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Zgłoś problem z tłumaczeniem
These will gain you levels, souls, new cards and so on. The rewards for completing the entire quest series in each kingdom are often fairly major boosts (especially for a new player) so I don't think it was ever intended you should just breeze your way to them right as the first thing you do.
the game isn't that hard for new players, and I played puzzle quest 1 which isn't too different.
You should start by unlocking kingdoms as you have money for, they start off cheap, then get more expensive. Doing the questlines for each kingdom rewards you with epics, also joining an active guild is also a very good idea. As you get keys, which you can unlock chests which gives you better troops.
then you need to experiment with the cards you have, until you find a troop you are confortable with. If you are in an active guild and the GM is a pro, they should give you advice on good troops to look out for and different combos. Also use the warlord class, and do kills with it active, and level it up. But I suggest unlocking the archer class. (forest of thorns) and you will also get a great epic there too, rowanne.
Once you leveled your class, and level your troops, you can then take on better enemies. You also need a soul farming team.
two warlocks, banshee and wight, a good place for farming souls is broken spire / stone wall challenge.
Explore mode shouldnt be done until you have done most if not all questlines from the different kingdoms. once you leveled up a bit, you will face better cards. But join a guild if you aren't in one, as that will really help.
Leeching off "free keys" from guild tasks helps you a lot to gather more and better cards.
And If I remember my own beginnings right, your hero should get the "crude club" very early, which is a splendid beginner weapon. Then you just need to test your available cards to find a deck that works with your hero. And then you can spend souls to level these cards or the Warrior class for your hero, to do more dmg.
You could buy goldchests to get more cards but I would advise to "leech" goldchests via the weekly guildtasks. Spare your gold and unlock every kingdom first. Then level every kingdom to three, and from that point up to lvl 10 (starting with the 5 kingdoms who give a bonus to magic skill)
http://gems-of-war.wikia.com/wiki/Kingdoms
Completing each Kingdoms campaign gives you a special card, but most of them are *meh* at best. If you want to do those campaigns and get something useful, I would advise to that "Forest of Thorns" is on the priority list. Since the "Rowanne" card is pretty good.
For your hero, it might work wonder if you finish the Khetar kingdom to get the Necromancer class. Then rake up 250 victories as Necromancer, to gain the special weapon. And then you switch to the Sorceror class (which you unlock for completing Karakoth kingdom).
It may be a bit hard with the initial cards and RNGesus is also often against you, but it will get easier. And free Guild keys will help speed you along in an insane manner. So do yourself a favor and really join a fairly active guild as soon as you can. Even a random chosen 28/30 guild over the search tool is better then staying solo trying to first get a solid footing solo.
Given that in most games, challenge mode is something you do after the normal mode and is more difficult than the normal mode, I had not touched it under the assumption it would be even more difficult.
once you get better, chalanges can be done
but join an active guild, they will help you loads.
Now I'm just generally angry about the cheeting AI, because I don't know if it has to do with difficulty or if it's a general bug that needs to be fixed.
either way, I was lucky in the beginning I guess. perhaps? Now not so much.
(played since last week.)
Yeah, I've got no chance of getting any traits. I checked the cost to unlock traits, and I am nowhere close to unlocking any of them.
To be fair, Lozkinu, I don't think the AI cheats; I've seen it make a lot of bad moves. Including making turn-ending moves that break up a 4-match skull. The main problem I am noticing so far, and I am trying to put in a fair effort to give the game a chance, is that the enemy is so overpowered that they don't *need* to play as well as the player.
And the difficulty you're playing on is Easy/Normal?
Andd then I might indeed be wrong, it could have been a mana type it didn't use that gave that particular bonus turn... sight. Oh well, I guess that's actually a good thing.
So yeah, if the enemy is that strong towards the end of the questlines, then you'll have to wait until your troops get stronger before being able to take them out, which means ascending them so you can level them up with souls.
Or try to get a looping team going so that the enemy never/rarely takes a turn - doesn't matter how strong they are is they never get a turn. Goblins are one option and I used Treant, Alchemist, Valkyrie, Banshee for a good portion of my climb, probably from levels 300-800.
Aside from that, take advantage of every free thing in the game: Treasure Maps and the Raid stuff going on now (if you're in a guild), Invasion next week, and Guild Wars after that. You don't have to get very far if you have limited troops but free is free and it sounds like every resource would be useful (gold, souls, and everything else that comes with it).
I believe there aught to be some kind of newbie zone (which ideally would be the first zone) where you can reasonably expect to win most of the time with any team if you are playing competently, with lower rewards than most other areas. That way, new players can experience the game, and then have greater rewards to look forward to when they reach a point where they have enough cards to build a good team.