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Level up adaptability, or your dodge will suck.
Dark Souls 2 is a tad faster than 1. Not by much. Perhaps 10%
Shield-less builds are extremely viable in all souls games.
Magic builds got toned way the heck down in DS2. Casting requires stamina, now, but it's still very imbalanced and OP compared to melee weapons.
Dual-wield builds are great, yet require lots of stamina usage. They are very fun for DPS, just watch your stamina.
Early Int/Fth weapons exist, but they aren't a must for a pure-magic user.
For your first playthrough, here's my golden advice:
Don't worry if you mess things up. Go in and muck about and have fun. Don't try to play the game very well when you are new. Mistakes are the best type of learning. Experiment, and if you are unsure about using something that looks like you only get to use it once, just look on the fextralife website.
Main thing is that your iframes are really poor at the start, so dodging is pretty rough, think you have like 5 iframes compared to 11 or so you'll usually play with in ds1. You need to put in like a dozen points into ADP to get to DS1 levels over time.
First point in ADP gives you a few iframes so i'd recommend putting in atleast one at first and go upto like 99 or whatever you feel comfortable with eventually, the more you put in the worse the payout.
Beyond that, just kinda experience things for yourself, I feel the weapon type strike/slash etc is more important here so remember that.
The highest you should level ADP is 38. If you go up to 99 you only gain 1 or 2 more points in AGI, which is clearly not worth it.
I think he meant to say 99 agi xD
IMO I'd say go for 105 agi, I think you have like 13 iframes at that point
Wait wtf 128 hours? O_O
I think my first run was like 40-50 hrs, and I was still complete crap at that point xD
EDIT: I also waited for summons, but I barely used the available NPC summons so that took time aswell.
Magic is especially powerful if you go for both faith and intelligence (so you can use hexes), Dark Orb and Dark Mist are the first hexes you can find and they're good enough to get you through the whole game. Having both INT and FTH also lets you use sorceries, miracles and pyromancies for variety, as well.
There's not a lot of purely magical weapons early on, but the first area has a fire-infused Longsword that is pretty good (even for physical characters) hidden in a treasure room that's pretty easy to find if you explore everywhere.
Dual-wield builds has a special thing called Powerstance that lets you do special attacks if you have 50% more stats than both weapons need (try it out with Broken Straight Swords, you find two in the first area and they have incredibly low stat requirements: hold the twohand button until your pose changes). They lower your stamina-per-damage ratio but every hit does more damage.