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haven't actually tried it after the patch. might have to give it a go as naoe has more than one outfit available
It'a massive power spike for Naoe. Especially in the endgame, since Hidden Hand is treated as assassination as well, so you can instantly eliminate two enemies in combat.
You can also throw a smoke bomb into a grunt, opening him for assassination, and a kunai will be launched into a nearby 3-chunk samurai who would normally be impervious to the bomb. Bananas!
In the endgame kunai deals 4 chunks of damage, 6 with Master Assassin's Gear. This is enough to take out even Guardian reinforcements, but if that's not enough you can overclock it to 7 with head engraving, though there are better head engravings tbh, for example "Time slows down when detected" was buffed in 1.0.2. and it gives you a few seconds to pull an assassination even after you're technically in combat. And you get +1 segment during Heighten Senses, potentially getting your kunai all the way up to 8 chunks.
The downsides are the kunai is a projectile, meaning if there's some obstacle between you and the second target - no kill for you. And also sometimes it still doesn't trigger, it's very rare but can still happen.
Works from double assassinate too, no? Big upgrade for the Tanto, definitely.
True. My point there is just that it lags your normal assassinate damage so before endgame, you gotta watch that a bit more. At any given point in the game it will usually assassinate the second enemy unless you get unlucky with a nearby armored samurai or something like that.
This at least has been the case for Origins and Valhalla too, so not unexpected. Bayek missed plenty of 2nd assassinates with chain assassination skill because they were moving and walked behind cover.
I think so far I've only ever had it miss on an air assassinate. And only rarely. Also it either doesn't work at all with corner assassinate or I'm just rarely in view of a second enemy after doing one of those... probably the latter, which makes sense.