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There's definitely a few more block shapes that need to be added to the game and a few existing ones that need to be added to some materials yet, but aside from that you can pretty much manipulated all of the shapes into whatever form you need without having this huge menu full of pages of ever block shape, that makes it a lot less intimidating right from the start.
When I first started playing the Unity version I was very much building everything Minecraft style, and now the more I've gotten into learning the building system and what you can do with the more advanced features of it I keep going back and changing things and seeing the progression of how it started to how it turns out in the end is more satisfying than building some giant blocky thing in the other building games.
Keep up the wonderful work you and your team are doing.
Looking forward to the rest of your vision for survival, crafting and exploration.
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I have come to avoid any Blocky looking games. I have waited too many years for a game as beautiful as this one and for PC's that can run a game like this.
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Happy Gaming
i agree! i think in the java version i just did minecraft style cuz i was overwhelmed, but somehow i found it much easier in unity and whether you do simpler stuff with just basic snapping and resizing, or get indepth with rotation and clipping, you can make literally anything you want and it'll look amazing. hell, i've found that it's easier to make stuff in this game and export it than it is to make models in actual modeling programs! (especially blender, my god that thing is a pain to learn)
i still love the survival and exploration too, the world in unity is so beautiful and the more indepth/realistic crafting and such are so fun. but it's wild to me how few games have as great of modeling/building as this one does, you really could sell just flat empty creative mode as its own game and people would probably love it.
Whelp I kept wondering when you were going to get your revenge for a couple of jokes I've made with you, now I know......you just had to mention Blender......AAAAAARRRRRGGGGG!!!!! LOL
About ten years ago I worked for over a year with one of the dev studios that has their game on steam. I was more leading a group of volunteer modders, doing concept models and 2D graphics, that sort of thing. I could churn out concept models in Google Sketchup quick af but the other 3D modelers kept saying I should learn blender and how great it is, blah, blah.
I still shudder every time I see Blender mentioned. lol
You can lose yourself for hours in the building on this game, need to take a break and instead of quitting the game find yourself lost in the beauty of the game world. I still do the majority of my building in survival mode and just use creative when I need certain tools and there's been so many times that I've needed to get more materials and find myself side tracked way longer than needed to get those materials, and then it's just like okay time to stop playing around and get back to work.
The different aspects of the game all have their own draw and do so so completely seamlessly unlike so many other games.
for real. so many games force you to choose between a few mediocre systems but this one you can so easily switchup the mechanics any time. tired of building? go hunting. tired of of hunting but not ready to do a detailed build? do a simple one, or go mining. don't have the energy to do anything yourself? go into fly mode and just explore the world, or go to the forums and browse and enjoy other people's creations. just so good.
and yeah. ♥♥♥♥ blender. like yeah it's amazing that it's free and so powerful, but neither of those really matter much when it's so unintuitive that you have to pay for tons of classes just to do the most basic ♥♥♥♥ in it.
The ability to build (almost) anything (I'm nowhere as good as some players at adding 'tricky' bits), to change the landscape in creative mode, to have anything from a tiny hut to a whole town is what continues to amaze me.
Best building game ever :)
Going to play devils advocate for a moment... as great as the construction system is, unfortunately, not every gamer out there is an artist, and to really use the system, you need artistic talent to really push it to it's limit. That's a rare combination of gamer and artist, and you guys are some of the best out there. No doubt about that. Your creations are incredible.
But that's why RW needs survival. There are a lot more survival gamers out there and that's a market that RW can't ignore, because it was already in the java version for one reason. Most players are just going to build a hole in the wall, or slap a few blocks together to build a quick survival shelter, maybe add a few more things, make it bigger, and maybe even some players will find an urge to develop their artistic side. Most will just make do with the system as best they can. It's a huge credit to Red for having creating a system that can be used simply or as complex as anyone wants.
That concludes our advocate moment. You may now resume your praise of the construction system. :D
Okay.....you get half a point credit for your devil's advocate presentation....half point deducted because you mention the not so artistic people, but forgot to mention the blueprints system has that mostly taken care of for them. lol :P
If this was a Steam only game then the easiest way would be to just use the Steam Workshop for blueprints, but that doesn't work in this case since there's a standalone version of the game as well.
I have some furniture type blueprints that I've posted and when through and listed a block type and count for each one so survival players at least know what materials to take out of their inventory to make it fair using blueprints for now.