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When Fiona started kicking dust in Rhys's mouth, I kinda figured they had something, but I was wong.
While at that point I was sure it was about breaking the 4th wall and telling u how weird you would be if you hit on yourself, considering just how MUCH you could hit on sasha all of a sudden, it might be something else. Like why can only the two of you touch the artifact.
the established romance between Sasha and Rhys was alreaddy there.
it goes back to ep1 right befor the race. for me it was clear those two where the "love-interests" in this story. they got friendly with each other a little to fast.
i dont mind it since i like sasha
it was nothing like romance, it was friendship and nothing more, there was no chemistry when he gave her his stick...
And with Fiona they always had this love-hate chemistry from the moment we saw them together.
This game would be ruined for me if in episode 5 they would not give those, who refused to give flower to Sasha, an option to express feelings to Fiona, at least in the end, after all the flashback part will be finished.
Even during episode 1 I can somewhat see Sasha a viable candidate for Rhys's love interest as compared to Fiona. That's just me probably...
minute 1:15
you can tell fiona you like her if you dont give sasha the flower, had that in my playthrough
Besides, according to Athena, it's too hard to be in a relationship with a non-vault hunter when you're vault hunting, something Rhys is not going to do.
Thank the Birch Cuck for that.
This
At first, the interactions with Sasha seemed natural to me and it didn't bother me at all. It wasn't until episode 3, when Rhys and Sasha were sent on their way that I stated feeling that this was 'forced'. Initially this felt just forced because it was always Rhys and Sasha that were teamed up while Fiona would have been an viable option(*). Then there was the flower moment and I just though: "Damn, no turning back now...but what about Fiona?" I made my choice and kind of romanced around with Sasha as it still felt OK-ish dispite it being the only option in the game (beside not romancing at all).
This was all fine for me, until the end of the game. I think the story would have been way better when Sasha would have actually died. Maybe it's just me but I really had enough of these silly hollywood-happy endings. The romance would have felt less forced and the demise would simplifiy future, potentialy tough choices ;)
Anyway, that didn't happen and then the 'real' ending made me regret my choices somehow...especially when thinking about a potential second season, Rhys and Fiona taking off and all... Now, those are just my thoughts and feelings about my playthough, so I want to end this post by giving some thoughts towards an alternative.
(*) I think the game is designed very logically from the design point of view. Rhys and Fiona are the 2 protagonists telling their part of the 'same story'. First of all, it wouldn't have made sense if both were tagging along all the time because then there wouldn't have been two sides of the story to tell. Secondly, a romance between the two would have been difficult, if not impossible to design. Imagine you play Rhys first, romance with Fiona...they you would need some kind of answer/reaction. If this is a scripted answer, you can't change it later when you play as Fiona. If you imediatly switch to Fiona, this starts to feel strange/too easy/... and I think game-wise just wouldn't work.
Maybe if the story would be told by each taking turns of telling it, then this could have worked? But then the overall way the game/story was designed wouldn't have been possible: Rhys and Fiona are captured and they are telling the story. So them being friendly or hatefull towards each other would limit the options for you during gameplay: you as a player play the story...but the game can't know if you let them have a romance or not.