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https://en.wikipedia.org/wiki/Demography_of_the_Roman_Empire
Hopefully you give this game another chance
You rage-quitted
Because your scout equites
Which if I remember, are light cav
Couldn't route a heavy, elite (thus disciplined) general unit.
I'm sorry mate. The AI gets no bonuses over you in anything if you play on normal. Anything you are unable to beat is purely because you lack the knowledge of how to beat them. Why the hell would you think light cav would insta-route an enemy general unit.
As for your routing light-cav, there was most certainly other factors involved. For example, fatigue has an affect on morale. If your cav was low on morale, (and I mean above zero by a few digits), then the fatigue could have caused it. Fire arrows are also a major threat to calvary's morale. If one stray arrow hits, then the morale debuff is applied. There was also the case of you reforming your lines. Although the majority of your cav was probably out of the fight, they do indeed receive a severe morale debuff by retreating if heavily engaged. If models are caught in combat and cannot retreat with the rest of the unit, then the "attacked from behind" rebuff is applied. Top that off with those models then dying, and you get the "casualties sustained" debuff as well. Units do not just randomly route for no reason, and there are no bugs that I am aware of that causes it.
I mean, I have literally no idea what you are talking about. On normal difficulty, the game is a walk in the park. It was my second TW game ever and I was still a noob at the series (though Attila forced me to vet up in a real hurry). If I find the battles easy (and they are hilariously easy. It is managing your empire that is the real difficulty), then you have absolutely no excuse. With your specific argument, the instant you have a vet on here who claims the game is easy on normal, then your complaint is quite invalid. It just becomes another case of the common illness "getus goodicus"
I mean, in every case that you are in a defensive siege, your garrison alone should be able to handle an entire full stack or two quite handily. Add an army into the mix and that city is literally unconquerable. The Roman campaigns are about survival. You may lose a province or two here and there, but once you get your bearings and understand what you need to do, and how to play defensive battles, it is extremely easy to push back the hordes and re-establish your empire
As for garrisons, you can increase their size. Through buildings and upgrading the main settlement you can build up quite a formidable defense to the point where it can take on more than 2 full stacks on its own.
I don't know what series you have been playing, but the garrison has never been a slider/portion of a city that you can just increase. You have always either had to gain garrisons through buildings or recruit them yourself (which is realistically what happens. You don't just step back and assume that the city defenses can be built up with passive sliders, you have to actively build it up yourself, just like you have to actively recruit armies, assign family members to governor/military positions, build and grow your settlements, and basically everything else).
To re-iterate, what the hell have you been playing to think that settlements and cities will display a population of hundreds of thousands? It wasn't a thing in Rome 1, I am pretty sure it wasn't a thing in your precious Medieval 2, it most certainly wasn't a thing in Empire, Napoleon, or Shogun 2, and it hasn't been a thing in the last TW generation. As far as I am aware, only their most recent game, three kingdoms, actually present the population in hundreds of thousands (just like the rest of their stats).
To re-emphasise, what the hell have you been playing? Did your precious Medieval 2 allow you to field tens of thousands of men on the battlefield? And if your full-stacks literally only have a full hundred men in them, are you aware that there is such a thing as a unit size option in settings to allow you to have over a hundred men in a unit, giving you over 2000 in a full-stack?
To re-state, what the hell have you been playing? Was your medieval 2 historically accurate with the accurate representation of units, population, armies, sigils, and unit capabilities? Or did you only look as far into it as the copy-paste hammer-and-anvil tactics that you use every battle against the AI. Why the hell would you complain about this game's historical accuracy of all games. From Shogun 1 all the way to Three Kingdoms, you'll never find a game that is nowhere near historically accurate or accurately represented, because it is a game and balancing has to exist to create a fun experience for everyone. If you are sad that a bunch of axemen can chop their way through your disorganised, poorly micro'd lines (the roman army was only as disciplined as its strategists enabled. Poor management led to poor discipline which led to the Romans being defeated many times throughout history. Not to mention, "Roman history buff", the Roman empire was in severe decline by this time period, so you best believe that those burly barbarians with giant battleaxes are perhaps a bit stronger than your lower-tier line troops. The rest of the world was catching up to the romans in terms of technology, tactics, and societal policies. They were still nowhere close, but enough so that their fighters were properly trained to deal with a freaking 500+-year-old formation).
You'll never find a total war game that allows more than 5000 models to be on the battlefield at one time, and you'll never find a total war game that is historically accurate. It's not "what has this series become", it's "what is this series", because these points haven't changed in almost 2 decades mate.
So learn how to play a game that has a completely different setting, situation, and playstyle from your precious medieval 2, and git gud
I played as Huns and won the campaign just right now. It was much fun and simple cause i played a horde and went to Persia, Arabia and Africa and Roman Empire is still doing great in 425 while Attila is besieging Garama.
Only 1.2% of Attilas players won this Huns campaign. They can judge better than the rest, because in fact the game is meant to play as Attilas Huns, not Rome. This game is about Huns and Attila, not Roma, not Greece, not Persia.
As for what the game is about, Attila is the subject. The game is about whatever campaign you choose. If you play the Romans, it's about the romans. If you play the Sassanids it's about the sassinids, if you play the goths it's about the goths. If you play the Danes then it's about the Danes.
Why bother making other campaigns if they were not intended to be played as if they were a focus faction?
Just change things until you enjoy it that's the beauty of total war games
> Light cavalry gets demolished by heavy cavalry
> Shocked Pikachu face dot jpg
TLDR version for interested: "mad cos bad"
If you do not want to have new challanges, don´t play Attila, the best game of the series!
No, if you read more carefully, what I rage quit over was the fact they had broken off from the general fully, (I was aware it was a risky strategy and hence wasn't expecting to rout them.) and had reformed quite a ways away and then suddenly just decided to rout anyway, despite no one touching them. Just so you know, because of this nasty opening remark, I didn't read the rest of your long post. Also, the nasty ending bit too when I clipped the quote. Waste of my time.
Well I can't comment on that. You may be right. I'm a rome purist. In fact, I bought the game because it featured crisis era, immediate pre-collapse Rome which I feel is an interesting period that doesn't get discussed much or featured in games.
And congratulations on your skill. I know the game is entirely different as a horde.
I might try that. Simple as editing the config file?