic respectively.

Other infusions
These are infusions that dont belong in either of the previous group. Bleed and poison follow the same rules for elemental, but add in the poison and bleed auxiltary effects. Certain weapons actually GAIN physical damage when infused with these two (however, i do not know off the top of my head which ones these are).

Poison: poison adds an effect to weapons that, when it procs, applies a debuff to the target that deals damage over a period of time. the number of hits required to proc the effect depends on how strong the poison attribute of your weapon is, which scales off of your poison bonus stat (dex and adaptability). Ideal candidates would be weapons with innate poisoning capability or weapons that can hit many times very quickly (rapiers, daggers, etc). Stacks with the similar, but more lethal, status known as "toxic" (ie: you can inflict both poison and toxic on someone).

Bleed: I'm admitedly not well versed in what this abnormal status does, but I do know from experience that it functions identically to poison in that you need several hits to get it to proc. one of the effects is that your victim will have massivley reduced stamina for a duration. Ideal weapons would be those with bleed already in place or those weapons which hit quickly. While it is definitely useful, I personally would consider it the weakest infusion as it's usefullness is limited to pvp scenarios (poison can still proc on enemies that aren't players, this one cant as far as I know).

Mundane: this one could easily have earned a category all on it's own. Weapons with this infusion take massive losses to their scaling bonuses as well as their base damage. However, they gain a special scaling based off of the player's lowest attribute (it could literally be any attribute). A classic candidate for this infusion would be anything in the humble crossbow family, with the exception of the sanctum crossbows. You need a very special build to really take advantage of this infusion and the ideal starting point for a "mundane build" would be the deprived since mundane greatly benefits from all your stats being the same.
dpmtl Sep 7, 2015 @ 1:53pm 
Hmmm, glad i asked haha! I was thinking what infusions would be effective against different enemies and the weapons to infuse for that purpose but i'll need to rais my FTH/INT stats first which i won't do until i've got a weapon that's worth infusing.

Your replies explain why all the stats were reduced when i selected different infusions. My ADP stats are pretty high though so poison looks something i could use if i have the right weapon. I was keen to try some infusions in PVP but i'm still trying to find the a secondary weapon i like for my build.

Briliant anyway Nolo Contendere, thanks for the in depth information. I may have more questions but time for some DS2!
Originally posted by dpmtl:
Hmmm, glad i asked haha! I was thinking what infusions would be effective against different enemies and the weapons to infuse for that purpose but i'll need to rais my FTH/INT stats first which i won't do until i've got a weapon that's worth infusing.

Your replies explain why all the stats were reduced when i selected different infusions. My ADP stats are pretty high though so poison looks something i could use if i have the right weapon. I was keen to try some infusions in PVP but i'm still trying to find the a secondary weapon i like for my build.

Briliant anyway Nolo Contendere, thanks for the in depth information. I may have more questions but time for some DS2!

A good choice for poison is a late game katana called the 'Manslayer', it's in a more obscure location in the Shrine of Amana near the end (Make sure to bring a branch.), it's a bit off the beaten path, there's a semi-invisible path after the Demon of Song bossfight, before the elevator. I recommend looking it up. of course, it's a katana, so you'll be labeled as one of THOSE people, but whatever works, i suppose.
Nolo Contendere Sep 7, 2015 @ 2:25pm 
Originally posted by TopperstheHat:

A good choice for poison is a late game katana called the 'Manslayer', it's in a more obscure location in the Shrine of Amana near the end (Make sure to bring a branch.), it's a bit off the beaten path, there's a semi-invisible path after the Demon of Song bossfight, before the elevator. I recommend looking it up. of course, it's a katana, so you'll be labeled as one of THOSE people, but whatever works, i suppose.

I've heard nothing but good things about this katana for poison builds so quoted for truth (although my claymore and dragonslayer spear never had much trouble with katanas).

Another option if you're up to using boss souls would be the spotted whip.

Also, @OP: you're welcome for the in depth info, and once again if anyone notices a mistake I made, please correct it for me.
Last edited by Nolo Contendere; Sep 7, 2015 @ 2:26pm
Panic Fire Sep 7, 2015 @ 6:52pm 
Originally posted by Nolo Contendere:
Snip


Claws increase in bleed, and phsyical dmg when infused with poison. making poison claws one of the best infusion choices for claws.


Bleed does several things actually.

Bleed reduces the targets max stamina for a certain amount of time.
Bleed deals a % based amount of dmg when proced but can't be proced again till the bleed resistance stun runs out.

While bleed:
Targets have reduced max stamina.
Targets will have there total agility reduced (this means they will most likely lose some i-frames from rolls and backsteps)
Targets will have there movement speed, roll distance, and backstep distance reduced.

Bleed works on lots of enemies in game including king vendrik and other bosses. Heide Knights for instance are highly supcetable to bleed and as a result can't actually do there charge attack (the try to fly forward at you but instead only move like one step towards you comically) You can tell when a target has been bleed as there is a sound cue and aura on the target when procced. Stone giants in heides tower of flame can be bleed as well funny enough.
Last edited by Panic Fire; Sep 7, 2015 @ 6:55pm
Nolo Contendere Sep 7, 2015 @ 7:57pm 
Originally posted by Panic Fire:
Originally posted by Nolo Contendere:
Snip


Claws increase in bleed, and phsyical dmg when infused with poison. making poison claws one of the best infusion choices for claws.


Bleed does several things actually.

Bleed reduces the targets max stamina for a certain amount of time.
Bleed deals a % based amount of dmg when proced but can't be proced again till the bleed resistance stun runs out.

While bleed:
Targets have reduced max stamina.
Targets will have there total agility reduced (this means they will most likely lose some i-frames from rolls and backsteps)
Targets will have there movement speed, roll distance, and backstep distance reduced.

Bleed works on lots of enemies in game including king vendrik and other bosses. Heide Knights for instance are highly supcetable to bleed and as a result can't actually do there charge attack (the try to fly forward at you but instead only move like one step towards you comically) You can tell when a target has been bleed as there is a sound cue and aura on the target when procced. Stone giants in heides tower of flame can be bleed as well funny enough.

Thanks panic, good to know. I might just have to steal this and edit it into my original post.....
I would never infuse a grand lance. I would take heide great lance instead if I was FTH based.
Nolo Contendere Sep 7, 2015 @ 8:32pm 
Originally posted by Ḷцсιаη º¹:
I would never infuse a grand lance. I would take heide great lance instead if I was FTH based.

Grand lance is easier to get
dpmtl Sep 8, 2015 @ 12:46pm 
Originally posted by Nolo Contendere:
Originally posted by TopperstheHat:

A good choice for poison is a late game katana called the 'Manslayer', it's in a more obscure location in the Shrine of Amana near the end (Make sure to bring a branch.), it's a bit off the beaten path, there's a semi-invisible path after the Demon of Song bossfight, before the elevator. I recommend looking it up. of course, it's a katana, so you'll be labeled as one of THOSE people, but whatever works, i suppose.

I've heard nothing but good things about this katana for poison builds so quoted for truth (although my claymore and dragonslayer spear never had much trouble with katanas).

Another option if you're up to using boss souls would be the spotted whip.

Also, @OP: you're welcome for the in depth info, and once again if anyone notices a mistake I made, please correct it for me.
Kewl, i've tried a few katanas and like them but am also aware they're frowned upon in Dark Souls lol. Will i be labelled a douche?

I've found whips effective against the ghosts in shaded woods but not much else, could be fun to whup some other players though. :P




dpmtl Sep 8, 2015 @ 12:52pm 
Originally posted by Nolo Contendere:
Originally posted by Panic Fire:


Claws increase in bleed, and phsyical dmg when infused with poison. making poison claws one of the best infusion choices for claws.


Bleed does several things actually.

Bleed reduces the targets max stamina for a certain amount of time.
Bleed deals a % based amount of dmg when proced but can't be proced again till the bleed resistance stun runs out.

While bleed:
Targets have reduced max stamina.
Targets will have there total agility reduced (this means they will most likely lose some i-frames from rolls and backsteps)
Targets will have there movement speed, roll distance, and backstep distance reduced.

Bleed works on lots of enemies in game including king vendrik and other bosses. Heide Knights for instance are highly supcetable to bleed and as a result can't actually do there charge attack (the try to fly forward at you but instead only move like one step towards you comically) You can tell when a target has been bleed as there is a sound cue and aura on the target when procced. Stone giants in heides tower of flame can be bleed as well funny enough.

Thanks panic, good to know. I might just have to steal this and edit it into my original post.....
May still have the claws, will have to check but i sold a bunch of stuck to Gavel.
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Date Posted: Sep 5, 2015 @ 3:55pm
Posts: 34