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Докладване на проблем с превода
1- First thanks for the Steam release.
2- Then considering Linux for you game.
3- I will keep an eye on those coop options, Im looking for a game to play coop against CPU/AI controlled enemies, maybe a whole campaign. Why? Starcraft took a lot of my life time just to get a decent level to stand against good (not pro) players, but I dont want to suffer that experience again, so if you can consider to release your RTS with many casual stuff like coop campaign, that would be an instabuy for me.
Thanks again!!
It seems harder to do than one would imagine. An example I remember is having absolutely the same math on both ends so local differences don't sum up. Same RNG might be another one. The most important Linux porting house, Feral, once did a write-up about this.
https://www.reddit.com/r/linux_gaming/comments/6c2prb/comment/dhs4wkv
"Strategy games often use a deterministic networking model, only player inputs are sent across the network and we rely on a deterministic simulation on all peers to get the same game state."
If you do it differently (servers reporting back), the problems shouldn't apply.