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Your best bet at this point would probably be to copy them from another item, because IIRC they aren't exposed to the modding API yet. Beyond that, I think you're correct in thinking that there's a condition that gets added when the item is used (but like all things, I might not be remembering correctly, since it's been awhile since I've rooted around in the game's guts)
Ah, of course! I forgot all about usageRestrictions. Did a quick test, and copying over the usageRestrictions from an item for that respects the "stuffed" context tag (tater) blocked the consumption of the modded item. Perfect. I still have to create some sort of basic condition to grant/expire the context tag on a timer, but I was assuming that was the case anyway. Thanks again.
Similarly, "STUFFED_DURATION" for "Stuffed Condition"
Tested both