Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The animations in this game are pretty good, so I doubt they messed this up.
Oh, like I said, this game is gorgeous.
But once the horse goes faster the characters look very stiff on it. It does not look good.
Compare it with Ghost of Tsushima or Witcher 3. The bodies of the characters move way more natural and flexible.
Look carefully.
https://steamcommunity.com/sharedfiles/filedetails/?id=3464858618
https://steamcommunity.com/sharedfiles/filedetails/?id=3464858599
Meanwhile, Ghost of Tsushima is sitting rigidly in the saddle, of course you will see lots of bouncing movement.
Skip to 2:03
https://youtu.be/9FP5uywcwVA?t=103
It's not their fault when you don't know horse-riding techniques or notice how they ride their horses differently, lol!
When off the horse and sprinting, it's like that 'Naruto run' style from those anime episodes and it just looks derpy.
Also ugly is the Objectives system of quests. You soon find your Objectives board infested with gangs whose members you have to track down and kill. You obviously have the main Shinbakufu group to deal with but it does not stop there. Soon you have to deal with The Twisted Tree gang and it's not long before you see a crap-load of other gangs being added to the Objectives screen.
The devs sure went overboard on overusing that quest content type and it all soon becomes very repetitive and boring, especially when it's mixed in with other similarly dull tasks like killing 50 or 100 bandits or outlaws. It's not an inherently bad task to do but start copy & pasting this type of mission chain over and over and it's derivative and bad, Devs need to keep the concept of "Too much of a good thing' in mind when creating compelling content for the game world.
The whole Objectives board also means story vs side quests are mashed together with no way of figuring out which is which.
On a positive note, the Anvil game engine updates for draw distance, RT lighting distance, somewhat minimal LOD pop-in of vegetation and terrain etc are great. Hands up who would love to see a AC: Black Flag remake using this new Anvil engine✋
Animations do look fine but there are actually really no stirrups.
tbh, I only noticed this finally by going into photo mode and swinging the camera around to the side. From the normal following camera, it's not that noticeable.
The one thing that does bug me about this game compared to the past few installments is how lazy the horse is when you call. In previous games, your good boy would follow you anywhere if you whistled and no matter what would almost always catch up to you and allow you to mount. In Shadows, it seems to give up after a few seconds if it hasn't caught up to you right away, as if to say, "Really? You wanted me to chase you? I have my dignity, you know!"
Agreed. I am not talking about gallopping when pressing L stick.
I am talking about the fast pace of normal walking speed of the horse. That is, when u push the stick all the way forward.
It is so bloody stiff and ugly.