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Whenever we find time to give controller support another once over I might bring up the notion of implementing proper Xbox One gamepad options (among others).
One things for sure, PCE wouldn't be full of bugs on platforms. I have both & may of considered it myself on either of them.
I really doubt being on ps3 would have made it that much less of a financial flop.
I'm continually astounded at what developers like Naughty Dog and Bioware were able to achieve with such limitations on last gen, but operating at that level just isn't possible for most indie outfits who don't have the same sort of resources.
The cost of shipping and maintaining a game on those systems would be a lot more as well, since patching is not free on PS3 / 360 (at least it wasn't back in 2014, haven't checked lately) and I believe you had to pay Sony to perform the PS3 technical requirement checks back when we started on PCE. It's why PlayStation 4 has been so attractive to indies, since you no longer have to pay for pretty much all of this stuff on PS4.