LUNAR Remastered Collection

LUNAR Remastered Collection

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uglyface2 Dec 27, 2024 @ 5:27pm
An i7 processor?
Are they sure that those minimum specs are absolutely necessary? I've got an i5, and it should be more than enough to run a couple of ROMs.
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Melodia Dec 27, 2024 @ 6:01pm 
They most likely never tested it on anything lower.
Yeah but it is a i7 8700 (6.5 years old) so a i5 from the 10th gen up will be fine.
Vashe Jan 9 @ 3:03am 
This is irrelevant, it will probably be ok on any potato PC
cyxceven Jan 15 @ 6:59am 
Technically would be a "couple of ISOs", and maybe they rewrote the games in UE5, thus the need for ludicrous specs. Honestly, I wouldn't put it past GungHo to do that at this point.
Mill Jan 16 @ 1:15pm 
Originally posted by cyxceven:
Technically would be a "couple of ISOs", and maybe they rewrote the games in UE5, thus the need for ludicrous specs. Honestly, I wouldn't put it past GungHo to do that at this point.

There is nothing ludicrous about requiring a 7 year old GPU and CPU.
Originally posted by Mill:
Originally posted by cyxceven:
Technically would be a "couple of ISOs", and maybe they rewrote the games in UE5, thus the need for ludicrous specs. Honestly, I wouldn't put it past GungHo to do that at this point.

There is nothing ludicrous about requiring a 7 year old GPU and CPU.
There is for a 30 year old game.
Melodia Jan 17 @ 12:49pm 
Originally posted by Emerald Lance:
There is for a 30 year old game.

Being ported in 2025.
Originally posted by Melodia:
Originally posted by Emerald Lance:
There is for a 30 year old game.

Being ported in 2025.
Sure. But how much juice do you really think it should need, modern port or not? It isn't exactly being remade like Trials of Mana or anything; it's just a port of the games from back then, probably running in emulation a la Chrono Cross tbh.
Always worth remembering that minimum specs are never exhaustively specific, but just encompass what they've directly tested and often are predicated more on instruction sets, API feature levels, etc. rather than a given level of "performance" required to run the game.

Just like I doubt you strictly speaking need a 1050 Ti to run the thing (though I guess it's possible depending on how they've handled the new elements,) but it might require a minimum of a certain Direct3D feature for example.
Minimum Specs seldom represent the bare minimum of what a game can actually run on, merely a general idea with examples of more recent hardware specifications for the sake of easy recognition.

The game may very well be able to run on ancient hardware like an Intel Pentium III or AMD Athlon, but the developers didn't have such a thing lying around the office to test it on, nor did they expect anyone to have something that old still lying around either, so they just used the weakest thing they had as a guideline.
REM 🔋 Jan 18 @ 9:06pm 
Originally posted by Emerald Lance:
Originally posted by Mill:

There is nothing ludicrous about requiring a 7 year old GPU and CPU.
There is for a 30 year old game.
If you have a 30-year-old computer, you're the problem.

If someone can't buy a PC from somewhere in the last 10-years, you have no business buying this on PC. Get it on a console.
Originally posted by REM 🔋:
Originally posted by Emerald Lance:
There is for a 30 year old game.
If you have a 30-year-old computer, you're the problem.

If someone can't buy a PC from somewhere in the last 10-years, you have no business buying this on PC. Get it on a console.
Are you telling me that something like a 750ti wouldn't be able to run a dozen copies of this game at full speed at the same time? Because if it can (which it can quite easily) then a 1050ti should in no way be considered a true minimum spec requirment.

It has nothing to do with people being stubborn about upgrading their machines; it has everything to do with accurately representing system requirments.
Originally posted by Emerald Lance:
Originally posted by REM 🔋:
If you have a 30-year-old computer, you're the problem.

If someone can't buy a PC from somewhere in the last 10-years, you have no business buying this on PC. Get it on a console.
Are you telling me that something like a 750ti wouldn't be able to run a dozen copies of this game at full speed at the same time? Because if it can (which it can quite easily) then a 1050ti should in no way be considered a true minimum spec requirment.

It has nothing to do with people being stubborn about upgrading their machines; it has everything to do with accurately representing system requirments.

Unless of course they developed and tested this in a software environment that required - for whatever unknowable reason - full Direct3D feature level 12_0 or 12_1, or SM 6.8 or God knows what. In which case, no, the 750 Ti might conceivably not be supported, even if it obviously on paper has more than adequate performance to run it.

This is what I was getting at in my post above re: API feature levels and instruction sets. Why an i7? Maybe the software environment they're working and testing in made heavy use of HTT? 🤷‍♂️ Who knows?

But no games ever truly "accurately represent system requirements," because they all offer only non-exhaustive approximations based on things like that, to give people a ballpark idea of what they themselves were able to confirm via testing will run the game in terms of common components. There will always be some level of caveat emptor and wiggle room. And the specs may also change before release with further testing and use cases.
Last edited by Defective Dopamine Pez Dispenser; Jan 20 @ 3:32am
REM 🔋 Jan 20 @ 7:16am 
Originally posted by Emerald Lance:
Originally posted by REM 🔋:
If you have a 30-year-old computer, you're the problem.

If someone can't buy a PC from somewhere in the last 10-years, you have no business buying this on PC. Get it on a console.
Are you telling me that something like a 750ti wouldn't be able to run a dozen copies of this game at full speed at the same time? Because if it can (which it can quite easily) then a 1050ti should in no way be considered a true minimum spec requirment.

It has nothing to do with people being stubborn about upgrading their machines; it has everything to do with accurately representing system requirments.
There are plenty of people that still refuse to move on from Windows 7. So, your "not stubborn" comment isn't reality.

If there's an official minimum spec and your 15-year-old PC won't run it, even though you think it should - the problem is on your end. Period.
Last edited by REM 🔋; Jan 20 @ 7:18am
Originally posted by Defective Dopamine Pez Dispenser:
Originally posted by Emerald Lance:
Are you telling me that something like a 750ti wouldn't be able to run a dozen copies of this game at full speed at the same time? Because if it can (which it can quite easily) then a 1050ti should in no way be considered a true minimum spec requirment.

It has nothing to do with people being stubborn about upgrading their machines; it has everything to do with accurately representing system requirments.

Unless of course they developed and tested this in a software environment that required - for whatever unknowable reason - full Direct3D feature level 12_0 or 12_1, or SM 6.8 or God knows what. In which case, no, the 750 Ti might conceivably not be supported, even if it obviously on paper has more than adequate performance to run it.

This is what I was getting at in my post above re: API feature levels and instruction sets. Why an i7? Maybe the software environment they're working and testing in made heavy use of HTT? 🤷‍♂️ Who knows?

But no games ever truly "accurately represent system requirements," because they all offer only non-exhaustive approximations based on things like that, to give people a ballpark idea of what they themselves were able to confirm via testing will run the game in terms of common components. There will always be some level of caveat emptor and wiggle room. And the specs may also change before release with further testing and use cases.
API call compatibility is something I hadn't considered, and I'll concede that point. Card compatibility is less about the games themselves and more about the emulator shell they're running in; the shell needs to be able to make whichever calls it was programmed to make.

I still hold that any card released in the past 20 years should be able to run a dozen copies of this game in terms of raw specs. But there is more that goes into considering minimum requirements than simple specs, and I overlooked that.
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Date Posted: Dec 27, 2024 @ 5:27pm
Posts: 15