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Rapporter et oversættelsesproblem
Do you think every single person that owns the game on Steam is playing this very second and that nobody has played the game on other platforms at all?
Lmao.
Gratz Ubisoft!!!
"Female Shinobi - The Game" would sell any day of the week. I'd buy it for that reason alone if it wasn't an Assassin's Creed title.
Even if Ubisoft confirms that Assassin’s Creed Shadows reached 1 million players at launch, here’s the math that raises red flags:
Revenue vs. Budget:
If a full priced digital copy is $69.99, then 1 million copies would generate roughly $70 million in revenue. For a AAA title, total costs (development, marketing, distribution) can easily exceed $200–$250 million. That means you’d need around 3–4 million copies sold just to break even not counting profit margins, ongoing support, or post launch revenue.
Historical Benchmarks:
Previous successful entries in the Assassin’s Creed franchise (like Valhalla or Odyssey) reached significantly higher launch numbers often in the low to mid millions during the first week. If Shadows only hit 1 million players, it’s operating at less than half the expected benchmark for a blockbuster in this series.
Profitability Gap:
Mathematically, with a revenue of $70 million from 1 million copies, that’s only about 28% of a $250 million investment. Even with additional revenue from DLCs, microtransactions, or later sales, the early numbers suggest a steep uphill battle to recoup costs and achieve profitability.
In summary, from a purely mathematical standpoint, 1 million players generating $70 million in revenue falls drastically short of what’s needed to cover the high production and marketing costs of a AAA game. This discrepancy between expectations (based on past successes) and current performance is why many consider it a total failure from a financial perspective.
The fact they boast about player number instead of copies sold is very, very telling. But oh well.