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Bir çeviri sorunu bildirin
Your best bet at this point would probably be to copy them from another item, because IIRC they aren't exposed to the modding API yet. Beyond that, I think you're correct in thinking that there's a condition that gets added when the item is used (but like all things, I might not be remembering correctly, since it's been awhile since I've rooted around in the game's guts)
Ah, of course! I forgot all about usageRestrictions. Did a quick test, and copying over the usageRestrictions from an item for that respects the "stuffed" context tag (tater) blocked the consumption of the modded item. Perfect. I still have to create some sort of basic condition to grant/expire the context tag on a timer, but I was assuming that was the case anyway. Thanks again.
Similarly, "STUFFED_DURATION" for "Stuffed Condition"
Tested both