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His moveset is actually pretty decent. It's the lameness of making it slightly faster than the heals, which leads to guaranteed high dmg hits from him, that makes the fight artificially harder.
The entire area is just terribly designed. It's not even hard, it's just backtracking and enemy spam.
You still have to time your life gems correctly against most of the DLC bosses.
I mean, just because you struggled with a fight doesn't mean it's a badly-designed one, either.
This. Alonne didn't feel unfair to me at all. I guess the main lesson is to learn is that you cannot always estus or gem after every single attack. Learn the ones that are safest to heal after, and use those.
Oh and btw saying "[insert boss here] is a joke" can be misleading. At first I thought you were saying it as if Sir Alonne was super easy and you were going to be bragging about how fast you beat him.
+ the whole area before him is really tedious to have to go through x amount of times, which makes it really annoying and frustrating.
Fume knight has the bonfire right before him which makes it a lot less annoying to die against him and also promotes trying to do it legit and not finding some kind of cheese tactic.
It sounds like you're having issues with stamina regen. Decrease your weight, equip chloranthy ring, and put a Regen shield on.
The stamina Regen is artificially low in this game. You're gonna need to do some item management and create distance.
My weight is under 70%.