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So yes, we still know it's a success. CD Projekt's stock tanked after Cyberpunks release, and hard. It lost something like 50% and has stayed roughly at the same point it went to ever since. Does that mean Cyberpunk 2077 wasn't successful?
You said it was the second highest selling game this year. That means it surpassed other games other than it's own. Burden proof on you still by the way.
You should really do some research before coming out with random statements that have no basis in facts. Software companies are generally not affected by the tariff cr@p, and other similar software houses have had good months:
Electronic Arts Inc
145.50 USD
+6.79 (4.90%)past month
TAKE-TWO INTERACTIVE SOFTWARE, INC Common Stock
212.95 USD
+8.38 (4.10%)past month
Nintendo Co Ltd
10,425 JPY
+140.00 (1.36%)past month
As for the Tencent deal, yeah I'm sure a $1.25 billion investment caused the stock price to go down. If that hadn't happened, the drop would have been much worse.
https://www.vgchartz.com/article/464461/assassins-creed-shadows-is-the-2nd-best-selling-game-in-the-us-in-2025-year-to-date/
What that means is that it sold second best of games released this year so far. That does not mean that it outsold all games of years past. You're asking for the number of units sold, and the public doesn't know that. What we do know is the relative position of it this year by revenue: Behind Monster Hunter Wilds, above everything else.
It outdid REPO and Schedule I?
And while they were wrong about their point, not everything went down, this is still a red herring. The topic at hand is the success of AC Shadows, not Ubisoft as a company. This game is doing well. Pointing to Ubisoft's stocks does not change the fact that this game is making money.
On revenue, evidently so.
Yup...sounds like a resounding success to me !
If the company was failing, the game was flopping, and they had no faith Ubisoft could do any better, why would they invest well over a billion?
Do you think people invest in actively failing companies? And that they do so and only get a minority, non-controlling share?
Steam is literally the least cost effective platform for this title. You can get a subscription that includes Shadows. For a mere eighteen dollars as opposed to seventy dollars outright. Which will also grant you access to a hundred other titles. You can buy a physical copy of the game for the consoles, and that is something you can trade or sell. Hell those can actually become collectibles that can appreciate.
Sales will improve on Steam eventually in a few years. Once the game comes down in price, but for right now it's most expensive here. Those of us who purchased it on Steam had other reasons. Not related to what made the most/best financial sense. We want all of our games in one library. We like to earn trading cards/unlock achievements. We like the convenience of a trustworthy seller.
Most people however will opt to save money. Especially if it means saving serious money. At the end of the day would you spend three times as much. To buy something you could get across the street for three times less. What's incredible is that sixty five thousand figure. It's not a reflection of the games overall sales, but the loyalty Steam has earned from its users. That they'd be willing to pay so much more for a common item.
Looking at available data. We have "PS 1.2 million, Steam 367.8K" that was 10 days ago. We can't know numbers for xbox. Also, the main problem is, Ubisoft is unwilling to release the real numbers. Their fake reports are a way for them to try and save the company that was bleeding money on stock horribly until a few days ago. Also, it was proven by now that whatever PS numbers release..those are at least partially fake. Only Steam reports accurately.
So I wonder what real numbers are. For me, #2 will be still KCD 2 this year, they did real work compared to this slop.
Also, what on earth is your source for Steam numbers? Steam literally doesn't release numbers, the best you get are a few estimates that're really just educated guesses at best. Even the lowest one currently puts Steam ownership at 536.1k, from VG Insights, which tends to estimate low. Gamalytic's guess is 589.8k, and PlayTracker's is 622.3k.
But I guess all these numbers are fake.
This is pathetic. Everything is fake guys and gals. Fake sales, Fake reviews.....am I even real?