Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just letting the game idle while I play the forum... a day last 12 minute I believe...
Or 20?
I swear I spent more than 10 minute to complete that castle and it took exactly all night!
To have time of day dependent missions and no means to wait is a criminal waste of time of any player and such a baffling game design decision.
Day and night cycles are 24 minutes each.
In a game where there are a hundred ways to kill time, twenty minutes is not a big deal.
The real problem is, gamers are the most impatient creatures on the planet.
isn't a problem for me, cos i have all the time in the world, but most people don't
personally think it would just be a handy QoL feature that was already there in earlier games. you don't have to use it, after all