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It almost feels like this was on purpose to get people to spend money. Can't help but feel this way given how microtransactions and free to play games are designed in general.
I mean, there are already signs within the game design that it pushes people into making purchases:
Bringing up menus for buy things on special without ever clicking on them
Making notification numbers appear as if there was something new to collect.
The grindy nature of obtaining pretty much anything.
Loot box syndrome - so many troops to collect, and a pain to ascend.
Random difficulty spikes (going up against certain nasty troop combos)
but those don't bother me as much as the AI playing by it's own obscure set of rules, which makes the last mentioned thin (difficulty spike) ludicrous. Relying more on luck that the AI gives me enough turns to actually play a match.
Sometimes it's easy because of the troops I am pitted against, but other times it's just a brick wall with no way to beat. Worst are troops that spam destroy or convert on repeat. It's not hard to get a 3 in a row match... but to keep getting turns by just this basic requirement is really dumb.
Im disappointent long time...
I've had 5 skulls drop for me in a vertical line twice in a row. Seems a bit odd. I mean cool I got to benefit from it, but this seems very odd. Also noticed the AI doesn't always take 4 gem matches when available. Doesn't make it less fair when they just get turn agains on 3 matches. I'd prefer the AI not to miss match 4 opportunities than them getting extra turns from match 3s.
Yeah, I've seen this happen too. I thought I was mistaken. Guess it's confirmed.
Bonestorm?
No bonestorm. It would have made sense if someone could put bonestorm into play. This is why I thought it odd to happen. If it really is randomized perfectly, it is possible to occur, it's just really odd seeing it.
edit: to clarify, none of the troops in that game could make any kind of storms.
I thought I'd add to the noise people are making about gem drops being super beneficial to the AI just to prove it can go the other way too. Although proof is by my word, as I didn't record my game. It's only happened to me once out of the several hours I've poured into playing this (almost) non-stop. At some point RNG is going to spit out a perfect combo. I just don't know in what way RNG is tweeked. Never found the AI to benefit from it any more than I do (besides 3 match extra turns which is BS and can make the AI have rather lengthy turns which includes wiping out my entire troop group)
I play on Switch and can concur with most of this -- while we don't know the specifics of the RNG or how a given AI level might influence it, it doesn't seem to have much impact in PVE. And yes, I've suffered the occasional team wipe by the AI getting too many lucky turns....
Case in point: I have farmed Silver Necropolis up to max Delve level (Lv.500) and have never noticed any trends in the AI getting lucky drops, i.e. that it wasn't getting just as easily at lower levels, or are just a result of its team composition (just watch two or more Necrocorns start casting their spells on each other and go grab a drink or something because they'll probably still be looping when you get back). Now to be fair this is an easy Faction and I was just beelining to the boss room each time (taking no side paths) so my reward level was lower than when I'm just farming for the rewards themselves, but....
Now if the AI is getting extra turns from 3-gem matches that is either a bug or you should be recording because maybe it was actually a 4- or 5-gem match (especially a T or L shape) happening so fast you missed it. (It's easy to record proof on Switch at least because it buffers the last 30 seconds by default, so if anything seems amiss just hit Capture and you can analyze it later.)
It's not a bug. I do watch the drops and matches carefully. It easily seen when there is no possible way to match 4 - 5 on screen, the AI gets a series of extra turns by just matching 3s. Happens with gems falling from top of screen into a match 3 position too.
This has been the case since I started playing, and I am not the only one affected. I've seen streamers also suffer from this although they do not see it, or just ignore it. So it's not just a "me" experience. Naturally those streamers are so far into the game this match 3 bonus the AI gets doesn't do much to them, compared to me who noticed this very easily at the low level I was. I don't play this on Nintendo Switch. I play on PC. Not sure what the streamers play on that I used to watch for tips. I've played this game to the end (conquered all regions) and am done. They can keep their game that plays by loose AI rules.
I know there have been cases where the AI matched 4 or 5 gems that I could swear shouldn't have been there, but on review turn out to be just me failing to spot those matches first.
I have never spotted anything truly suspicious in any mode (including Explore runs up to Lv.12, Challenges up to Tier X, Delves up to Lv.500, World Events up to Lv.100, etc.), and am still curious to see video proof of these cheats (better if more recent, but just any to start with).
It depends on numerous factors, like player level, ai team level, win streak, etc.
About a year ago i did a ton of various tests to see how rng works and there is no doubt about game being rigged.
For example Death Mark for Ai and for Player, despite being described as having 10% chance to kill, has completely different probabilities. For player, after 500+ tuns tested, probability was 0.9%, for AI it was 23%(or 24%, i dont remember exactly). Meaning that player-applied Death Mark will kill unit every 100 turns on average, while AI applied Death Mark will kill unit every ~4th turn on average.
Same huge differences are for pretty much every aspect of the game relying on rng. From gem grouping, when using something like trolls, to probability of something happening. For example, just recently, when Elementalist class came out, during one combat i had Elemental Force applied to same AI unit 6 times in a row. Probability of that happening is 0.024%. And of course it was Astral Mother, unit with Impervious trait. How lucky of her. With this crap happening fairly regularly.
AI is also the king of getting 4 of a kind, when gems fall from behind the screen. Debuffs last on IA units for shorter periods of time. Board jumbles are far more beneficial to AI. Etc.
There are even certain units, that have hugely different rng, when played by AI and Player. Like any of the Worms or Siren. Difference between AI getting 4 of a kind from gem spawns, when using them, and Player, is enormous.
Mana Surges are easily testable in PvP. And of course, as per usual, AI will get a lot more surges, compared to Player. I have probability of all gems getting surge in mid 60s, while AI team, that has probabilities in mid 40s, can easily get surges twice as often.
All testing was done when account was 1000+ level.
Regartding to your death mark observations I made the opposite experience. My kill them off far more often. Just that it often doesn't really matter. The round before I have a killing blow up, a troop that doesn't have much impact on the team or such. Whereas the death's I get (or rather remember) are more often inconvenient.
I did notice that when AI is one turn away from losing, rng can suddenly flip in Player favor. But ive seen opposite as well, with AI last unit with few hp managing to get superlucky and a few times actually kill my whole team. Altho latter happens much less often.