LEGO® Worlds

LEGO® Worlds

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Mods/Addons: Might want to reconsider
Adding mods/plugins as an afterthought to an already designed and completed game almost always turns out badly, The feature needs to be built in from the start for it to be designed correctly not only from the end user perspective, but also for the code base. I know that the Lego group has specifically stated that mods will not be in the initial release but let me explain the rationale:

LEGO is all about player created content. Nothing that ships by default in Lego Worlds is going to compare to the rich universe of content that the players themselves can create. The secret to unlocking that content is to build, from the ground up, a software system that supports mods. This goes for both single and multi-player.

I'd like to point to the success of two games that designed in mod support from the very beginning:

Cities: Skylines

and

Kerbal Space Program

Check out the Cities: Skylines dev diary where they explain the rationale for including mods at the outset:
http://www.pcgamer.com/cities-skylines-devs-give-commitment-to-modding-support/

Check out the variety of mods available for Kerbal Space Program:
http://:/kerbalstuff.com

The mod support in these two games is brilliant. Cities: Skylines has over 400,000 pieces of user generated content in the form of mods. And mods for Kerbal Space Program can radically change the game turning it into an RPG, etc... even add new planets and space centers. Mods can keep a game alive well beyond its projected lifetime, or ignite the passions of cult-like followers.

Based on all the various suggestions for gameplay modes, I am certain that no matter what game modes LEGO Worlds ships with, it will only satisfy a portion of players. Mods offer the path to satisfying everyone. I urge the LEGO Worlds development team to reconsider their position with respect to mods. Its the key to allowing limitless creation. Players can and will create gameplay mods and content that the developers cannot possibly have anticipated - just like they did in these two other games.

Summary: For some games, mods can turn an okay game into something amazing. LEGO Worlds is one such game.

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No one agrees?
I agree it's possible that it will need to be integrated from the start, but I don't know much about all that coding stuff, so I couldn't say. I do think, however, that there should be a Workshop available for it so people can post their creations. Not other mods such as graphics mods or mods that give you new things that LEGO Worlds never had in the first place, but just for creations. I think that sounds like it could be easier to integrate because the game is already built for it then, eh?
I agree/ +1
I agree that it works brilliant with Kerbal Space Program, I have that game myself.
I would love to see Unikitty in this game, not the mega build, the playable character
Ahh, a thread from back when people cared for this game and had hope for it post release. That takes me back. Now a scant month after release the devs have completely abandoned this project and we haven't heard or seen anything from them other than a series of broken patches then adios suckers.

All the hopes and dreams of the early access backers, man what big dreams they had for this game. In the end we were left with cobwebs and a game that won't even launch on many people's system not to mention eating the saves of those fortunate to play on the PS4 and Xbox release.

Well the game was released at least. Sometimes that's not even a guarantee these days. But you did know this thread was years old right? And the devs bounced from supporting this title about two weeks into it's release and there isn't much hope for any mods, updates or even patches at this point. Hell they're not even answering people's tech questions any more and haven't for week.

Seen it before. Doesn't surprise me. Seems to be the thing to do these days. But in brighter news, they're releasing a new game on steam tomorrow! SO we can all flock over to that one and hangs our hopes and dreams and throw our money at them for that effort, it looks so promising and amazing! We will completely forget about this game I'm sure. Looks like they did.
Yeeeah it could use a workshop or third-party mod manager. But I think Steam workshop or workshop-like feature would be better because not only you could share and download mods with each other but also share various creations and saved worlds. I do also wish for a mod support for this game. I always thought having mods make the game 10x better.
Darkstar a écrit :
Ahh, a thread from back when people cared for this game and had hope for it post release. That takes me back. Now a scant month after release the devs have completely abandoned this project and we haven't heard or seen anything from them other than a series of broken patches then adios suckers.

All the hopes and dreams of the early access backers, man what big dreams they had for this game. In the end we were left with cobwebs and a game that won't even launch on many people's system not to mention eating the saves of those fortunate to play on the PS4 and Xbox release.

Well the game was released at least. Sometimes that's not even a guarantee these days. But you did know this thread was years old right? And the devs bounced from supporting this title about two weeks into it's release and there isn't much hope for any mods, updates or even patches at this point. Hell they're not even answering people's tech questions any more and haven't for week.

Seen it before. Doesn't surprise me. Seems to be the thing to do these days. But in brighter news, they're releasing a new game on steam tomorrow! SO we can all flock over to that one and hangs our hopes and dreams and throw our money at them for that effort, it looks so promising and amazing! We will completely forget about this game I'm sure. Looks like they did.
Damn...
what is the other new game name they are working on? Lego City Undercover?
Dernière modification de Aloan; 5 avr. 2017 à 8h46
what is the other new game name they are working on? Lego City Undercover?
Yes
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Posté le 8 juin 2015 à 12h16
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