Primal Carnage: Extinction

Primal Carnage: Extinction

Primal Carnage on Xbox One?
Just a question lol dont bite me. I have been with Primal Carnage since way before people knew they could crouch jump up walls... With that being said dont let my current hrs fool you, I've been around long enough. Now that we are done "measuring" ourselves lol I just wanted to know something. Lately i have been seeing more and more steam games popping up on xbox. Could Primal Carnage Extinction be one of those games? XD id buy it again, seriously.
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Showing 1-6 of 6 comments
FluffShady Jul 8, 2017 @ 10:40am 
The devs would probably love to but they just don't have enough money to really do anything else at the moment.
dinosauriac  [developer] Jul 8, 2017 @ 10:55am 
Since it sold poorly on the platform with the larger user base, I wouldn't count on any further ports. The PS4 version was a costly mistake in my view, and I think the higher ups have the same feeling. For the cost involved it's definitely not worth doing.

Whenever we find time to give controller support another once over I might bring up the notion of implementing proper Xbox One gamepad options (among others).
Originally posted by dinosauriac:
Since it sold poorly on the platform with the larger user base, I wouldn't count on any further ports. The PS4 version was a costly mistake in my view, and I think the higher ups have the same feeling. For the cost involved it's definitely not worth doing.

Whenever we find time to give controller support another once over I might bring up the notion of implementing proper Xbox One gamepad options (among others).
I completely understand and thank you for the answers. i look forward to the new updates. :)
Capt.Cliff™ Aug 20, 2017 @ 3:18am 
It would be costly on PS4. Why not of introduced it on PS3 or 360's. There still very widely used.

One things for sure, PCE wouldn't be full of bugs on platforms. I have both & may of considered it myself on either of them.
Last edited by Capt.Cliff™; Aug 20, 2017 @ 3:22am
C4RNIVOR3 Aug 20, 2017 @ 10:23am 
I don't think choosing ps3 over ps4 would have mattered. As it is Panic Button isn't updating the game on psn anymore because it's basically not worth the money spent doing so. And last I heard the ps4 version is still being paid off, as well (though that's been a while since that statement so I couldn't say for sure now).

I really doubt being on ps3 would have made it that much less of a financial flop.
dinosauriac  [developer] Aug 21, 2017 @ 3:44pm 
Originally posted by Capt.Cliff:
Why not of introduced it on PS3 or 360's.
The answer is simple: they have only 256mb to 512mb of memory. Unreal Engine 3 is very memory-hungry and supporting last gen consoles would have taken a massive optimization effort. It would have also greatly limited the features we could implement, reduced quality & performance across the board and led to much less variety in all areas.

I'm continually astounded at what developers like Naughty Dog and Bioware were able to achieve with such limitations on last gen, but operating at that level just isn't possible for most indie outfits who don't have the same sort of resources.

The cost of shipping and maintaining a game on those systems would be a lot more as well, since patching is not free on PS3 / 360 (at least it wasn't back in 2014, haven't checked lately) and I believe you had to pay Sony to perform the PS3 technical requirement checks back when we started on PCE. It's why PlayStation 4 has been so attractive to indies, since you no longer have to pay for pretty much all of this stuff on PS4.
Last edited by dinosauriac; Aug 21, 2017 @ 3:45pm
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