Total War: ATTILA

Total War: ATTILA

View Stats:
BEEP! Nov 1, 2020 @ 12:25am
Thrones of Britannia optimization to Attila help need some info
I was reading up on a guide and it was saying I can use the shader files from Thrones of Britannia but the problem is I'm not spending 40$ for a whole game I don't like to just get a couple files to get another game to run better what I'm asking is there a way to get thoses files without spending the 40$ for a game i won't play ?
And if there is no way I guess I'm just ♥♥♥♥ out of luck and will have to deal with the 20 to 30 fps Ive done everything I can to get this game to run beter and this is one of the last thing I can try
Last edited by BEEP!; Nov 1, 2020 @ 12:27am
< >
Showing 1-6 of 6 comments
HistoryPlayer Nov 9, 2020 @ 10:46am 
Just curious... is there any evidence that this solution even works?
Originally posted by HistoryPlayer:
Just curious... is there any evidence that this solution even works?
Just anecdotal. Afaik no one has actually tested this in a systematic or documented way.

What the optimization does is put the Thrones shader instructions into Attila, basically determining the level of detail at distance.

I tried it and didn't notice any difference. However, other people claim a very noticeable improvement.

The most logical explanation for that would seem to be that it depends on your vid card, and whether the vid card is your bottleneck or not. If the vid card is your main bottleneck, then changing the shader scheme could theoretically help a lot.

On the other hand, if you aren't being held back by your vid card, then importing the Thrones shader scheme will make little to no difference.

It needs to be put out there that most all of the optimization that Thrones did cannot be transferred to Attila using this mod. The mod changes tables that handle how the shaders are used, that's it.

What the mod doesn't do is all of the other tweaks CA did to the engine for Thrones, which include:

- Allowed the engine to address more than 2 gigs system ram.

- Significantly lowered the amount of hard obstacles in maps.

- Took a different approach to siege maps, with larger thouroughfares and more soft obstacles rather than hard.

- Tweaked how units collide with each other in combat.

All of this improved pathfinding and cleaned up AI routines processing, which helped battle performance a lot. Being able to address more RAM, along with a different approach to map visibility, and not having to seed a bunch of agent actions and paths, helped the strat map performance to be much smoother.
HistoryPlayer Nov 9, 2020 @ 12:27pm 
I'm just reading this: "Performance Maker for massive battles"

https://steamcommunity.com/sharedfiles/filedetails/?id=1493472759

I'll see if works later
Originally posted by HistoryPlayer:
I'm just reading this: "Performance Maker for massive battles"

https://steamcommunity.com/sharedfiles/filedetails/?id=1493472759

I'll see if works later
Notice that it even says in the mod description, "Edited LOD ranges for units."

As I said, if the vid card is holding you back, this may help, otherwise, not really. If you have something like a GTX 1050, or an old 750, then yes, changing the shader lod ranges can make an impact.

But if you have a decent CPU and a powerful card, anything like a 970 tier or more, then this mod isn't going to do much if anything at all.
HistoryPlayer Nov 11, 2020 @ 8:47am 
yes, you were right, this mod didn't improve anything for me. I'll try the interesting solution provided by David. I see your point, after all, everything narrows down to lower the graphical settings, pretty obvious...
Last edited by HistoryPlayer; Nov 11, 2020 @ 8:47am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Nov 1, 2020 @ 12:25am
Posts: 6