Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
let's not forget Xbox game pass, ect... where they aren't buying, but renting the game....
ie... they sold horribly and total player count is nothing to write home about, but... if concurrent players were to get that high, that would be something worth hyping.
whomp whomp
an imaginary one.... one that debunks their arguments.
Like MH Wilds, KCD2, BG3, Elden Ring, Wukong, etc.
They wouldn't offer a subscription service with it included day one if they didn't think there was additional value being generated from it for them. They didn't get it 75% off, you can think of it like that, but they rented access to it and other games for one month. Most players will not finish a game as long as recent assassin's creed games in a month.
Plenty of good games have bad launches, plenty of bad games have big launches. Success doesn't equate to quality, especially the initial spike of interest. Now the trend over time is more telling, but initial player counts, and box office for movies has more to do with general sentiment as a result of the marketing. Unless you would like to tell me why Michael Bays Transformer films are masterpieces.
He is conflating having access via it's subscription with owning the game. Assuming most people will play, finish and be done with the game in a single month. Which will be true for some, but i'd wager a minority of people interested in playing it.
Just claiming the game is a success is gaslighting yourself. 35-40k or even 100k concurrent players on steam would be a terrible indicator. If this game only sells 7-9 million copies, and that looks unrealistic, it will still be a flop. Are they even on track 7-9 million? Maybe 3-4 if we're being generous with Uplay and consoles?
This is the end of an era. Expect Ubisoft to be sold to Tencent in 3-6 months.
I want to be clear, the only way AC Shadows would have been a success was to sell 20-25 million copies to make up for all the other loses Ubi has had the last few years. It is not enough to just break even with this game. And Valhalla's 20 million in sales required the hype of next-gen consoles as well as the conditions of being locked in their homes with nothing to do but play long open world video games to pass the time. Both of those conditions are no longer true.