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I find their windows to be pretty short, especially when facing two of the same type at the same time :/ Fire arrows did the same amount of damage as magic arrows to them. As for the king's pet, it's still an annoyance for rangers even with summons. I died quite a few times until I was able to spot two player signs. No matter how many people are in the field, the boss will give some attention to each and everyone a few times. Sometimes it even attacks one after the other randomly, sometimes repeating the attacks against someone who's not even dealing damage (me, busy dodging while the summons would deal a massive amount of damage).
It seems that this DLC was badly designed, probably to force co-op (which doesn't seem to work in my case as I had to wait a long while for signs to show up), or there were changes made to it with SotFS, making enemy placements punishing for anyone who doesn't adapt to the enemies weakness. I had some challenge defeating other enemies in parts of the base game before, but it felt like it was fair, like punishment came from recklessness, not like I was bieng dumbed down and severely punished because I wasn't playing "as it's supposed to be". Don't get me wrong, I love this game. But I'm hating this DLC more than I can possibly express.
All enemies are also quite easy to backstab, except the cristalyzed ones. These are a pain though. Crystalized Spearmen are my most hated enemies.
Aava is all about agilty. Bring it up to 105 and you should be able to dodge and outroll her attacks, with some practice (or a lot, as in my case)
My character is built towards poison, but it's been of literally no help for me. There must be something going on at my end, I guess? Not easy for me to get behind them and perform the backstab with a scimithar when there are one or two more ready to land the killing blow.
try to separate them. Run back and hit.
I have just finished the dlc with a light dex/faith build and used the bow a lot.
On the other hand, and I'm happy to be corrected on this if I'm wrong, it seems as if they heavily favor melee/quality builds over everything else, to the point that I felt almost pigeonholed into respecing from my "magic quality" build (proficient in all schools of magic, most notably sorceries) to a melee quality build with a club, spear, greatsword, pyromancy flame (hardly used because wouldn't you know it, even the ice-based enemies are resistant to fire), and bow, since I figured that it'd be more fun to have more effective options than swinging my enchanted Moonlight Greatsword at everything. I don't need (nor do I want) magic to destroy everything effortlessly, but I'd rather it not become so weak so as to defeat the purpose of using it in the first place.
My point exactly. I like the level design of Frozen Eleum Loyce quite a lot. Reminds me of DS. However, how the enemies are set to force the player into an aggressive melee build is terrible. Literally all summon signs I saw (about...four or five the whole time I spent there) had great-something-other. Even when separating enemies, using a bow against them feels as if you were nerfed, as the damage barely scratches them. The way the enemies either get close to you or cast ranged spells makes it difficult to pull off ranged battle as recklessness is not the problem, but the windows are too short even for the black bow's shots. I'm using it now and while I can take two or sometimes three shots at a few types of enemies, they'll soon spam ranged attacks or cut the distance between us with a very aggressive and punishing attack that's not easy to dodge (and gods knows, the invencibility frames are hell for anyone with a focus on dodging).
As for playing through with a bow... You're gonna have a rough time without some kind of real melee back up, or melee skills. Even with the IMO best bow in the game, the black bow, things take some serious hits. As one person said, just pelt them with poison arrows, if you're gonna stick with the bow, and back off and bait attacks. Go for easy backstabs with your melee wep, when they present them. Even a dagger+0 on a backstab can hit for a surprising amount of damage.
the blackbow is fast enough to shot and then dodge without getting hit. That's how I did it, where possible.
Having said that, DS always required melee. You always needed a good weapon. Just think how in DS I spells were limited and could not be refilled without resting at a bonfire.
Also: what level are you? This dlc is really endgame content, maybe you are not ready yet. Ivory King is the most difficult of the dlcs imho.
as for aava, i found that going in alone(even with a bow only) is the easiest way to do it. the boss wil focus on you, meaning the attacks become very predictable. contrary to what your intuition as an archer might tell you: at all times try to stay near him. if he does his crystal spear attack roll towards and underneath him. same with melee.
get some distance between you and him to bait him to do a leaping attack towards you. you dodge this to his right rear side(from your point of view) thats his blind spot(unless he does his AOE). this is your time window to attack him. then rinse and repeat.
much simpler to do this alone as he is very predictable.
Yeah aava is one fight that is actually easier with a bow, one of the preferred starts is with a fire black hunter bow with fire arrows. Makes him alot easier, alot of the dlc seems to allow more bow use than other parts of the game, or enforce it. Like the shoot able pillars in shulva, you can do some fun things to enemies with quick uses of that (more than once).
Going ranger is challenging, but in the dlc it's a bit more forgiving I think. Dark souls 2 allowed for more bow use than ds1, they fleshed it out a bit more and it can be viable. But it is more difficult to do it in all spots, melee is a build yes that can do any fight and area but I think it's supposed to be the staple of souls. The variance in arrows allow you to take on different enemies however.. arrow damage is a type of damage that is mitigated by some, just like melee users may have to switch weapon types, so do you. Although maces are pretty much good all the way through, melee users can switch out weapons for more effecticeness as well. Sadly the special arrows are limited until late game, but those are your bread and butter for utility.
As for Aalva, is it a he? The very first time I heard it, I though it was a she. Least in my language, Aalva is a female name. The same happened to Sif. I had no knowledge of the origin of the name, thus I always thought Sif was male.
You're gonna have to pick things off one by one and you're gonna have to be careful because it sounds like you're massively squishy or something.
on a side note, physical is the best way to go usually in the DLCs as mages have trouble dealing with everything in most of them. Pay note to when and what times slash are viable (like fleshy enemies) and when pierce would be better (like ice encrusted soldiers maybe.) or strike (when hulk needs to smash.)
yeah well, ivory king dlc is the 3rd and hardest one of the dlc. also slash damage. it is not your friend in this part of the game.