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I've also noticed this game autosaves everytime you pickup items etc...
I/O, even with some SSDs and if not on it's own thread, can block processsing.
You would experience this as frame loss or slow down depending on the frequency of disk writes.
I suggest running a quick health check and read/write benchmark on your main drive.
Of course, games are optimized very differently from one another.
Bethesda isn't great at this, hence my first thoughts are on your drive.
If not the drive, check to make sure background programs/services aren't periodically eating away at your CPU utilization.
Windows has a native profiler you could run for a few hours to get a good picture of background activity.
Best of luck.
My biggest issue with slowdown with LEGO games is Marvel Super Heroes, but it can fluctuate a lot.
Not sure how Tt writes their sharders, but sometimes they're optimized for one graphics card over another.
Happens often (e.g. Witcher 3 - Nvidia HairWorks and AMD: http://www.eurogamer.net/articles/digitalfoundry-2015-does-nvidia-hairworks-really-sabotage-amd-performance)
Have you tried turning off motion blur, any other settings?
If you're having the lag spikes, don't listen to all the guff people spout about CPUs or 'optimization' or drive speed. Read this thread and you will solve your issues.
This is not a performance issue, people. Lag spikes like this are nothing to do with how 'powerful' your PC is.
Conflicting processes is a good call.
I've been playing Lego games since the original Star Wars and Indian Jones, but had never heard of this issue before.
I usually run lightweight, so I've been lucky to avoid it.
Windows 10 Game DVR makes sense, but I'm curious what resources Lego games are competing for to make them so vulnerable.
From the sounds of your discussion, maybe HID interrupts (interest peaked).
AND LOOK AT THIS!!!!!!!!!
unnacceptable. Watch Dogs 2 runs smoother at max settings and 8k downscaled LMAO
https://www.youtube.com/watch?v=qzyyX8Fwj9o