Assassin's Creed Shadows

Assassin's Creed Shadows

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ZemX Apr 14 @ 12:56pm
Throw kunai after assassination... is really something now.
I mean, I don't want to sound ungrateful but after the fix in 1.0.2, the engraving that's supposed to throw a kunai at another "nearby" enemy after an assassination seems to take quite some liberty with the word "nearby". It seems like almost half the time, I see Naoe wind up and toss that sucker halfway across the castle courtyard to nail some hapless gardener between the eyes who I hadn't even noticed was there.

I am actually considering that I need to have a second outfit on hand minus that engraving so it prevents me from accidentally attempting to assassinate someone in the next province when that would be inconvenient for my stealth approach.

It's also potentially a problem sometimes since this isn't really a 2nd full assassination. It's a kunai assassination, which means it only removes the same number of segments as any kunai you throw would normally remove with a headshot. That's nice, but it is usually less than the number of segments your normal assassinate will do. Good enough for most normal enemies. Problematic when it just pisses off an armored samurai or kanabo-wielding giant. This happened to me once when I assassinated a guy and Naoe tossed the kunai clear across the castle moat to ONE of a pair of armored samurai guarding a gate on the other side. Yikes!

I know, I know. I should pay more attention. I'll work on it. But at least it's more reliably triggering now.
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the gardener was prob'ly deliberately messing up bonsai. totally deserved
haven't actually tried it after the patch. might have to give it a go as naoe has more than one outfit available
Harris Apr 14 @ 2:51pm 
Originally posted by ZemX:
I mean, I don't want to sound ungrateful but after the fix in 1.0.2, the engraving that's supposed to throw a kunai at another "nearby" enemy after an assassination seems to take quite some liberty with the word "nearby".

It'a massive power spike for Naoe. Especially in the endgame, since Hidden Hand is treated as assassination as well, so you can instantly eliminate two enemies in combat.

You can also throw a smoke bomb into a grunt, opening him for assassination, and a kunai will be launched into a nearby 3-chunk samurai who would normally be impervious to the bomb. Bananas!

Originally posted by ZemX:
It's a kunai assassination, which means it only removes the same number of segments as any kunai you throw would normally remove with a headshot. That's nice, but it is usually less than the number of segments your normal assassinate will do.

In the endgame kunai deals 4 chunks of damage, 6 with Master Assassin's Gear. This is enough to take out even Guardian reinforcements, but if that's not enough you can overclock it to 7 with head engraving, though there are better head engravings tbh, for example "Time slows down when detected" was buffed in 1.0.2. and it gives you a few seconds to pull an assassination even after you're technically in combat. And you get +1 segment during Heighten Senses, potentially getting your kunai all the way up to 8 chunks.

The downsides are the kunai is a projectile, meaning if there's some obstacle between you and the second target - no kill for you. And also sometimes it still doesn't trigger, it's very rare but can still happen.
ZemX Apr 14 @ 4:37pm 
Originally posted by Harris:
It'a massive power spike for Naoe. Especially in the endgame, since Hidden Hand is treated as assassination as well, so you can instantly eliminate two enemies in combat.

Works from double assassinate too, no? Big upgrade for the Tanto, definitely.

In the endgame kunai deals 4 chunks of damage, 6 with Master Assassin's Gear.

True. My point there is just that it lags your normal assassinate damage so before endgame, you gotta watch that a bit more. At any given point in the game it will usually assassinate the second enemy unless you get unlucky with a nearby armored samurai or something like that.

The downsides are the kunai is a projectile, meaning if there's some obstacle between you and the second target - no kill for you.

This at least has been the case for Origins and Valhalla too, so not unexpected. Bayek missed plenty of 2nd assassinates with chain assassination skill because they were moving and walked behind cover.

And also sometimes it still doesn't trigger, it's very rare but can still happen.

I think so far I've only ever had it miss on an air assassinate. And only rarely. Also it either doesn't work at all with corner assassinate or I'm just rarely in view of a second enemy after doing one of those... probably the latter, which makes sense.
I just had some kind of hotfix patch applied and now I haven't had the kunai throw trigger once despite being in tons of situations where it should've :/
Yeah also, when near a guard/samurai, don't ever assassinate a ronin or someone from an opposite faction lol
Last edited by jillsandwich; Apr 14 @ 7:59pm
Originally posted by jillsandwich:
Yeah also, when near a guard/samurai, don't ever assassinate a ronin or someone from an opposite faction lol
but what if i WANT to cause chaos and panic?
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Date Posted: Apr 14 @ 12:56pm
Posts: 6