Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Realistically, the only place where I can see you being able to use this consistently is within castle interiors after taking lights outs. This kind of situations are exceedingly rare, to the point it becomes as niche as shoji doors assassination.
And in the late to endgame, you get the kind of power which allows you to run around in broad daylight, while still pulling off assassination, making this thing redundant.
So let's go back to your original goal of "removing all health chunks in one hit when killing things". Assuming you're in the endgame, Naoe takes out 5 chunks, 4 with kunai to the head. Master Assassin gear gives flat +2 in every situation, up to 6 chunks with kunai and 7 chunks otherwise. That is already an overkill in most cases, as only guardians have 6-7 chunks of health. Heighten Senses ability also adds +1 segment while using it, bringing it up to 7 with kunai and 8 otherwise.
if you would still like to push it past 7 segments, then you'd need to consider which type of assassination to specialize at. In my experience these are, from worst to best: (listed only those you can boost)
- double assassinations (this relies on your target standing next to another enemy, which most of the time will not be the case)
- air assassination (this relies on verticality of the level, making this unreliable and useless for rural targets)
- assassination (this would technically boost the damage of your Hidden Hand, however this ability doesn't work against targets, and these are the only enemies to currently have more than 6-7 health chunks)
- assassination with kunai (good, but you can only boost it by +1 with head engraving, where it competes with many other useful engravings)
- rush assassination (great for midgame, you can get +2 on a kusarigama called Demon Tooth, however this pretty much locks you into using kusarigama while tanto is better in the endgame, also the animation of rush assassination is pretty long)
- run assassination (great for endgame, you can get +2 from the Cerulean Puzzle trinket from the battle pass, and even another +1 from the head engraving, which is an overkill)
I run Master Assassin's Gear, Heighten Senses and Cerulean Puzzle, which gives me 10 segments of damage during the ability. And I haven't seen any kind of enemy that would have more than that.
As for those Daishos (the very enemies you'd like to one-shot, I imagine), I had my share of fights where I would first eliminate all the surrounding enemies to make sure I'm not having to fight a group. Then, I would open with my best assassination option and transition into an open duel, making sure to throw kunai or shuriken to interrupt a Dasho when he takes out his health potion.
But if you want a moment that clearly divided stealth game into "before" and "after" for me, it was unlocking rush assassination (gotta grind that knowledge level 5). By that point you're gonna have, like, 4 chunks of assassination damage, so with Demon Tooth you'll have 6 on rush assassinations, 7 if you also get an engraving on your headpiece. Hope this helps.
When the eye is closed, means you are in shadows and it'll trigger.
They enable easy assassination in middle of combat and I wouldn't be surprised they trigger assassination in shadow.
You call every game, game of the year.
https://steamcommunity.com/app/1721060/discussions/0/516333426061618589/#c603027736121841689
Or else just shave off a few bars with a kunai and then finish him off when he comes looking for you. Or use smoke and just assassinate him twice. I think that's how I took down that Pond Yamabushi jerk.
It works for me even in day time.
As long as you can get Naoe's status to be hidden, it will trigger.
Notice the eye icon in the middle top of your screen?
When the eye is closed, means you are in shadows and it'll trigger.
Another helpful indicator of whether Naoe is hidden is the white outline around Naoe.
Navigate around to find bushes or what not to hide. Prone on short grass will help with that too.
However I would advise to just unlock the skills to remove more health segments within the assassin skill tree instead of using that engraving.
BTW you can progress your wisdom level just with Kuji Kiri´s, Kata´s, Kofun´s, Path´s and mounted bow shooting. You dont need to fight anyone to unlock skills and thats what most of the engravings are just skills. However there are better engravings than to remove 2 health segments with assassinations, I mean if you struggle with normal combat just use an engraving that helps you with that, it doesnt make sense to force assassinations when you dont even know how to propper stealth!
Anyways, I really enjoy the hood that lets you jump over enemies while running towards them. Its especially usefull in combination with the skill that makes enemies vulnerable after jumping over them. Also I think the hood is the only thing that can trigger a jump over an enemy without being useless like the skill that lets you jump over after a parry which on its own makes the enemy vulnerable already.