ADOM (Ancient Domains Of Mystery)

ADOM (Ancient Domains Of Mystery)

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Regarding spell loss
Playing as a wizard or elementalist is pretty excruciating because of spell amnesia. Is there absolutely, positively, no way to turn this feature off?
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Showing 1-4 of 4 comments
Riwweer Apr 4, 2023 @ 1:31am 
Core mechanic, can't be turned off. However, you can make spells knowledge last much longer if you only cast spells when on max PP, and never from HP. This way, spell knowledge reduces by 1 point only. There are many items or talents which increase PP regeneration, so you can cast from max PP often.
Last edited by Riwweer; Apr 4, 2023 @ 1:32am
Yulgash Apr 4, 2023 @ 3:53am 
Originally posted by Riwweer:
However, you can make spells knowledge last much longer if you only cast spells when on max PP, and never from HP. This way, spell knowledge reduces by 1 point only.

This is not the case. Spell knowledge can definitely go down by more than 1 when casting at full PP, especially with higher cost spells. In addition, there doesn't seem to be any difference between casting at max PP vs low PP. I compared 198/198 and 8/198 PP casting of magic missile, and it was basically the same average knowledge loss. Of course, casting from HP is a terrible idea for other reasons.
GrandMajora Nov 18, 2023 @ 1:48pm 
Honestly, the RNG on finding spell tomes, and the inevitable permanent loss of spells you cast too often has killed my motivation to try playing a spell caster class. I mean, I get spells are very powerful (especially those early beams), but casting spells is supposed to be the main playstyle for spell casters.

Making them lose their spells and hope they come across them again is just downright unfair.
Last edited by GrandMajora; Nov 18, 2023 @ 1:49pm
Creeping Pastor Nov 27, 2023 @ 4:08pm 
Originally posted by GrandMajora:
Honestly, the RNG on finding spell tomes, and the inevitable permanent loss of spells you cast too often has killed my motivation to try playing a spell caster class. I mean, I get spells are very powerful (especially those early beams), but casting spells is supposed to be the main playstyle for spell casters.

Making them lose their spells and hope they come across them again is just downright unfair.

Even if you are a dedicated caster you should still be using a melee and/or missile weapon to deal with extremely easy enemies. As an added incentive, becoming proficient with a shield gives you an excellent DV boost, which stacks with coward tactics. Also, playing as a Wizard gives you a boost to found tomes.

You should be engaging in safe melee combat early in the game to train your shield proficiency, healing skill, and dodge. Wizard is absolutely one of the most powerful class, you just have to deal with being a glass cannon for the first 5 or so levels. Learn what enemies are safe to engage, and which need to be bolted. Once you have a decent PP pool and burning hands + ball spells, you can pretty much kill most common threats.
Last edited by Creeping Pastor; Nov 27, 2023 @ 4:09pm
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