Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://kotaku.com/how-anime-art-has-changed-an-explainer-1656750480
It's not about time, it's about the artist.
Even in '80s you could get better faces and even in the last game the faces are still weird.
She have been getting better but her weird style is still there.
My guess would be that KEY kept the original images. And when the time came for a PS3 port, they decided to use them rather than their downscaled versions in order to take advantage of the greater technical power of the PS3 compared to the average computer from 2004, the greater resolution of the average TV from 2011 compared to the average monitor from 2004 and the greater amount of memory available on a Blu-Ray compared to a DVD.